Smuggler Archive
Thread: Exploits To Overcome Feign Death
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Delroh
Thu Jul 08, 2004 11:48 am
#40
Thats is why I think it should be higher up on the Skill tree myself. Like 3rd tier or even 4th.
Or they should only really make it effective at Master, lower the % of succecss on lower levels.
KodaVeers
Fri Jul 09, 2004 12:25 am
#41
Delroh wrote:
Thats is why I think it should be higher up on the Skill tree myself. Like 3rd tier or even 4th.
Or they should only really make it effective at Master, lower the % of succecss on lower levels.
I was always a believer that we should only get one elite job. Dabble in all the starting proffesions you want to. But being in an elite job takes alot of time and training. They should lower the SP total and make us pay for the entire elite job tree at the novice level. That would keep people from dabbling in multiple elite jobs. But I know it will never change...
Delroh
Fri Jul 09, 2004 12:40 am
#42
Hobbs_Nguyen wrote:
The issue is not so much making us more smuggler-like. It comes down to people taking Smuggler and getting Feign Death just for that ability. Not for a love of the profession, but to twink (munchkin) with that ability.
Thank about it... you've got someone who's either a TKM or Commando or something designed to fight, using FD to heal up and then get back up and lay into you.
The issue is mainly making it difficult for others who are doing it solely as a twink combo to obtain abilities like FD.
Honestly I am currently more worried abou the BH combos that you are going to see now, basicly a 1 man base kiling crew if set up right, not to mention the major additions like using last ditch/eyeshot with a rocket pistol added by the BH and Some Pistoleer skills. Seen one last night and not like the lag wasnt bad enough but the damage is evil.
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