Smuggler Archive

Thread: PETITION TO NOT NERF OUR ALREADY NEGLECTED PROFESSION !!!!!!!!! A MUST SIGN FOR ANY SMUGGLER

Datink_Nieleft
Sat Feb 28, 2004 3:43 pm
#27


/sign,...although I fear it for naught.




Pray I don't decide to master your skills, cause all the ones I master get NERFED!~Gost Dajtink


________________________________________________________________________________________


Message Edited by Datink_Nieleft on 03-01-2004 03:33 AM



GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


opie102
Sat Feb 28, 2004 5:09 pm
#28

/sign



Opie'Maddog
ScEpT

How many SONY techs does it take to fix a computer??

....I'll let ya know when they actually fix one
Ostracized
Sat Feb 28, 2004 5:47 pm
#29

/sign



damnit i just GOT panic shot. its finally a useful combat skill to USE in combat!! It doesnt change me to Uber, i still get pounded on pretty bad... but by god i need SOMETHING to use during combat other then the default attack






1st holo = Jedi

DOH !!!!
SDraven
Sat Feb 28, 2004 7:23 pm
#30

/nod


/sign






Sharkon / Nokrahs
Imperial Pilot - Storm Squadron
| Grandmaster Chef | Dark Jedi Knight |
XiTaLiZ
Sat Feb 28, 2004 7:43 pm
#31

/sign



If they had to do anything to it, they could have just moved it to master. It's the Eyeshot thing all over again. Remember that dilemma? First they nerfed it because everybody said it was too powerful (except the BHs). Then they nerfed it so it was useless. Thenpeople started wearing HELMETS and they un-nerfed it. Thenspammers discovered the tangle pistol and people whined again, then they discovered stun helms...... Nerf, un-nerf, nerf, un-nerf, fix, break, fix, break, fix, break...


Zioni
Sat Feb 28, 2004 10:39 pm
#32

/sign in a major way
ArusSaab
Sun Feb 29, 2004 12:01 am
#33

/sign


What use is a smuggler in groups any more? The knockdown was the only thing I contributed other than a minimal amount of damage.


AdunaHunter
Sun Feb 29, 2004 12:33 am
#34


/sign


Panic Shot in no way deserved nerfing like this. Unless of course Smugglers suddenly became the uber pvp class between when I logged off last night and logged on here to check the boards.


How does this attack deserve the attention of the nerf happy Developers when there are far more imbalancing things to worry about? I myself get a little annoyed that I have to pay for doctor buffs just to stand a chance against someone throwing poison on me from beyond weapon range..and without buffs would be ripe for a db without them firing a shot within 2-4 ticks of poison. Or dizzy/kd like some have mentioned.


I hate asking for someone to be nerfed, I would much rather see others be balanced to the point that they stand a chance vs the overpowered. For example, poisons...make secondary stats in Health, Mind and Action count for something when it comes to resisting Poison instead of just nerfing it. Dizzy making you fall flat on your ass everytime you try and get up...make secondary stats for Action count for something and maybe reduce the duration of a dizzy state. Etc etc.


I really don't see how Panic Shot was so imbalancing or game breaking. I have noticed that Low Blowing and then Panic Shotting a target never held them down for 10 full seconds anyways...maybe allowing me to get off 3 (maybe) Last Ditches or other attacks before they were firing again, and this at master smuggler and master pistoleer speeds with pretty fst weapons.



I just don't see the need for this. Warcry2's 20 second delay was a little uncalled for as TKMs already had the dizzy/kd combo (in ONE special no less), so they really didn't need another method to keep an opponent out of the fight for a whole 20 seconds. Hell, master brawler/tkm could kd/dizzy you, warcry2 near the end of the kd, and by the time the warcry2 wore off ..kd/dizzy you all over again...making it impossible for one to fight back. Panic Shot did not have nearly this powerful an effect, it just let me get a few unanswered attacks in or stop running like a fool long enough to pop a stim and keep my ass up a little longer.


If anything. Lower the delay to 5 seconds if 10 seconds is really THAT game breaking and put a snare or slight snare effect on it. If you are suddenly freked out by some scoundrel shooting rapidly at you, likely you will be taken a little off guard and slowed before you regain your senses and composure.


/shrug. I just don't see the need for this and would like to see/hear the reasoning behind this change other than what seems like an inability to seperate the mechanics of Warcry and Panic Shot specials/





ooooooooooooooooooooooooooooooooooooooooooooo \\\ Kenyan
oooooooooooooooooooooooooooooooooooooo
ooooooo \\\ Gunslinger
ooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooo \\\ Where life had no value,

ooooooooooooooooooooooooooooooooooooooooooooo \\\ death, sometimes,
ooooooooooooooooooooooooooooooooooooooooooooo \\\ had its price.
ooooooooooooooooooooooooooooooooooooooooooooo \\\ That is why
ooooooooooooooooooooooooooooooooooooooooooooo \\\ the bounty killers appeared.
wroberts
Sun Feb 29, 2004 1:38 am
#35

/ Sign



Oqolla Ripa "Rebel Since 1861"
Smuggler_Caylin
Sun Feb 29, 2004 1:43 am
#36

Yes, they told carbineers to sit tight. What they aren't telling them is, if they should sit tight and see, there are two things that can happen. They are either beefed up in the combat revamp... or everyone else is brought down to the same level.


We have no idea what their end-goal in this is, they aren't telling us, they just tell us to wait and see. I can wait and see a lot of things, but so far, with almost a year of waiting... I have yet to see anything good for the smugglers. They haven't told us, the players, not just the smugglers,anything, and I'm not about to start believing they ever will.


We could have just sat on our hind-quarters during the crackdown ideas, but we didn't. We didn't just wait and see, I don't see why we should start now. I rarely use the skill, but you can bet I'm not just about to let them mow over us, without hearing some form of complaint, if I can help it. I'm not all that worried for myself, I'm quite capable in combat without it,but I am worried for other smugglers and players.


We all know their communication with the player base is horrid... Their latest issues with the droid engineers shows that maybe they are catching on, but we are still seeing little, if any, honestcommunication or interaction with their playerbase. Other than banning us or kicking us out of forums from the CSR side. (Speaking of which, take a looksie at the Bria server over the last few days... it was a CSR nightmare, some of my posts were even editted, and they contained no insults orprofanity,lol. They almost completely destroyed the friendly community there, and told us to not talk about anything in our server forum that was fun and bound us together. Now we all have to post in the GAT...



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

TheDuder
Sun Feb 29, 2004 1:55 am
#37

/sign
MarcusMassacre
Sun Feb 29, 2004 2:43 am
#38

/sign



GOD,


smuggler is the only proffession that should keep the actual delay and be hit while delayed. it makes sense!


sony is nerfing it not cause they should, but because I assume that they are lazy and to nerf warcy they have to nerf this too without changing the code.



our corrispondant should know we RELY on this move.


/panicshot's self





Teras Kasi , Scout, Medic, (holo) Dancer, (holo)Droid Engineer, (holo)Brawler, Artisan, Marksman, entertainer, smuggler
"If you can't beat 'em, nerf 'em" - Offical Motto of SOE Development Team
OdinLoki
Sun Feb 29, 2004 4:34 am
#39

/sign
Page 3 of 19