Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

WadeNightmane
Thu Mar 11, 2004 12:51 pm
#378

A

for me too =o)



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Ohidosee Darkdust
Ohi, Fika, Noxy, Noxa
Jez3an
Thu Mar 11, 2004 3:23 pm
#379

A

Simple reason - this isn't precision engineering, it is the equivalent of jamming a screwdriver in the ignition and twisting.

Experimentation on Slicing would cut out a whole chuck of the player population and would not be fitting for the profession.

However, what I really want to see is something like this:

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=67180

implemented,

I'm still writing up a final cut version of that.



Sherina Elderwood, Bria.
Vendor -4211 6371 Next to Tusken Fort (THC Mall) Near Mos Vegas and Tusken Vale

Master Weaponsmith, 11pt
Master Artisan
Master Buisnessman
Civil_CH
Fri Mar 12, 2004 1:48 am
#380

Gimme an 'A'



Civil~ Intergalactic Man of Mystery ~

Clock01
Fri Mar 12, 2004 1:56 am
#381

B



Clock Potter
Master Smuggler
JTGAlpha
Fri Mar 12, 2004 1:57 am
#382

179-158 I THINK.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

majorslappy
Tue Mar 16, 2004 9:47 am
#383

B

and my reasons.


Leave slicing random at Novice Smuggler.


Include the ability to use experimentation on WUKS and AUKS and clamps and FANS. Don't make us hunt resources. I do NOT want smuggler to become another victim of the crafting (read chase resources) system.



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I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Teisrou
Tue Mar 16, 2004 10:02 am
#384

B
Iwedgian
Tue Mar 16, 2004 2:57 pm
#385

A



Because i quit the artisan professions because hunting the "best" resources was too much like a damn job, this is a game.





Jusst Iw'rol/Terpfen


"When I die, I want to leave a crater."
Mackle
Tue Mar 16, 2004 3:46 pm
#386

B





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Gabok Aikido, Unconventional Businessman v Master Smuggler - Nabubu City, Naboo
"Hokey patches and broken promises are no match for a trusty Smuggler Revamp at your side, kid."




Reynard01
Tue Mar 16, 2004 3:59 pm
#387

A


If the resources affected how well the slice will be than people willstart raising the prices on the resources. Does anybody want to pay more money?




He doesn't like you...........I don't like you either..............
sidduncan
Wed Mar 17, 2004 1:41 am
#388

A



-- Gideon Sundog
Master Smuggler/Master Pistoleer
Colonel - Imperial Army
RSF Pilot - Tier 4
Wanderhome
marcobuen
Wed Mar 17, 2004 1:47 am
#389

A



arent u smugglers getting it choosing a means it all stays normal and as it was molecular clamps still give us 100% possibility why change that it ridiculous





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¡¡¡VIVA MEXICO VIVA!!!

whos scruffy looking well i am
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Ametrand
Wed Mar 17, 2004 1:51 am
#390

B: Make experimentation and better recourses affect slicing


i cant tell you how many times a master smuggler will slice my gun for 20%


Thats why i switched to smuggler to fix this problem


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