Smuggler Archive

Thread: What does everyone want as a question for the next 19 answers?

Ryutek
Thu May 27, 2004 6:47 am
#40


Personally, I like the JTL question...


I would like to think that a question about the Community Doc would be good, but the answer I envision is something along the lines of "I'll take the information to the Developers and work with Smuggler_Caylin to get what we can implemented."


Sorry, I would rather have the vague answer about JTL...


Message Edited by Ryutek on 05-27-2004 09:48 AM



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
DrevenStrobe
Thu May 27, 2004 7:12 am
#41

Well Caylin...you can ask your JTL question...or even ask the spice question. But, after reading the 19 NON-answers from yesterday, I'm pretty sure that no matter what you ask, you'll get an answer that falls into one of these categories:


1) We want to, but it's a tough change.


2) We'll get back to you.


3) After JTL.


4) After GCW / Combat.


5) It's that way for a reason (which we're not going to tell you), so deal with it.


After reading that crap from yesterday, it only gave me LESS hope for this game. For all their talk about "better communication", this just isn't cutting it any more. I've cancelled and will wait and see what happens with the Smuggler revamp, but if things continue down this same road, I doubt I'll ever return.


/salute.





Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
yimaz
Thu May 27, 2004 7:15 am
#42






Ryutek wrote:


Personally, I like the JTL question...


I would like to think that a question about the Community Doc would be good, but the answer I envision is something along the lines of "I'll take the information to the Developers and work with Smuggler_Caylin to get what we can implemented."


Sorry, I would rather have the vague answer about JTL...



Message Edited by Ryutek on 05-27-2004 09:48 AM



TH wil say - "good things comingwait and see" and that isa little to vaguefor me. That has been his answer on any Jump question anyone has asked.




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Thu May 27, 2004 8:16 am
#43






HOTDOG wrote:
I already know the answer to any question you want to ask about JTL and that is "Working on it- will have more info in a month. It's all very exciting- blah blah blah"

What I want to know is if we are wasting our time trying to get smuggler bounties approved because they aren't open to the idea in the first place.

I want to know if we are wasting our time pushing for things like:

contraband being removed from the bazaar

stronger punishments for carrying contraband

STs cracking down on people spamming about illegal activities in front of the Starport.

...because they don't want to implement things that would affect the game that drastically.

I want to know if they are even willing to hear about our ideas on Mask Faction, alternatives to just crafting spice (I don't think we should give up crafting spice) and the ability to pick a slice or are these things to far fetched or overpowering.


Basically I want to know if we are barking up the wrong skill tree or not.



Hotdog is 1000000% correct and why cant we ask about Jump after our re-vamp. Its not like we wont have a lot more 19 questions between now and Jump.




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Thu May 27, 2004 8:26 am
#44

I dont think we need to get specific because there is still a big dedate over what we all are looking for however we really need to know what they want from us and what they are planing for us on our re-vamp. Again Jump will be there next 19 questions. The re-vamp in my mind atm is far more important right now.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Vampirerobot
Thu May 27, 2004 8:37 am
#45

Yeah ask about Contraband being removed from the Bazaar AND Vendors.



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
Bohdi-Tzu
Thu May 27, 2004 9:06 am
#46

I think you all know deep down that we're not going to get anything definite regarding JTL or our revamp at this time. Why waste this question on some pie-in-the-sky dream for future relevance?

"When can we go to Disneyland, Mommy?--Someday, son, someday. When's someday?--It's not right now." No thanks. As much as I'd like to hold the Devs' feet to the fire about what's coming, they're not going to say squat until they are ready, and you all know it.

How about something with a real answer that will clear up something about what we really can or cannot do in game right now? My suggestion:

Smuggler tools all allow for experimentation, including those from other professions, i.e. AUKs and WUKs. Can we get a definitive answer on if any of these tools do or do not have *any* effect on the slice achieved, or is it really all random?

This is a real, relevant question with in-game implications. AUKs/WUKs that have been experimented up sell for far more than non-experimented ones, and smugglers often claim to use only high quality tools--can we clear up whether or not this is legitimate?





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

yimaz
Thu May 27, 2004 9:19 am
#47






Bohdi-Tzu wrote:

I think you all know deep down that we're not going to get anything definite regarding JTL or our revamp at this time. Why waste this question on some pie-in-the-sky dream for future relevance?

"When can we go to Disneyland, Mommy?--Someday, son, someday. When's someday?--It's not right now." No thanks. As much as I'd like to hold the Devs' feet to the fire about what's coming, they're not going to say squat until they are ready, and you all know it.

How about something with a real answer that will clear up something about what we really can or cannot do in game right now? My suggestion:

Smuggler tools all allow for experimentation, including those from other professions, i.e. AUKs and WUKs. Can we get a definitive answer on if any of these tools do or do not have *any* effect on the slice achieved, or is it really all random?

This is a real, relevant question with in-game implications. AUKs/WUKs that have been experimented up sell for far more than non-experimented ones, and smugglers often claim to use only high quality tools--can we clear up whether or not this is legitimate?



From what i remember this question has been aswered. Experimentation and quality has no bearing on the slice, it is totaly random. Im not sure where that post is but that question was answered like a month ago.




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Bohdi-Tzu
Thu May 27, 2004 9:29 am
#48

From our un-official FAQ by KAV:

------------------------

Slicing


Does the quality of tools/weapons have any bearing on my slice%?
Many folks have tested this: Good slices have come from bad gear, bad slices have come from good gear. There has been no definitive Yes or No as to whether it affects the general trend of slices.

Bottom line: Unknown but general (99%) opinion is No.

--------------------





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

Hattrix
Thu May 27, 2004 9:38 am
#49

NO JTL questions PLEASE !!!!!


We need to solidify our revamp first. We need to know about concrete things that will be in the Pub 11 Smuggler revamp and how we can define the outcome.


Please, no JTL questions. They'll NEVER give exact answers. I don't even think THEY know what's gonna be in JTL yet.


If I could have a 1 on 1 with a dev, my question/comment would be:

"Why aren't you fixing the current Smuggler profession? ie: FD nerf, no smuggler missions, Master Smuggler text description, is there ANY way to effect the slice outcome ..... ?? Why are you guys SO friggin' tight-lipped about easy questions and simple fixes?? Do you realize that your NON-commital to the easy stuff makes you all look like a horses' @$$?!?!? Why bother with STUPID Image Designer fluff when those resources could be used to FIX the smuggler profession?!?!?! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"


My realistic question(s) to ask for the 19 answers (lies) is:

"In the upcoming Smuggler Revamp in Publish 11, will Smugglers:


  1. Have the very simple Master Smuggler description explain in detail the benefits of reaching Master?

  2. Get to Pick-o-Slice or will it be random?

  3. Be able to get on BH terminals and hunter by PC BHs?


If not those specific questions, then the question you DO ask HAVE TO HAVE A "YES or NO" answer or a choicegiven to them as the answer.Thats the only way we'll know that the answer is known and true.


/rant off


Thanks!!

Orcajum
Thu May 27, 2004 10:29 am
#50

I think Caylin's question about JTL is as relevant to our revamp as any question pertaining to a bounty system, smuggler visiblity, spices, slicing expermintation, and whatnot. The fact of the matter is, since launch the phrase "Smuggler needs the most love" (i.e needs a revamp) has been matched only by "currently smuggler is more a space-based profession" (i.e. wait for SE) To my way of thinking, the devs have linked the idea of a smuggler "revamp" with the space expansion. Unless we have knowledge about one, we can't put forward any truly logical ideas for the other. Primarily, WHY do the devs believe our profession is space-based? What will the space elements provide (besides ships and travel) that translate into smuggler conetent? I suppose you would think the answer is obvious, but then again this is the dev team we're talking about and obvious answers are not common.

Caylin, propose your JTL question so we can hopefully incorporate any knowledge we get from that into our revamp document. And if we get an answer such as:



HOTDOG wrote:

"We have a number of plans we would like to implement for player smuggling in SE. We can't be specific as the plans are still coming together but we hope to use the deep space zone as a major tool in "illegal transportation". Nothing is set in stone at the moment.
-TH"




then the next time we're up for our 19 answers, decline to submit a question. Or ask something like:

"Since the smuggling community has never received any solid answers from this question/answer forum, even when these answers are vital to us promoting solutions to the development team that will positively impact SWG as a whole, the smuggling community asks what the point of asking any future questions will be? What purpose does it serve to ask questions, when the oft-used 'double-speak' answers we are given provide no real answers or information for the playerbase to disseminate?"



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
Hattrix
Thu May 27, 2004 10:35 am
#51

Orcajum,


Sweet. I like it.


Bohdi-Tzu
Thu May 27, 2004 10:39 am
#52

I can't believe you people don't get it. JTL is going to have nothing to with smugglers when it is launched. Haven't you been reading the press releases and viewing the footage? This is a twitch-based space fighter for everyone. The only real profession mod is the addition of the shipwright prof, which will be a new artisan-based prof. At best, they *might* have some plan down the road to do something with smugglers in space, but if you are hoping for some smuggler content in JTL you're going to be dissappointed.

Any question about JTL is going to be met with an answer that will read so close to HOTDOG's that TH might as well copy and paste it. You should also realize that they are not doing any real work on the smuggler revamp at this time, they are coding the jedi-revamp, then the holocron revamp, then the GCW revamp, the JTL and *then* the smuggler revamp. Any question about our revamp will be wasted, IMO.





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

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