Smuggler Archive
Thread: Anyone else think the TEF/BASE changes spell the end of smuggler.
SmugglinZane wrote:I'm not sure it's the end of the Smuggler, but it makes being a neutral Smuggler even more meaningless.
Quite possibly, yes. When it's the neutral Smugglers that should have the best chance.
JTGAlpha wrote:
Well I think it will expand content more than limit it. All they've done is streamlined the rules and made them hard and fast. No loopholes, no confusion, no exceptions. PvP, PvE, Civilian.
ana-mo-cara wrote:
I cannot conceive of anyone not running a pitched battle with some semblance of strategy. The problem is if pvp disabled cloneing happens is the following.
A group of twenty overt rebels storms into theed on speeders, and since they have numbers they waste the few overt imps in town. There the strategy is over a counterattack is near impossible. Total victory is ensured by total surprise. Not anything terribly strategic about that. The imps cannot do kamikazee raids to push the rebels out, or even amass a force in anything resembling a realistic amount of time. Hmm, such a situation is indeed possible. but here's the deal, if it only takes 5 mins to go back to pvp-enabled, that is not an unrealistic amount of time. it takes that long to assemble your force and get buffed anyways, if not longer, in the current system as well. Now, I'm not sure on that timer, so this is just speculation.
In pitched battles the invaders does actually have to think 40 or 50 minutes down the road. They will need to heal team mates set up surveilance, and set out plans of attack. To keep the territory as clear of other players as possible. In a nutshell if the battle is longer by default there is alot more strategy involved. /agree
Its not like a surprise gank squad is all that strategic. You keep your mouth shut and you show up at a place and gank any overt you see. Also true, I guess I just like to think that most people would treat PvP as a fun event, instead of ganking/griefing anyone they see. But I know that unfortunately that is not the case, and there are certain groups of PvP'ers whose play style is nothing but griefing, we have a whole guild that tends to operate that way on our server. However as I said, an overt who is alone and unbuffed in a public place easily accessible to gank squads is asking for it anyways. And as I noted above, tho number of teammates is an important factor, it is not always the deciding one.
ana-mo-cara wrote:There is also the issue that a players recruiter is in their base, and if they are pvp disabled they cannot go into the base ergo. You just watch helplessly as the enemy destroys your base. I can think of nothing more horrendous then that. Five or six defenders getting gang banged, and haveing to watch helplessly as the enemy takes their time in destroying the base.
You don't need a recruiter to go back to PvP Enabled status. You can just attempt to attack any PvP Enabled enemy. You'll still have to wait out the timer, but you don't need a recruiter.
JTGAlpha wrote:
Zane, I know, and I agree. We'll just have to see if it's worth it, or if it is ever rectified by the Revamp or a possible Crime expansion.
And when will this expansion come out? My point is thattheir is a viable addition to their plans that are supposedly still in development, and to write off a whole section of the player base is just plain wrong. I finally got some answer from Tyrant in one of his threads, and posted the response in another one here. Basicly, if you're neutral, tough.
PS- I know I'm being pessimistic about things. At first it was cautious pessimism. With his comments, it's become outright pessimism, and for me it tarnishes all the good things that have come out this week. I said it before. If they will let whiners cause them to write off an entire group of players, then the changes needed to make meaningful smuggling and items truly illegal will never happen, and we will never see anything more than a lame mini game as we continue to be the slice whores of the operational professions.
Message Edited by SmugglinZane on 02-05-2005 01:00 AM
JTGAlpha wrote:Well I think it will expand content more than limit it. All they've done is streamlined the rules and made them hard and fast. No loopholes, no confusion, no exceptions. PvP, PvE, Civilian.
Exactly. Not only is there a clear line between everything, the transitions between each are smooth and simple.
As far as smuggling goes: factioned crafters are going ot need to pass through imp/reb controlled areas to get resources and/or sell goods. Opposite factioned NPCs will shoot them on site. How do they avoid this you might ask? Well to me it sounds like exactly what we're in teh game for.
If this is right, in a very Rebel controled planet, things could go rough for Imps instead. hehehe
But yes, for us, giving us a group mask faction skill would in one move suddenly give us a viable smuggling option. That would be great!
Message Edited by LaughingWolf on 02-05-2005 12:19 PM
Message Edited by SpinningCloud on 02-05-2005 09:45 AM
Ipseck wrote:
JTGAlpha wrote:
Well I think it will expand content more than limit it. All they've done is streamlined the rules and made them hard and fast. No loopholes, no confusion, no exceptions. PvP, PvE, Civilian.
Exactly. Not only is there a clear line between everything, the transitions between each are smooth and simple.
As far as smuggling goes: factioned crafters are going ot need to pass through imp/reb controlled areas to get resources and/or sell goods. Opposite factioned NPCs will shoot them on site. How do they avoid this you might ask? Well to me it sounds like exactly what we're in teh game for.
Right.
If they give smuggler's the ability to /mask faction or /mask faction group then suddenly we are back in business.
Life is about to become HARDCORE for the rebels and we could easily be smuggling people from one place to another with just those two abilities added.
As far as FP goes. With these changes the GCW is going to light up. People are going to need FP to buy armor, bases, and ALL that new stuff that is coming out. AND this is just a few changes that are being pushed BEFORE the CURB and GCW revamp.
There is a method to the madness I think.
I'm willing to give it all a shot.
Hell, it beats running a solo group everytime you log on.