Smuggler Archive

Thread: Running a couple ideas by you guys, first.

Boycarino
Tue May 24, 2005 12:04 am
#14

I too love this idea. Both of them. Makes clear sense and would also be a lot of fun.



Iakko Qel-Dentari
No one special.
Just a smuggler.
"I do what I do, for I am what I am."

Permetheis
A little bit special
Jedi Knight
"Wonder...is the seed of knowledge"

Amen
MISTagent01
Tue May 24, 2005 12:26 am
#15

HANG the Creed! It's more like a guideline, anyway!



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Nicolas_Frost
Tue May 24, 2005 12:31 am
#16


MISTagent01 wrote:
HANG the Creed! It's more like a guideline, anyway!





Veela, would you happen to have some Pirate in you?



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


yimaz
Tue May 24, 2005 12:36 am
#17






Nicolas_Frost wrote:
Okay, I've been thinking over a couple things and wanted to bounce these ideas off of the best community out there before I pitched them in thier proper forums, to see what you guys thought about them, to get some feedback and pump you for information, so that I have spectacular ideas which I could take full credit for later. Anyway, here they are.

City Warn

As you may or may not know, the command "/citywarn" usable by player city Militia members was removed because a bunch of idiots thought it'd be fun to grief a CSR. I think they should consolidate CityWarn's TEF into City Ban.

If a player gets banned from a player city, they have 90 seconds to leave the city before they gain a TEF and are attackable by anyone(there should be a warning that pops up on thier screen, letting them know that they have those 90 seconds to leave). Then make it so that if they reenter the city and they're still banned, that the TEF comes back. That way, the Militia can clear out the trash, and the player can't be griefed, as the player has to make the choice of staying in the town he just got banned in, or leaving so that he doesn't risk death. The bonus is that it can give role-players an "outlaw feel" to be in a city that they've been banned in.

Note: City Ban should still keep people from cloning, shuttling, using city facilities, and so on. This would be an added functionality.

Bounty Hunting Players

With the current incarnation which only allows hunting of Jedi(but hopefully hunting of Smugglers sometime in the future), it seems kinda silly that it can be 5 on 1. Would it not make more sense to have it a six-player free for all? What do I mean, exactly?

Make it so that if Tom and Dïck(isn't it ironic I can't use that word as an actual name?) both have a mission on Harry, that while both are capable of attacking Harry, they can also attack each other.

I got the idea when rewatching The Empire Strikes Back the other day, and saw the scene with Darth Vader and the Bounty Hunters. They weren't all cooperating to split the Bounty, they were competing against each other to get the Bounty. Well, to be fair, there was a pair who were cooperating, but it wasn't the entire group. Anyway, to me, this makes perfect sense. I could easily see multiple Bounty Hunters firing on thier mark and each other trying to be the one who comes out on top. The way you determine who gets the payout for the job is to see who made the deathblow. The player, or group(if hunters do want to cooperate) who made the deathblow gets the reward. The rest get shafted. This way, the only people participating in the combat are the Hunters with the mission, and whoever has the price on his head.


So, what do you guys think?






Love the free for all idea, BH's could turn on each other while fighting the Jedi (or smuggler in the future) BH's friendly to a Jedi could take the mission to save their friendor with them all fighting over the jedi and the last one alive getting paid the Jedi might be able to escape, very "last man standing" nice work!


I'd still like to see Jedi vs Sith in a wholenewsystem and put BH's on Smugglers but that's just me.

Message Edited by yimaz on 05-23-2005 03:39 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Tue May 24, 2005 12:38 am
#18






Keck_is_banned wrote:

Second Idea, it violates the Bounty Hunters Creed, you're not supposed to harm another bounty hunter, unless they themselves are the mark, nor are you supposed to impede their capture of their mark.





Huh? No such creed,the only BH creed (if you can call it that)I've ever hear of is:


"It's not personal it's business"





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

MISTagent01
Tue May 24, 2005 12:39 am
#19






Nicolas_Frost wrote:




MISTagent01 wrote:

HANG the Creed! It's more like a guideline, anyway!







Veela, would you happen to have some Pirate in you?




Last night I did...



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


yimaz
Tue May 24, 2005 12:40 am
#20






MISTagent01 wrote:





Nicolas_Frost wrote:




MISTagent01 wrote:

HANG the Creed! It's more like a guideline, anyway!







Veela, would you happen to have some Pirate in you?




Last night I did...




Well shiver me timber!




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Nicolas_Frost
Tue May 24, 2005 12:43 am
#21


yimaz wrote:


MISTagent01 wrote:


Nicolas_Frost wrote:

MISTagent01 wrote:
HANG the Creed! It's more like a guideline, anyway!





Veela, would you happen to have some Pirate in you?


Last night I did...


Well shiver me timber!





I think someone's timber got shivered...



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


JediArashi
Tue May 24, 2005 12:54 am
#22






Nicolas_Frost wrote:




yimaz wrote:





MISTagent01 wrote:





Nicolas_Frost wrote:




MISTagent01 wrote:

HANG the Creed! It's more like a guideline, anyway!







Veela, would you happen to have some Pirate in you?




Last night I did...




Well shiver me timber!








I think someone's timber got shivered...





Holy Monkey!!!





Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
JediArashi
Tue May 24, 2005 12:57 am
#23


Nic, I really have no opinion on the City Warn idea, I have zero experience with it, so I can't comment either way.


As far as the BH thing goes, like Yim said there is no such creed. A mark is a mark, and whomever gets the mark gets the bounty, it is a business. I personally love the idea. Even as someone said, Jedi will hire BH bodyguards and bork the system....good!! I'd love to see some more personal style group warfare that isn't strictly GCW. We need more of that in the game. I'd like to see it whenever possible. So what if a Jedi has some buddies sign in for protection, good it makes it more complex and interesting I think.


Roll with it, baby!








Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
Mythor
Tue May 24, 2005 1:43 am
#24

This topic was started to discuss issues that have nothing to do with Smuggler.
CapnKate
Tue May 24, 2005 6:41 am
#25

On the Forced-PvP topic, I'd just like to point out, as a PvE-preferring player, that while I will defend a PvE-er's right to not PvP, I think there's a larger right at hand here. A group of players that have taken on the immense job of building a community(player city), should have the right to not be forced to accept people infringing on that community. Noone forces you to go to a town in which you are not welcome. As it currently stands, the system DOES force the people who LIVE in that town, have contributed to building that town, and who pay for and essentially OWN the town, to put up with trespassers that they have no wish to deal with in their town.

Oh, no, some PvE enthusiast/advocate/whatever is going to get all over this idea and rant and rave. What, are they worried noone likes them and they'll be banned from every city in the galaxy or something? Oh, no, people that tick off city residents might have to deal with real consequences.

Fine, you don't like "forced" PvP, here's a solution: Cityban warps you to the closest city boundry and disallows your crossing it. No PvP, no harrassment for the city. Bam, you're out, and you stay out. In fact, let them use the shuttle and cloning center and whatnot. they shuttle into the city, clone in the city.... BAM. Edge of the limit again, and they can take the long way home until they apologize to the city owners.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
GanymedePharuu
Tue May 24, 2005 7:15 am
#26

sorry to hijack the thread hehe.

i just think that MMORPGs should be Player-centric, meaning that players should inhabit and control every part of the virtual worlds they live in.
there are no NPCs in reality, so there wouldn't be any in a perfect virtual reality.

but anyway.
that idea about warping players out to the boarders of a city is a good way to appease both sides, but it would murder immersion hehe. the old /citywarn was great for immersion.



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