Smuggler Archive

Thread: Slicing Analysis

Aevlom
Sat Jun 25, 2005 10:06 am
#40


"Addspace loot drops to the places where components can be found. "


Excellent suggestion!

This would alleviate my concerns for smugglers, such as myself, who don't have (or want)a second combat profession. As I stated in several posts yesterday, a lot of players don't play this game for the combat. Or enjoy mindlessly grinding through mobs in a bunker for hours upon hours. In all seriousness, if I enjoyed mindless grinding, I would have finished all of my opened FS boxes and joined the horde of rampant jedi in the game.


(Edited for additional thoughts)


Actually, better yet... have one or more space stations (or as someone else suggested, 'smugglerish' ground npc's) with repeatable space quests for tier 3 and 4 slicing components as a reward. Heck, limit them as to how many you can get in x amount of days, or say, one per server reset, that would be fine. This would solve the 'grinding' problem in space, as grinding is grinding, whether in a bunker or your ship.

Message Edited by Aevlom on 06-25-2005 12:18 PM



... Vraell T'Viir
maxtheusher
Sat Jun 25, 2005 11:56 am
#41

Hey Wes, I have a suggestion... how about TC-Starsider... ?

I mean come on now, it just makes sense!



大胆框
赏金猎人

动 性交 你 SOE
WesBelden
Sat Jun 25, 2005 4:08 pm
#42

Heheh, I'd love to see a TC-Starsider, but I don't exactly get much say in it . I'll suggest it for the next publish test though



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
WesBelden
Sat Jun 25, 2005 4:26 pm
#43

Doh!



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
maxtheusher
Sat Jun 25, 2005 4:26 pm
#44

Wellll then how come we're always so crowded fulla people, and they always have such trouble gettin us up and running after a bounce?




大胆框
赏金猎人

动 性交 你 SOE
KaiRan
Sat Jun 25, 2005 7:23 pm
#45

Hey, I think there's enough justifiable cause to say the server hosting the corrispondent who's profession is being tested *must* be a TC-3 through 5!



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Juspar
Sat Jun 25, 2005 8:38 pm
#46






Aevlom wrote:


"Addspace loot drops to the places where components can be found. "


Excellent suggestion!

This would alleviate my concerns for smugglers, such as myself, who don't have (or want)a second combat profession. As I stated in several posts yesterday, a lot of players don't play this game for the combat. Or enjoy mindlessly grinding through mobs in a bunker for hours upon hours. In all seriousness, if I enjoyed mindless grinding, I would have finished all of my opened FS boxes and joined the horde of rampant jedi in the game.


(Edited for additional thoughts)


Actually, better yet... have one or more space stations (or as someone else suggested, 'smugglerish' ground npc's) with repeatable space quests for tier 3 and 4 slicing components as a reward. Heck, limit them as to how many you can get in x amount of days, or say, one per server reset, that would be fine. This would solve the 'grinding' problem in space, as grinding is grinding, whether in a bunker or your ship.

Message Edited by Aevlom on 06-25-2005 12:18 PM





OK, so I hate to shootdown a well written and constructive post, but . . .



  1. Smuggler is a ground profession, not a space profession - it has to be accessable (in it's entirety) through Empire Divided.

  2. You can't define a profession by a requirement for, or against, a second profession. This idea makes it advantageous, though not essential to have a combat profession. Taking that out is unnecessary, as you aren't required to provide the rare loot yourself.



Juspar - DELTA : Rebel Combat Medic/ Smuggler, Bria

After CU I stuck it out because my guild friends were still here, the good was good enough and the bad could be worked around.
With NGE:
  • My guildies hated it so much they quit
  • They nerfed my uniquness
  • They nerfed my ability to role play
  • They nerfed my strategic combat
  • They disregarded Star Wars canon
  • As a level 80 smuggler, I have out dueled every level and every profession. Only beated since NGE by a level 90 Bounty Hunter.
Mentski
Sat Jun 25, 2005 8:51 pm
#47






Juspar wrote:


OK, so I hate to shootdown a well written and constructive post, but . . .



  1. Smuggler is a ground profession, not a space profession - it has to be accessable (in it's entirety) through Empire Divided.




As long as the each type of loot drop were as available on the ground as in space, and the drops were equal in rarity, where would the problem be, hmmmm?


All they are asking for is more options to find the loot, not places where noone but they can find it.






Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
KaiRan
Mon Jun 27, 2005 6:27 am
#48






Mentski wrote:





Juspar wrote:


OK, so I hate to shootdown a well written and constructive post, but . . .



  1. Smuggler is a ground profession, not a space profession - it has to be accessable (in it's entirety) through Empire Divided.




As long as the each type of loot drop were as available on the ground as in space, and the drops were equal in rarity, where would the problem be, hmmmm?


All they are asking for is more options to find the loot, not places where noone but they can find it.







There is less (almost none generally, and none at allin DS) risk for hunting in space. As such, if an item, any item, is to be found in space loot tables, it should be a rarer occurence to balence the risk v gain with that of ground.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
SpinningCloud
Mon Jun 27, 2005 7:26 am
#49

Juspar; "Smuggler is a ground profession, not a space profession - it has to be accessable (in it's entirety) through Empire Divided. "


Well except for the fact that at least one dev has said, prior to JTL, that space will provide Smugglers with some real smuggling content...or something to that effect.


I'm terrible at pulling up old dev quotes but I've seen this one quoted numerous times.






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Mentski
Mon Jun 27, 2005 7:33 am
#50






SpinningCloud wrote:

Juspar; "Smuggler is a ground profession, not a space profession - it has to be accessable (in it's entirety) through Empire Divided. "


Well except for the fact that at least one dev has said, prior to JTL, that space will provide Smugglers with some real smuggling content...or something to that effect.


I'm terrible at pulling up old dev quotes but I've seen this one quoted numerous times.







Although It may hurt people who havent gotJTL, It's about time space and ground game were merged more (this is STAR Wars, after all), and if theres one prof that should bridge that gap, it should be Smuggler.




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Boll
Mon Jun 27, 2005 8:14 am
#51

With this new system I will not being trying to slice anything. If somebody asks for a slice I will do it and for a crazy price but other than that I am not going to try and get slicing business. Might even drop master and the slicing line so I can take more combat skills. Master Smuggler just isnt worth the skill points imo. I am no loot farmer and I never will be.
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