Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
B will hurt everyone's business, from ressource sellers, WS, AS and ourself.
as for a clamp quality having an effect on slice outcome... **edit**? why?
a clamp tells you which wire to cut. end of story. it has nothing - and should have nothing - to do with the slice outcome.
i make more money repairing armor than i do slicing. it takes nearly 140 units of resource to slice a weapon. it takes 15 to repair a piece of armor. i can repair a suit of comp for less units of resource than it takes to slice just one piece, and i charge the same price. i always have people haggling with me over slicing prices, and i have never had anyone say no or try to haggle with my firm 2.5k per piece repaired.
(which brings me to haggling. people will spend 400k on a suit of comp, and perhaps another 400k for that extra few % of base protection, yet they start haggling when i say i charge 100cr per % increase on armor. im improving their armor by up to 45% yet they begrudge me that 25k for slicing a set.)
so lets make that 1120 units of resource that it takes to slice a suit of armor quality dependant. because i dont have enough headaches from the complete and total gimping of spice in the last two patches (the chef food imbalance, and the new *additional* downer penalty) now i should have to shell out double or triple the price for my slicing tools. oh, and make us able to choose which attribute we slice too, so that our business immediately drops to 1/3 of what it used to be since everyone is getting their desired attribute sliced. any more wonderful smuggler-gimping ideas?