Smuggler Archive
Thread: LucasArts > SOE ?
Dragonbanisher
Wed Oct 06, 2004 12:32 pm
#40
Actually Neocron was the first I knew of to incorporate twitch and RPG elements together. Instead of targetting attackables with a mouse then clicking the auto attack, You had to take aim with your reticles and click to attack. Your accuracy depended on your weaponskill, movement etc etc etc as well as how well you can aim.
ScahtRunningstar
Wed Oct 06, 2004 4:01 pm
#41
Ican't believe this is still here...................................
Message Edited by ScahtRunningstar on 10-06-2004 07:02 PM
KaiRan
Thu Oct 07, 2004 10:30 am
#43
Sorry I'm late to the party! Any dip left?
The one thing in the link that concerns me most, more than executive level changes, more than design and concept redirection, more than even pushing off smuggler revamp and combat rebalance, is this:
"...and server Migration, and that will probably include some server consolidation."
Server migration would be bad enough... data gets lost, corrupted, etc, when servers get switched, not to mention new connection issues, etc. The phrase "server consolidation" is the part thattroubles me the most. To me, this phrase represents a loss of "material goods" for our characters. Credits, personal belongings, unique or rare items, the types of things you work for months on ent to collect or create. The house in the perfect location, the outfith that lets you blend in at Mos Eisley while still hip and unique, the signature weapon that says more about you than the black duster... Perhaps skills, names, species and HAM settings would persist, perhaps not.
To keep things like this fair, either credits and material goods would need to come with you in inventory, or some magical container, or larger saftey deposit... *or* all servers get migrated, and we all restart... well, the ones who care enough to stay on and rebuild...
Now, where's that dip?
kingfarooq218
Thu Oct 07, 2004 10:43 am
#44
KaiRan wrote:
Sorry I'm late to the party! Any dip left?
The one thing in the link that concerns me most, more than executive level changes, more than design and concept redirection, more than even pushing off smuggler revamp and combat rebalance, is this:
"...and server Migration, and that will probably include some server consolidation."
Server migration would be bad enough... data gets lost, corrupted, etc, when servers get switched, not to mention new connection issues, etc. The phrase "server consolidation" is the part thattroubles me the most. To me, this phrase represents a loss of "material goods" for our characters. Credits, personal belongings, unique or rare items, the types of things you work for months on ent to collect or create. The house in the perfect location, the outfith that lets you blend in at Mos Eisley while still hip and unique, the signature weapon that says more about you than the black duster... Perhaps skills, names, species and HAM settings would persist, perhaps not.
To keep things like this fair, either credits and material goods would need to come with you in inventory, or some magical container, or larger saftey deposit... *or* all servers get migrated, and we all restart... well, the ones who care enough to stay on and rebuild...
Now, where's that dip?
I could be wrong, but I hope I'm right... I think the server consolidation refers more to the physical equipment than the SWG server galaxies. I'm sure both companies are well aware of how many pissed off indivicuals they would have if they just started deleting entire servers worth of accounts and inventories. People will just straight up quit, and nobody wants en masse quits...
/tip .02
true_Kieran
Thu Oct 07, 2004 2:37 pm
#45
KaiRan wrote:
Sorry I'm late to the party! Any dip left?
Now, where's that dip?
Over here... *passes the dip along*
Now the server consolidation as you describe it would indeed be terrible but I'm sure there is always something positive, maybe they at least won't continue to use windows servers... Actually I'm even ready to do a step backwards if things will be better half a year later thanks to that. If it goes on like this, the game will be just as lagging behind in content in three years as it is now.
ManicMarauder
Thu Oct 07, 2004 5:00 pm
#46
Hrm ... well look on the bright side. Finnaly smuggleing something!! In the formums meby, but still, its something 
Whiteness
Mon Oct 11, 2004 2:59 pm
#48
true_Kieran wrote:
It's still alive.
I really didn't think it would last this long when I posted it, I forgot how neglected we are
true_Kieran
Mon Oct 11, 2004 3:23 pm
#49
Yeah... I would celebrate that we are the only ones who can't be silenced if I didn't knew better...
Deckard_the_Smuggler
Mon Oct 11, 2004 3:47 pm
#50
SOE Prez calls BS on this...
http://www.mmgn.com/index.php
true_Kieran
Mon Oct 11, 2004 4:26 pm
#51
The interview should get interesting, however, this isn't good news for me...
HimFan
Mon Oct 11, 2004 10:18 pm
#52
This seems to be posted on ever forum.
Dont they have someone from Lucasarts watching over this whole project? I keep hearing this too but it doesnt make any sense. Lucasarts owns the game, taking it over would just mean new people would be writing the game. All they need is a new creative director. Im almost sure that Lucasarts didnt fit the bill for this whole game. SOE must own something (servers, ect).