Smuggler Archive

Thread: Daze changes?

Wild__Bill
Tue Jul 19, 2005 1:25 pm
#40

I glad to hear that we can at least alternate Panic and Concussion shot, but with the targets side resists now in effect the reasons of the lengthly cool down cease to exist. We need to push the devs to change the cool down back to what it was before it was lengthened so that we can atleast use out mezzes on multiple targets to add the "crowd" into our "control".



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GiacomoCagiva
Tue Jul 19, 2005 1:26 pm
#41

Hmm sorry to say guys like me may have been why people got so mad about the daze. I am a master Commando and some smuggler, using my Acid Stream Rifle I could keep groups constantly dazed but doing this also would cause me a rather swift death against smart opponents. Once they figured out who is doing it the rifleman with the 80m range go prone away from where i am shooting and snipershot me. While the daze is a nuiscance for whoever I am fighting it never was anything near an "I win" if they were smart enough to take me down or even just Concussion Shot me and just wipe me out.


So basically I am saying nerfing these specials is a bad move


SmugglerPie
Tue Jul 19, 2005 1:46 pm
#42

It all boils down to whiners getting the Smuggler profession nerfed again.


I hate whiners.


Kinda makes me want to whine about them, but I'm not going to sink down to their level.... I hope....











WAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!! STUPID WHINERS!!!!



"C O L O N E L A N G U S" M A C G R E G O R
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sas-quatch
Tue Jul 19, 2005 3:38 pm
#43



Arsani wrote:
*touches cheek and glares*

Pimpslap ME will you....

/tackle Sas-quatch
/gore
/gore
/gore
/gore
/wipegutsoffhorns
/gore



Apology accepted. /offer beer





OMG i laughed when i read this........

soooooo glad we can all get along no matter how much the DEV's /pimpslap us

/takebeer

thanks



Sas-quatch
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Xoreshear
Wed Jul 20, 2005 12:18 am
#44



Umm yeah let's have otherprofs review and dictate what is proper|best for anotherprofs specialsthat they do not play. People can't seem to grasp the idea that when you start this ball rolling it inevitably gets around to yourprof and your favorite skill. MMORPG PvP will never be "balanced" because in order for aprof to be unique it will have strengths and weaknesses. That means sometimes you will lose. Trying for perfect balance=vanilla profs with little to no differences. Nerfing each prof in turn down to suck because of whining just reduces server population.

Message Edited by Xoreshear on 07-19-2005 03:21 PM



Zashar Shasp
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AcidGuru
Tue Sep 27, 2005 7:04 am
#45


Arsani wrote:
A PROBLEM in group fights? It's supposed to be CROWD control you saber sucking moron. Crowd, as in a GROUP of people. Yeah I bet it was a 'problem' when one smuggler with a gun could neutralize a whole squad of you glowbat waving idiots who thought your super neato keen jedi-ness meant that they could never loose. In a solo fight its almost useless as you can't actually DAMAGE your target one on one while using it without breaking the daze.

'Problem.' *ucking idiot.

I could be real nasty here too. See?




I'm actually speaking about non-Jedi PvP here, I am an MBH/MS on my non-Jedi toon and I spend more time hunting Jedi than I do playing my own. I am also involved in non-Jedi guild wars and it is in this scenario I have come to the conclusion that one of my own skills should not be able to nuetralise and oposing group almost completely for the duration of a battle if done right.

If you took the time to read my sig and understand it you may well notice my Jedi is indicated as my secondary toon as it appears below my non-Jedi.

An apology please?

Message Edited by AcidGuru on 07-19-2005 04:07 PM



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