Smuggler Archive
Thread: Concerns about slicing.
Eavik wrote:
Haven't read through the entire thread - so I'm probably just rehashing the same old stuff - but I still want to give my opinion on why I HATE the idea of looting components for slicing...
1. People will loot their own components and bring them to the slicer. That means the customer is giving me the weapon/armor piece- plus the only tool required to actually slice the item - yet I'm somehow supposed to be able to make money from this? "Umm...yeah...that's going to cost you 20k for me to put your component on your weapon." What the hell are you thinking??? Of course not! You're supposd to look at the weapon and say, "hmm... looks like you're already customized up to 70%. This next one will take you over 75%. Since I'm a master, I can to this, but it'll cost you (at least) 100k to cap out the customization."
2. We went from carrying crates of AUKs, WUKs, Clamps and Knives - to now having to carry 9 different types of components that don't stack for each type of slice. We just took a MAJOR step backwards in all the crap we have to carry around for slicing. Nah... just carry around some simple tool kits and a few fine ones. That'll cover most of the slicing you'll get. Anything else is mucho expensive and will probably be auctioned on the trade forums.
3. The Smuggler/Crafter types are pretty much screwed. Crafting factory crates, slicing and selling in bulk isn't really feasible with loot drop components. yup. sorry about that one.
4. Tier 1 slices require no components. Tier 4 slices do require components. Master Smugglers get punished, while Novice Smugglers need nothing to slice. If anything, why not reverse that? Make Tier 1 slices require loot components that drop from random NPCs. This gives the Novice Smugglers something to target while grinding all that pistol XP. See response to point 1. lower-level slicers are very limited on how much they can slice. Remember that they can't go over 25% customization whether they have tools or not.
5. Weapon "breakage" or "jamming" benefits the smuggler - giving repeat business. Required loot drop components for slicing hurts smugglers - pretty much making the business even worse off than it is now. You still can't get past what slicing used to be. No one is going to take a virgin weapon from 0 to 100% customized in one shot. They'll get the first, no tools slice... maybe one more. Then they'll try it out, see how the different slices are working, come back for 2% more damage, come back in another week for a little more speed, etc. etc. Slicing is, by definition, repeat business.
Looks like my slicing boycott is going to continue.
Ok... Anyone who asks you about a slice, send them to me. I'll be happy to take their money.
gassygunslinger wrote:
You know what? Screw it! I'm tired of fighting Plan B! It aint gonna change! I'm just going to stock up on upgrade kits and take advantage or a bad situation. I might as well make a few million (the most I've had so far is 1.4 mill) to either blow, or start in my buy/sell slicing business. But if everyone starts selling this stuff cheap (cuz a ton of smugglers stockpiled) there's gonna be hell to pay! We have to keep prices from stockpiled stuff the SAME as if it was looted. You hear me? If I make little money on this deal I'm gonnna be pissed.
If people start out charging too low for these things, just hang onto yours and wait it out. Eventually the cheap ones will all get snapped up, and at that point you'll be able to set prices for yourself.
dlc3007; "Nah... just carry around some simple tool kits and a few fine ones. That'll cover most of the slicing you'll get. Anything else is mucho expensive and will probably be auctioned on the trade forums."
Except that when I USED to slice I carried around enough WUKs, AUKs, knives and clamps in crates such that I could spend 3-4 hours slicing pretty much non-stop.
With these new non-stacking tools I'll only be able to do about 1/20th the number of slices out of my pack that I used to...that is slices past the most basic.
Also I can stock only a small fraction of what I used to such that I'm going to be spend WAY too much time finding tools...WAY more than I ever have in the past.
Sorry but the number of slices per unit time we will be doing is going to drop dramatically. The only way to offset that is to dramatically raise our prices...like by an order of magnitude at least.
How many players are going to want to pay 100k+ for a slice that only increases their damage or speed by 8-10% ?
TomoRainer wrote:
gassygunslinger wrote:
You know what? Screw it! I'm tired of fighting Plan B! It aint gonna change! I'm just going to stock up on upgrade kits and take advantage or a bad situation. I might as well make a few million (the most I've had so far is 1.4 mill) to either blow, or start in my buy/sell slicing business. But if everyone starts selling this stuff cheap (cuz a ton of smugglers stockpiled) there's gonna be hell to pay! We have to keep prices from stockpiled stuff the SAME as if it was looted. You hear me? If I make little money on this deal I'm gonnna be pissed.
If people start out charging too low for these things, just hang onto yours and wait it out. Eventually the cheap ones will all get snapped up, and at that point you'll be able to set prices for yourself.
See, here's the problem... If I wait too long, they may go and make it easier to get them... See how that works? I just hope no one goes witha bunch of converted uber-rare components (from their stock of 3000) and starts shouting: "Uber components! On sale! 300 credits a piece!"
Make it similar to power-ups & break the slice. With a random % chance of it happening and depending on the quality of the slice depends on when the timer would start.
Say :
level 1 slice 5000 shots until the chance of it braking then a 2% chance on the next 2000 shots then a 5% chance there after.
Level 2 slice 7000 shots, 2% for 4000, then 4%
Level 3 Slice 9000 Shots, 2% for 6000, then 3%
Level 4 slice 12000 Shots, 1% for 8000 then 2%
Wouldn’t this keep the original plan of risk/reward but also stop the stuff becoming useless?
This would also give repeat business.
I think this would be a very good system. but alas i think its all to late now.
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noahTHEpurdy wrote:
Seriously though, do ANYTHING but loot based, make entertainers make the parts whatever, just no loot, Please! I cant stress enough that relying on loot is ruining this game!!!!!Message Edited by noahTHEpurdy on 06-26-200511:13 PM
Message Edited by noahTHEpurdy on 06-26-2005 11:13 PM
amen noah
a smuggler should be able to pull things from crap guns....and use them to improve other decent guns
IE: oohh look this cdef pistol has a nice hair trigger. itll fit nicley into my featherweight FWG5 !!!
smugglers dont depend on loot. they take what they can find off other things and use them. Not fighting krayts and nightsisters for trigger asemblies
sas-quatch wrote:
noahTHEpurdy wrote:
Seriously though, do ANYTHING but loot based, make entertainers make the parts whatever, just no loot, Please! I cant stress enough that relying on loot is ruining this game!!!!!Message Edited by noahTHEpurdy on 06-26-200511:13 PM
Message Edited by noahTHEpurdy on 06-26-2005 11:13 PM
amen noah
a smuggler should be able to pull things from crap guns....and use them to improve other decent guns
IE: oohh look this cdef pistol has a nice hair trigger. itll fit nicley into my featherweight FWG5 !!!
smugglers dont depend on loot. they take what they can find off other things and use them. Not fighting krayts and nightsisters for trigger asemblies
THATS BRILLIANT!
Give smugglers the ability to breakdown looted weapons into a component. Make the good ones rarer, but still accessible. Not only is this a better solution than DWB but it actually makes those crappy loot guns WORTHWILE.
noahTHEpurdy wrote:Our entire game is getting loot/quest reward based. Look at the Kashyyyk weapons, why NOT use one? They're better than what weaponsmiths can make. So now your going to make it like that for us to in a sence? Your first idea with weapon jamming was PERFECT! This loot idea just makes me think your too lazy to fix plan A. Here's all you have to do to make everyone happy:1. Guns "Jam" not break. (Prevent Confusion)2. Guns will jam at a random interveal between 1 and 5,000 shots. (Not too much, Not too little, risk and reward)3. Instead of having the gun NOT function, have it function, but at two thirds its original stats. (for those who complained about losing all weapon functionality)4. Require the smuggler to use an Item he can craft to fix it. (Some tinkering still needed)For armor:1. Item will but unable to provide protection.2. Armor breakage will occur once about ever 3000 condition lost on said sliced piece.3. Item will unequip when breakage occurs and is not able to be equipped untill a smuggler fixes the piece.4. ALSO require a smuggler made item to fix.This coupled with the original system is WHAT WE NEED!
I second that. I want more involement within the slicing system not less. The system as proposed by the devs is shoddy.
Whats the line from the Clerks cartoon about Episode 1? "You've told everyone that you've had the story for years but in reality you wrote it over a weekend. Thats lame. I want my 6 bucks back." Thats paraphrased from memory but its appropriate.
lekkuboogie wrote:
Please reconsider the 'loot drop' idea. If they are going to be 'loot' make them available on missions that are smuggler-specific and repeatable, and mobs that a max CL 56 or so can do. I have a two year old Master Smuggler I love dearly, she's a master dancer as well, the roleplay for her is excellent, please don't make her now more of a slave to the 24/7 loot spawn campers. A master smuggler should be the 'only' one who could scout the galaxy for such kinds of rare slice and spice treasures, otherwise we are just going to be abused as 'slicer-monkeys'.
Thanks for listening, Greenmarine
Amen!
Most of my time in game on Scylla is taken up by helping others and creating content for the server via my town Den of Iniquity. Our server is already plagued by the macro-campers lining their PVP battlechests, and I'm sure others are as well.
We know that it's possible for these things to be made smuggler-specific because of stuff like that one guy in the Myydril Caverns. If you're going to put in looted things that are difficult to get, please please take the time to put it inaccess dependent upon the professional situation of being a master smuggler and not somewhere difficult for combat level 80 people to get.
Our profession is all about interacting with other people on the end zone of it, please don't make it impossible for us to even be one successfully at the beginning zone of acquiring the things we will require.
Combat level 80 isn't what makes a good smuggler, please don't forget those of us who love Star Wars as much or more than anyone else but are limited to combat level 56 because we haven't caved to sacrificing a well-developed character for being better in PVP.