I did the so called "smuggler profession only missions" what a huge dissapointment. The idea of it was ok, the mission itself in as far as what you actually do seems decent enough to be a smuggler mission but sadly the difficulty of the mission was extremely easy. Only one actual story mission against tier 2 ships <yawn>, then after I completed the mission was the next mission tougher or better....nope. Second mission and all missions thereafter is a training mission against tier 1 droid ships<yawn>. I was very dissapointed in the lack of missions and difficulty of the missions given by the only "smuggler profession only" mission ( or the only bone) that the devs decided to give us. It would be nice if the mission scaled up in difficulty (tier level of ships in mission) depending on what Tier pilot you were instead of just making it only tier 2 and then tier 1.
I started this game at release with a different account with intentions of becoming a smuggler...then I got another account and started playing it more. Quit the game for a long while and started playing again with the second account when I wanted to give swg another chance.
Got into the JTL beta and had fun with space and trying out the imp ships and learning some of the ins and outs of shipwright. Started playing SWG again fulltime again on a different server with some people I met in JTL beta.
I'm a Master Smuggler/Teras Kasi Master and working on getting master pistoleer. But the only time I truly felt like I was really a Smuggler was when I was a Smuggler's Alliance pilot. I'm now a Smuggler's Alliance Master Pilot, Corsec Master Pilot and currently i'm working on becoming a Rebel Ace Pilot.
Sometimes I wish they'd just rename the smuggler profession to criminal because right now that's all it really is...why give us false hopes on becoming an actual Smuggler if all we get is half-hearted abilities.
In the trilogy we saw Artisans(moisture vaporator farmers), carbineers(stormtroopers), Smuggler(Han Solo, Lando), Rifleman (Chewbaaca), politicians(Leia was a senator and Lando), Bounty Hunters(Greedo, Bobba Fett), Squad Leaders(mostly in space), and a lot of Pistoleers or at the very least some pistol marksmen(most of the main rebel characters used pistols at some point or another), and finally Jedi.
When you see the starting video clip just before you started the game there were only three quasi professions even mentioned in the scrolling text. Smugglers, Bounty Hunters, and Drug Lords. The devs wanted to have the profession of Smuggler at release but had no clue about how to implement it without having the space expansion there to back it up. So the Drug Lord/Criminal proffession they had an idea for was called Smuggler. The Smuugler proffession feels more like a drug lord or a criminal because there are no missions to smuggle anything, instead we create the things that are supposably illegal or make things that are legal illegal by slicing it. The underworld tree is probably the most Smugglerish skill branch we have but the scope of it isn't fully realized. And according to what I've heard the Underworld part of being a Smuggler (most likely the smuggler missions we've been hoping for and what should have been in the game since release) has been delayed till the next expansion...because of the scope of the additions. Please tell me I'm wrong on this because I really do hope we get our smuggler missions in our revamp after the combat upgrade like we were promissed....after many many delays and setbacks for over a year now. What I'd like to know is what will we be getting with our revamp? A few nerfs to slicing maybe and if we're lucky some melee moves in dirty fighting and some slightly better spice? I'm hoping I'm wrong...cause if I'm not we're only toting around master smuggler over our heads to look like a smuggler while we actually feel like a Smuggler in the Smuggler Alliance.
Graxul Starweaver-Starsider
Grax Oblivion-Starsider