Smuggler Archive
Thread: Running a couple ideas by you guys, first.
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CapnKate
Tue May 24, 2005 7:34 am
#27
It was really a snarky response. My solution to people making unreasonable(IMO) demands, is to present an even more unreasonable option that gives them what they want so they can say "Oh, please no, I'll take the first one". :>
GanymedePharuu
Tue May 24, 2005 8:11 am
#28
CapnKate wrote:
It was really a snarky response. My solution to people making unreasonable(IMO) demands, is to present an even more unreasonable option that gives them what they want so they can say "Oh, please no, I'll take the first one". :>
haha oh... forgive me, i fell asleep on the train ride into work today, so i'm a bit slow until the afternoon
Nicolas_Frost
Tue May 24, 2005 12:40 pm
#29
I will grant that NPCs do get to cheat.
However, take an NPC and a Player, set them up equally, and much more often than not, the Player will win. That gets boring after a while.
Even if the two are not on equal levels, after enough time, one player can figure out exactly how the AI works, and can take out that NPC.
Another player, is much different, less predictable. Even when you set both players up equally. Same skills, equipment, et cetera. No two people think exactly the same.
Essentially, when comparing AI to a person, you'll come to the conclusion that the computer is a high speed idiot, and the person is a low speed genius. Comparatively speaking, of course.
Anyway, to get back on topic, this thread wasn't started to say that PvP was the best thing out there ever, it was to toss some ideas around and mull over them. Which has nothing to do with your comments on whether or not players should get to do everying in PvE mode.
However, take an NPC and a Player, set them up equally, and much more often than not, the Player will win. That gets boring after a while.
Even if the two are not on equal levels, after enough time, one player can figure out exactly how the AI works, and can take out that NPC.
Another player, is much different, less predictable. Even when you set both players up equally. Same skills, equipment, et cetera. No two people think exactly the same.
Essentially, when comparing AI to a person, you'll come to the conclusion that the computer is a high speed idiot, and the person is a low speed genius. Comparatively speaking, of course.
Anyway, to get back on topic, this thread wasn't started to say that PvP was the best thing out there ever, it was to toss some ideas around and mull over them. Which has nothing to do with your comments on whether or not players should get to do everying in PvE mode.
Nicolas_Frost
Tue May 24, 2005 1:58 pm
#30
Mythor wrote:
This topic was started to discuss issues that have nothing to do with Smuggler.
No, this topic wasn't started to discuss issues that have nothing to do with Smuggler. This topic was started to discuss two ideas with Smugglers.
WesBelden
Tue May 24, 2005 6:55 pm
#31
You get my thumbs up for both ideas
... but then I'm not a BH(but I do miss the power of my old militia days!
).... oh, and shame on Veela for lowering the tone of an otherwise saintly forum! 
Ternque01
Tue May 24, 2005 8:59 pm
#32
Yo man, I wanna give your ideas the credit ofa real lookthrough. I'm about to sleep and I'm visiting some folks. I'll give them the ol' look over and the attention they deservein a day or two!
Nicolas_Frost
Wed May 25, 2005 2:38 am
#33
A third idea, about spice: Toxcicity.
This is based off of the "Overdose" idea, but instead of all spices making you Overdose, have spices raise your Toxcicity based on how strong the spice is. Basicly put, you'll be more likely to have an adverse reaction if you take Neutron Pixie, Muon Gold, and Booster Blue simultaniously than you would if you'd taken Scramjet, ShadowPaw, and Grey Gabaki all at once.
It could be similar to your stomach meters, except instead of how full you are, it'd measure how high you are, lets call this your "Toxcicity". Reaching 100% Toxcicity in your bloodstream means you're in for a potentially fatal reaction very shortly.
So, if you reach that 100% Toxcicity mark, you instantly incapacitate and go through a downer.
Another thing which might be interesting would be to make it so that when you get over 50-65% Toxcicity, you're more likely to recieve diseases, poisons, harder to counter state effects(sorta like saying you're so high you're already a little dazed, and that last blow to your head didn't help much; or saying that its harder to counter "Blind" because you're already seeing weird shapes and colors, that you're not even sure are really there).
Doesn't sount like it'd be too hard to add a new stat into the spices which works similar to stomach filling quantities, but calling it "Toxcicity" instead. That way, a player could stack several low level spices, or three high level spices, or mixes in between.
Max toxcicity would be 33%, meaning you can possibly use Pixie, Muon, and Booster, and come just under full Toxcicity. Or take six low level spices, where the minimum Toxcicity is 15%(totaling to 90% Toxcicity).
If balance is needed, make those higher end spices cap at 35% toxcicity, so that you can't use all three of the big ones at once, but you can use two of them and some of the "lesser" spices.
Plus, make downers based on the level of Toxcicity of each spice, and cumulative. Those 33-35% spices would get some longer downers, and pretty long when added together, and the 15% spices would would have the minimum downer, but would still hit for a bit of time when all are used together.
Then, your blood Toxcicity clears once your downer is over. The idea is that your body has been expelling these toxins and has finally cleared them out of its system.
This is based off of the "Overdose" idea, but instead of all spices making you Overdose, have spices raise your Toxcicity based on how strong the spice is. Basicly put, you'll be more likely to have an adverse reaction if you take Neutron Pixie, Muon Gold, and Booster Blue simultaniously than you would if you'd taken Scramjet, ShadowPaw, and Grey Gabaki all at once.
It could be similar to your stomach meters, except instead of how full you are, it'd measure how high you are, lets call this your "Toxcicity". Reaching 100% Toxcicity in your bloodstream means you're in for a potentially fatal reaction very shortly.
So, if you reach that 100% Toxcicity mark, you instantly incapacitate and go through a downer.
Another thing which might be interesting would be to make it so that when you get over 50-65% Toxcicity, you're more likely to recieve diseases, poisons, harder to counter state effects(sorta like saying you're so high you're already a little dazed, and that last blow to your head didn't help much; or saying that its harder to counter "Blind" because you're already seeing weird shapes and colors, that you're not even sure are really there).
Doesn't sount like it'd be too hard to add a new stat into the spices which works similar to stomach filling quantities, but calling it "Toxcicity" instead. That way, a player could stack several low level spices, or three high level spices, or mixes in between.
Max toxcicity would be 33%, meaning you can possibly use Pixie, Muon, and Booster, and come just under full Toxcicity. Or take six low level spices, where the minimum Toxcicity is 15%(totaling to 90% Toxcicity).
If balance is needed, make those higher end spices cap at 35% toxcicity, so that you can't use all three of the big ones at once, but you can use two of them and some of the "lesser" spices.
Plus, make downers based on the level of Toxcicity of each spice, and cumulative. Those 33-35% spices would get some longer downers, and pretty long when added together, and the 15% spices would would have the minimum downer, but would still hit for a bit of time when all are used together.
Then, your blood Toxcicity clears once your downer is over. The idea is that your body has been expelling these toxins and has finally cleared them out of its system.
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