Smuggler Archive

Thread: *Smuggling* -vs- smuggling ...why is the Smuggler community misunderstood?

Knightcrest
Thu Jan 27, 2005 12:19 pm
#40






SmugglinZane wrote:

So who's done the Master SA mission?


When you talk to the Rebel giving the mission, the player talking to him says "I am just a simple smuggler, what can I do?"


You don't know how conflicted I was when I was happy that I reached the mission, but exteremely pissed that they actually have those words coming out of players mouths.







I did the master SA missions AFTER dropping smuggler. I decided to go fool around and run some black sun missions from the RSF trainer in Theed palace while waiting on my vette group to get on, but decided to talk to the Imperial contact for the missions to see what he and his ST escorts would say. The ST's said something along the lines of go away you smuggler, your kind is not welcome here.


And yeah, I remeber the "I'm just a simple smuggler comment". I thought it was really immersive up until the point I realized... umm no I'm not Admiral, sorry I just lied to you, I am a Commando/TKM.


Big mistake in allowing just anyone access to Smuggler's Alliance missions. There shoulda been some sort of check to see if you werea smuggler before even allowing you to start that track. IMO, the work we did in the SA missions were more of what I expected from smuggler in the first place... yet I was no longer a smuggler smuggling. Something I had been trying to do for almost 2 years....(exluding RP of course)





Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Shrendyc
Thu Jan 27, 2005 2:35 pm
#41

In my opinion "Smugglers Alliance" should have never been used as a name. It was mentioned in Beta, was discussed at long length right after JTL launched, all it did was open the door to the term "smuggler" being used in very mundane ways. Its the only profession that is used in such a generic sense. Its sad.


However, we've fought that fight, we lost. There's not a lot we can do about it other than live with it and fight other battles that we can still win. I am not sure what we can win, but dammit, save your energy...



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
SmugglinZane
Thu Jan 27, 2005 3:24 pm
#42

The problem Shrendyc, is that I can't remember there ever being a fight that we won.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
RogueCloudwalker
Thu Jan 27, 2005 9:03 pm
#43

Heck, if you take out Dravis and Karrde you would essentially be working for Nym or Jabba for most of the time in the Smuggler's Alliance privateer line. You could essentially change the text, add some characters from Starfighter or Jedi Starfighter into the Mos Eisley cantina and say you work for Nym...



Captain Trevick Cloudwalker of the YT-1300 "Corellia Star"

If you like my ideas, you would probably like the others too! Please support me!

My Instanced Starport Proposal GCW NPC Prisons in Space Proposal
My GCW/PVP/Player Bounty Proposal
A very feature rich Hoth
Graxul
Thu Jan 27, 2005 10:22 pm
#44

I did the so called "smuggler profession only missions" what a huge dissapointment. The idea of it was ok, the mission itself in as far as what you actually do seems decent enough to be a smuggler mission but sadly the difficulty of the mission was extremely easy. Only one actual story mission against tier 2 ships <yawn>, then after I completed the mission was the next mission tougher or better....nope. Second mission and all missions thereafter is a training mission against tier 1 droid ships<yawn>. I was very dissapointed in the lack of missions and difficulty of the missions given by the only "smuggler profession only" mission ( or the only bone) that the devs decided to give us. It would be nice if the mission scaled up in difficulty (tier level of ships in mission) depending on what Tier pilot you were instead of just making it only tier 2 and then tier 1.


I started this game at release with a different account with intentions of becoming a smuggler...then I got another account and started playing it more. Quit the game for a long while and started playing again with the second account when I wanted to give swg another chance.


Got into the JTL beta and had fun with space and trying out the imp ships and learning some of the ins and outs of shipwright. Started playing SWG again fulltime again on a different server with some people I met in JTL beta.


I'm a Master Smuggler/Teras Kasi Master and working on getting master pistoleer. But the only time I truly felt like I was really a Smuggler was when I was a Smuggler's Alliance pilot. I'm now a Smuggler's Alliance Master Pilot, Corsec Master Pilot and currently i'm working on becoming a Rebel Ace Pilot.


Sometimes I wish they'd just rename the smuggler profession to criminal because right now that's all it really is...why give us false hopes on becoming an actual Smuggler if all we get is half-hearted abilities.


In the trilogy we saw Artisans(moisture vaporator farmers), carbineers(stormtroopers), Smuggler(Han Solo, Lando), Rifleman (Chewbaaca), politicians(Leia was a senator and Lando), Bounty Hunters(Greedo, Bobba Fett), Squad Leaders(mostly in space), and a lot of Pistoleers or at the very least some pistol marksmen(most of the main rebel characters used pistols at some point or another), and finally Jedi.


When you see the starting video clip just before you started the game there were only three quasi professions even mentioned in the scrolling text. Smugglers, Bounty Hunters, and Drug Lords. The devs wanted to have the profession of Smuggler at release but had no clue about how to implement it without having the space expansion there to back it up. So the Drug Lord/Criminal proffession they had an idea for was called Smuggler. The Smuugler proffession feels more like a drug lord or a criminal because there are no missions to smuggle anything, instead we create the things that are supposably illegal or make things that are legal illegal by slicing it. The underworld tree is probably the most Smugglerish skill branch we have but the scope of it isn't fully realized. And according to what I've heard the Underworld part of being a Smuggler (most likely the smuggler missions we've been hoping for and what should have been in the game since release) has been delayed till the next expansion...because of the scope of the additions. Please tell me I'm wrong on this because I really do hope we get our smuggler missions in our revamp after the combat upgrade like we were promissed....after many many delays and setbacks for over a year now. What I'd like to know is what will we be getting with our revamp? A few nerfs to slicing maybe and if we're lucky some melee moves in dirty fighting and some slightly better spice? I'm hoping I'm wrong...cause if I'm not we're only toting around master smuggler over our heads to look like a smuggler while we actually feel like a Smuggler in the Smuggler Alliance.



Graxul Starweaver-Starsider
Grax Oblivion-Starsider
SpinningCloud
Fri Jan 28, 2005 1:10 am
#45

I've done Smuggler's Alliance both as Master Smuggler and as a non-smuggler alt.


I find nothing at all special about Smuggler's Alliance missions...they are, in substance, no different than any other missions.


However I agree with, and 5-starred, Dreven's thread. Smuggler's Alliance should be for SMUGGLERS ONLY.


And as far as SOE's 'vision' for Smugglers I can only say I'm appalled because I have to assume that they wouldn't add in such as Frog Bowls and non-operative Gaming Tables to CRAFT if in fact it didn't fit into their VERY LAME 'vision'.


Either let us SMUGGLE or change the stupid name of our profession such that it matches what we actually DO...craft.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

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