Smuggler Archive

Thread: Smuggler Template

mcnich50
Wed Aug 31, 2005 4:20 pm
#40

Thanks Sunyan


I have an 2nd account at Master Smuggler.. and was wondering what to do with the rest of my skill points. Nice Idea think I will try it out



Iaken

Last Stand, Tatooine

Company 13

Drop Off Vendor 2855 5126 (Resources Vendor)

Fernas
Wed Aug 31, 2005 5:03 pm
#41

i'm going master smuggler, master creature handler with a bit of medic with what's left over.


this way, i have a reason to be in out of the way locations on backwater planets. if the "authorities" ever ask why, i'm simply hunting a rare species of animal for my collection. its the perfect cover!





.
Fernas Radiant, Starsider, Eclipse Smuggler
Tyal Eclipse Master Trader
Methorg Aprawi Kettemoor Creature Handler (Retired)

I'm in this for the Experience, not the XP.

Fighters fight.
Crafters craft.
Healers heal.
Smugglers do not smuggle.
Ecrofogre
Wed Aug 31, 2005 11:50 pm
#42

Obvious remark: Depends on what you want to do/accomplish - solo or in a group.

Currently, I'm very happy with my Msmuggler/Mcarbs/Ncm template, I can dish out damage in groups, mezz and understand all the languages. Also, I have the best titles in the game, which is a huge benefit of course.



--
"Concentration, focus, long-term thinking--those are the qualities that separate a warrior from a mere flailing fighter." -- Thrawn
TheStovocor
Fri Sep 02, 2005 12:30 am
#43

i have master smuggler, with master CM and 4-3-4-0 medic. I love it for PVE, gonna start PVP'ing next week.

Frankly i respeced a hundered times since i resubbed [keeping master smugg always] and i can't seem to survive in PVE without being able to heal myself, even as a TK master [it still breaks my heart to have had to give that up]. Thus my decison to do CM. I suppose it's most likely my inexperience with the new combat system.



---------------------------------------------------------------------------------------------
Stovocor, Eclipse: Master Smuggler. Well.. I used to be.

I'm just an Honest Man trying to make a living in this galaxy
Kevlarto
Sat Sep 03, 2005 8:55 pm
#44

If and when the day comes the smuggler can get on the terms, any thought about your templates ? I am master smuggler/master bh, but when the time comes think I will drop the bh for combat medic, and let the debuffing war begin, Because 99% of bh that comes for us will have cm..

Any ideas ?




Kevlarto Mystrider
Mayor of Aldera
Council leader of Shards of Alderaan
Master Explorer of a Galaxy Far Far Away.......





EmonOkari
Sun Sep 04, 2005 3:13 am
#45

If terms ever come, I truly hope it means we actually have missions that involve...*gulp*...smuggling. If we get put on terms to be PK'ed w/o AMAZINGcontent to make it worthwhile, you'll see the endof this profession. Personally, I do not wish to be forced to PvP (BHs get PvE missions along with their PvP ones, why not Smugs?). But I'll gladly takethe forced PvPif it means I get to actually smuggle.



Emon Okari | Gunslinger
Captain Of Dusty Drifter

Avethian
Sun Sep 04, 2005 9:40 am
#46



That just gave me a good idea for how the content could work!! Check it....



1) There are Smuggling Terminals- or Better yet it isn't a term but just some shady looking guy outside of all the cantinas. The term/guy hands out Delivery missions exactly the same as normal delivery missions, you know except the stuff is spice and guns.


2) The payout for these missions is great, akin to BH missions. 50K for the 'tough' (long distance) ones.


3) Everytime you accept one of these missions you acrue a Smuggler Vis point.


4) When you reach 10 pts you are on the BH terms.


5) The more pts you have, the more money you are worth to the BH's (Something along the lines of... PTS x 1500 = BH payout. So, ifa smuggler is worth 10 pts and a BH kills him, theBH is awarded 15000 credits). If you are killed by a BH, your Smuggler Vis points are decreased by 5.



I think this would be easy to program and a great way to have consequences for smuggling! What do you think?

Message Edited by Avethian on 09-04-2005 09:47 AM



------------------------------------------------------
Avethian Jen-Ti
Master Smuggler - Master Pistoleer - Dice Gambler - Scoundrel
Creator of Bothan Bets, Corellian Seven, Chance It, and Outer Rim Poker
"I cannot teach him, the boy has no pants."
Starsider Since Birth
DawnTreader777
Sun Sep 04, 2005 9:50 am
#47






Avethian wrote:



That just gave me a good idea for how the content could work!! Check it....



1) There are Smuggling Terminals- or Better yet it isn't a term but just some shady looking guy outside of all the cantinas. The term/guy hands out Delivery missions exactly the same as normal delivery missions, you know except the stuff is spice and guns.


2) The payout for these missions is great, akin to BH missions. 50K for the 'tough' (long distance) ones.


3) Everytime you accept one of these missions you acrue a Smuggler Vis point.


4) When you reach 10 pts you are on the BH terms.


5) The more pts you have, the more money you are worth to the BH's (Something along the lines of... PTS x 1500 = BH payout. So, ifa smuggler is worth 10 pts and a BH kills him, theBH is awarded 15000 credits). If you are killed by a BH, your Smuggler Vis points are decreased by 5.



I think this would be easy to program and a great way to have consequences for smuggling! What do you think?


Message Edited by Avethian on 09-04-2005 09:47 AM




i think it should take more points and depend on the mission. 10 points is way to low IMHO. i could be wrong. what does it take for jedi to hit a term?



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

Avethian
Sun Sep 04, 2005 9:58 am
#48








i think it should take more points and depend on the mission. 10 points is way to low IMHO.






The numbers could certainly be fooled with.


And I had another Idea...


ADD ON) Another NPC (Criminal Records Specialist or something to that tune) that you can 'payoff' to lower your Smuggler Vis. It doesn't cost anything outlandish. Let's say 5000 credits per point.


But there is the chance he fails and the Empire realizes you were trying to 'expunge' your own record. You gain 50 Vis points! When this happens there is a 1 hour timer before you can use the NPC's 'services' again.


PS. Sorry about the /hijackthread.

Message Edited by Avethian on 09-04-2005 10:08 AM



------------------------------------------------------
Avethian Jen-Ti
Master Smuggler - Master Pistoleer - Dice Gambler - Scoundrel
Creator of Bothan Bets, Corellian Seven, Chance It, and Outer Rim Poker
"I cannot teach him, the boy has no pants."
Starsider Since Birth
Kevlarto
Mon Sep 05, 2005 11:36 am
#49

it will be CSI Theed lol




Kevlarto Mystrider
Mayor of Aldera
Council leader of Shards of Alderaan
Master Explorer of a Galaxy Far Far Away.......





danno13
Mon Sep 05, 2005 1:17 pm
#50


The best template in my opinion would be Master Smuggler/ Master Bounty Hunter, so you could turn yourself in for credits


Seriously though and purely academically speaking, (since the likelihood of Smuggling missions and us getting bounties is questionable) I'd have tosay that the besttactic in fighting Bounty Hunters is tomake a run for it. There's no reason for us to fight toe to toe with a bounty huntersince many of these clowns are the best PvPers in the game (they fight against superior templates all the time). After all, it's all risk and no rewards. In my humble opinion, Smugglers have only three priorities (and not necessary in this order):


1) Survival


2) Credits


3) Beer and Pie


The Smuggler who runs away, lives to smuggle another day. The foolish Smuggler who stands and fights, well he dies




Caity Soriella
Master Carebear,Eternal n00b, and friend of the Ewoks
Nictolopy
Tue Sep 06, 2005 1:29 pm
#51



danno13 wrote:

I'd have tosay that the besttactic in fighting Bounty Hunters is tomake a run for it. There's no reason for us to fight toe to toe with a bounty huntersince many of these clowns are the best PvPers in the game (they fight against superior templates all the time). After all, it's all risk and no rewards. In my humble opinion, Smugglers have only three priorities (and not necessary in this order):

1) Survival

2) Credits

3) Beer and Pie

The Smuggler who runs away, lives to smuggle another day. The foolish Smuggler who stands and fights, well he dies






I have to agree here, but I have a question, as I'm not too familiar with Pvp. I am not a Jedi or BH, so I don't know how this works, but is it possible to run away? I mean, if you are in normal PvE combat, you can't jump on your ship and blast out of Mos Eisley or anything like that until the thing that aggroed you is dead. That can be a pain if it's standing nearby, and you have to go kill it to take off. Can you do that in PvP? I mean, if we can't get away, as in off the planet, all we can do is mezz them and then get a small head start on our speeders. It'll be hours on hours of driving around in circles with them on your tail. Some people can be very persistant. If, however, we could run into our homes or hop on a starship and take off for some unknown planet, then I'd be ok with the terminal thing.

Just curious how it works now, and if it would affect our 'run away' strategic option.



Jander Torain - Master Smuggler / Master Pistoleer / Master Smuggler's Alliance Pilot
Sunrunner


The pie is also evil.
16BitHero
Tue Sep 06, 2005 2:13 pm
#52

If you're a smuggler you don't need any CM or medic or Doc or any type of healing besides stims, just need to learn how to use your template.



Psyrick Topher


~
~SONL~~






Smuggler


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