Smuggler Archive
Thread: Just waxing intellectual on the future of SWG...what's YOUR opinion?
Lucas Arts IS pushing the bastardization of this game. Probably the only research they do toward gathering information about what to do in this game is gathered during things like Fan Fest, hence all of the REDICULOUS changes that are going in. For example, there was NO reason to move BH missions to the master's box.
I guarantee that SOE is the one behind making the Jedi less powerful. That was the only decision keeping this game from being completely over run in PvP. I can't wait until LA gets ahold that Jedi are pissed about this. I have a fair belief that when that time comes, Jedi will be beefed up again, and I know there will be souls at SOE who will stick up for us and the game as a whole. Perhaps a few more SOE employees will lose their jobs fighting for SOME shred of common sense.
maxtheusher wrote:
Okay, I don't say this often, but I'm actually leaning towards LA.
Evidence for this conclusion:
- SOE at least has some interaction with the players.
- LA devs, when they do speak to the press, speak as if they have NO concept of what's even going on in game, let alone what players want.
- LA is supposed to have final say, and also, can come in and say, "do this" with anything and everything dealing with the game.
Therefore I conclude that it is probably MOSTLY (but maybe not all) the doing of LA, particularly some evil troll in marketing.
Julio Torres. FREQUENTLY does interviews with gaming sites...
"The other advantage to Galaxies being in the time frame it is, we can reveal what happened with certain characters or storylines in the prequels. Look for relics of the Clone Wars and a look at General Grievous almost 20 years later in Episode III Rage of the Wookiees."
"The combat upgrade was designed to "even the playing field" for all the professions. The creature handler before the CU was a very unbalanced, overpowered profession. There was a real need to adjust it so it could coexist in harmony with the other professions."
I'll spare you the rest of the quotes because they are ALL some variation of "Yes we are aware of blank, we're discussing blank, we currently have no plans to include blank"
My opinion?
*shrugs*
For me probably not much. I'm trying to talk myself into giving them ONE more chance but I really hate going back on my self-imposed deadline.
Slicing isn't doing it for me. The SMUGGLING content isn't likely to be any better than what they did to slicing. That leaves me wondering what future SWG really has for me at least.
I only play a Jedi on this forum, lol, so that's not going to get my interest.
The lastest changes to Dancers kind of interested me in switching my TKM/MPikeman back to TKM/MDancer but then I'd still be gimped on health and entertainers have NOTHING to offer other players so....
Unless SOE changes the way they do business with us I see no interesting future.
Warlocks are getting a talent tree redone and so are warriors. Both the classes I play...
Good things almost never happen for me in swg.
Ya know..maybe its not the only thing but...
Seems like more than one thing going wrong in this game stems from jedi.. I mean to say so long as there is one prof that is given the power to lord over all others..... There will never be "balance".. And this "balance" talk is what most of the changes I have seen come from..
I dont mean to sound like an "I hate jedi cry baby" but really they seem to be the root of alot to many problems in this game.. And I think its cause they were sold as the end all be all class.. You can balance a Rifleman vs a Carbineer.. But how do ya balance the guy who has an everything in one prof?.. He is sold on his power and has to have it to make people want it.. They want to be the best of the best.. But in a game like this there aint supposed to be room for a prof like that..
But maybe none of this is true, or means a damn.. Maybe it is just my anger talking.. I mean I should be happy that I have to group now to hunt.... Group with all my fre............ Oh wait due to jedi numbers and the CU all my RL friends quit and so did half my in game ones...
Yup I guess I am a baby... Ignore me I guess.
I don't know about the future of the game. At times I thought it was spent, but it's more entertaining to me now than it was before. With a WS as one char and an MS/MBH for another (and both working on Pilot), I find there is plenty to do. But it's hard to tell if that's just me or if any others feel the same way. But a lot of the discontent seems to point back to Jedi.
Leaving the timeline aside (could be an alternate universe FWIW), there are good reasons not to have an "Alpha" class. Someone wrote about this in the Commando forums about a month ago and totally changed my thinking on it. At the time I was beginning to warm to the idea that other profs - like Commandos, Smugglers, etc. - should also get advanced abilities after a set of quests. You can find ideas like this on a lot of forums now. But what this guy explained was that one "Alpha" class unbalances things; more would be worse. I still think the way that Jedi was originally conceived is the only viable alternative. Permadeath does keep the Jedi populations low or at least hidden. It gives you the ability to play the class - just not permanently.
People will say that it isn't a viable thing to do now - that too many people would quit. But there was a tremendous outcry about the CU and the game is still going now. Sure a lot of Jedi would be hacked when their guy goes bye-bye, but I can guarantee there are just as many that will say good riddance. In the end you'd be left with 2 types - people who are really good at it and those who play the class as it should be (i.e. very carefully). I suspect the only people you'd really lose are the spoiled brats and they'll probably move on anyway.
If the devs were smart, they have several tools at their disposal. They could have Vader invoke article 66 (or whatever it is) and use the BH terms to whittle down the population. Since marks are now anonymous, you can't really be accused of griefing. And there is enough negative opinion of Jedi in general that I suspect many would gladly participate. IMO, Jedi have dug their own grave. With their arrogant attitudes (towards "normals" or "mundanes") and their complaints resulting in nerfs to other professions, I doubt there will be a lot of sympathy towards their plight.
I was one of the many that thought back in '03 that if I did the right combination of mind numbing missions or was seen by a dev doing something really helpful to a noob that somehow I might be lucky enough to open a slot. The quote I remember most was that a Jedi's existence would be "brief but exciting". I never did have anything against Jedi. But it's obvious there are just too many of them and there has to be some way to cull the population. Somehow I doubt that is what will happen.
Utumno wrote:
Ya know..maybe its not the only thing but...
Seems like more than one thing going wrong in this game stems from jedi.. I mean to say so long as there is one prof that is given the power to lord over all others..... There will never be "balance".. And this "balance" talk is what most of the changes I have seen come from..
I dont mean to sound like an "I hate jedi cry baby" but really they seem to be the root of alot to many problems in this game.. And I think its cause they were sold as the end all be all class.. You can balance a Rifleman vs a Carbineer.. But how do ya balance the guy who has an everything in one prof?.. He is sold on his power and has to have it to make people want it.. They want to be the best of the best.. But in a game like this there aint supposed to be room for a prof like that..
But maybe none of this is true, or means a damn.. Maybe it is just my anger talking.. I mean I should be happy that I have to group now to hunt.... Group with all my fre............ Oh wait due to jedi numbers and the CU all my RL friends quit and so did half my in game ones...
Yup I guess I am a baby... Ignore me I guess.
Message Edited by Graxul on 07-07-2005 02:53 AM
Graxul wrote:
In my opinion the only profession that should be balanced against a true actual star wars jedi would be another jedi.
I have to disagree.
Why are Jedi considered to be the epitome of characters in this game anyway? This is supposed to be Episode IV - V. The mightiest "Jedi" alive is Luke Skywalker, whom Han could have defeated with one hand tied to hisback any time. Even in Episode VI, he wasn´t really a match for Boba Fett.
So, if we want to assume some Jedi did survive the purge at the end of Episode III, they would have to be rather weak or else the Empire would have taken an effort to eliminate them.
My point: if we must have Jedi in this game (which I don´t mind as long as they are not a nuisance) why on earth do they have to be the strongest playable profession in the first place? If they are as common (or even the most common) profession these days, why not just make them a regular profession? A swordmaster with a glowstick, if you like? Was Luke a one man army?
Its really simple - as long as Jedi are the alpha and the omega of this game, everyone is tempted to become one. But if they are just one profession among many, only people liking the Jedi flavor would go for them. We don´t even need a nerv bat or a purge - just raise the other professions to their level.
And for the love ofgod - why do (only) Jedi get a second character slot on top? Isn´t there enough icying on the cake already?
Then you have the whole Jedi BH system, the most unhealthy thing in this game that inspires hatred griefing and idiots on both sides. The current publish 20 changes in my view are leading to another big jedi change, my thoughts are either removal from the GCW with the FRS release or harsher penalities such as a blue glowie system. With the new bh limitations and group vis going they are removing BH a step from the jedi debacle which is a good thing, jedi will be able to grind to knight quickly aqnd safely but then they need to do something and players have made it quite clear they dont want jedi PVP to dominate all.
I have no facts to backup my views but its the only logical course of action, grind with impunity but when finished your limited.
I do think the devs see the jedi problem but like most players cant find a method to sort it without really annoying a massive part of the playerbase, hopefully the FRS will do something towards this but well just have to wait and see.
Oblox2 wrote:
yet the developers designed jedi as a PVP profession
Problem is: they are not a but rather the PVP profession. Imagine you were in this game for PVP... would you become a martyr or rather howl with the wolves?
That´s why all (alright: most)powergamers flog to Jedi.
Oh, just a thought: make stormtroopers a regular profession and give them a 10% advantage over other professions. Maybe theEmpire will get some respect then and I am tired of stepping over white shelled corpses all day anyway.