Smuggler Archive
Thread: PETITION TO NOT NERF OUR ALREADY NEGLECTED PROFESSION !!!!!!!!! A MUST SIGN FOR ANY SMUGGLER
/sign,...although I fear it for naught.
Pray I don't decide to master your skills, cause all the ones I master get NERFED!~Gost Dajtink
________________________________________________________________________________________
Message Edited by Datink_Nieleft on 03-01-2004 03:33 AM
/sign
damnit i just GOT panic shot. its finally a useful combat skill to USE in combat!! It doesnt change me to Uber, i still get pounded on pretty bad... but by god i need SOMETHING to use during combat other then the default attack
/sign
If they had to do anything to it, they could have just moved it to master. It's the Eyeshot thing all over again. Remember that dilemma? First they nerfed it because everybody said it was too powerful (except the BHs). Then they nerfed it so it was useless. Thenpeople started wearing HELMETS and they un-nerfed it. Thenspammers discovered the tangle pistol and people whined again, then they discovered stun helms...... Nerf, un-nerf, nerf, un-nerf, fix, break, fix, break, fix, break...
/sign
What use is a smuggler in groups any more? The knockdown was the only thing I contributed other than a minimal amount of damage.
/sign
Panic Shot in no way deserved nerfing like this. Unless of course Smugglers suddenly became the uber pvp class between when I logged off last night and logged on here to check the boards.
How does this attack deserve the attention of the nerf happy Developers when there are far more imbalancing things to worry about? I myself get a little annoyed that I have to pay for doctor buffs just to stand a chance against someone throwing poison on me from beyond weapon range..and without buffs would be ripe for a db without them firing a shot within 2-4 ticks of poison. Or dizzy/kd like some have mentioned.
I hate asking for someone to be nerfed, I would much rather see others be balanced to the point that they stand a chance vs the overpowered. For example, poisons...make secondary stats in Health, Mind and Action count for something when it comes to resisting Poison instead of just nerfing it. Dizzy making you fall flat on your ass everytime you try and get up...make secondary stats for Action count for something and maybe reduce the duration of a dizzy state. Etc etc.
I really don't see how Panic Shot was so imbalancing or game breaking. I have noticed that Low Blowing and then Panic Shotting a target never held them down for 10 full seconds anyways...maybe allowing me to get off 3 (maybe) Last Ditches or other attacks before they were firing again, and this at master smuggler and master pistoleer speeds with pretty fst weapons.
I just don't see the need for this. Warcry2's 20 second delay was a little uncalled for as TKMs already had the dizzy/kd combo (in ONE special no less), so they really didn't need another method to keep an opponent out of the fight for a whole 20 seconds. Hell, master brawler/tkm could kd/dizzy you, warcry2 near the end of the kd, and by the time the warcry2 wore off ..kd/dizzy you all over again...making it impossible for one to fight back. Panic Shot did not have nearly this powerful an effect, it just let me get a few unanswered attacks in or stop running like a fool long enough to pop a stim and keep my ass up a little longer.
If anything. Lower the delay to 5 seconds if 10 seconds is really THAT game breaking and put a snare or slight snare effect on it. If you are suddenly freked out by some scoundrel shooting rapidly at you, likely you will be taken a little off guard and slowed before you regain your senses and composure.
/shrug. I just don't see the need for this and would like to see/hear the reasoning behind this change other than what seems like an inability to seperate the mechanics of Warcry and Panic Shot specials/
/sign
GOD,
smuggler is the only proffession that should keep the actual delay and be hit while delayed. it makes sense!
sony is nerfing it not cause they should, but because I assume that they are lazy and to nerf warcy they have to nerf this too without changing the code.
our corrispondant should know we RELY on this move.
/panicshot's self