Smuggler Archive
Thread: how about pick pocket.
Of course, having said that, I feel I'm a thug, and I'd steal from people, except I'm a coward too, so I only steal from people I'm positive won't notice or shoot back, which usually requires making them dead first. I think that option is already covered.
this is stupid
parrothead69 wrote:thanks for the helpYou want help? Here ya go.some of my ideas are this...vendor slicing which can be combated by being a high merchant.What vendors are we slicing and what is the purpose? Are we slicing player vendors or bazaar vendors, or travel terminals? Since you mention "high level merchant" combatting this, I assume you mean player-vendors. Are we cutting the price from items we purchase? If so, we're stealing from other players. You might not have a problem with that, but it's technically griefing. It's the same as refusing to trade back and item after you slice it. Even if we're slicing bazaar-vendors for reduced costs, you're still taking profit out of a player's hands. Only way this is acceptable is if it's NPC only.pick pocket...or something like thatSame as above. It's stealing from other players which qualifies as griefingbank slicing for some moneyCuz the game economy isn't totally out of whack as it is? The devs have made it clear they're trying to develop credit-sinks, not new ways to bringing money into the economy. Additionally, this skill would eventually turn into some kind of credit-duping scheme, which in the past has been bannable.punishment can be loss of imp faction...cause there the side in charge atm And 1/ 3- 1/2 of the Smuggler's wouldn't care because we have -5000imp faction already. And the current Imp Smugglers can easily make the faction back. This equals zero real consequences. Speaking of Imps, do Imp Colonals get a free ride on this like everything else? ...also a most wanted smuggler list of thives from bazars, vendors, pickpocket, or whatever. I like this suggestion. You'll find many, many, many Smugglers want a "most wanted" list. Especially if it were placed on the BH terminals and had rewards next to our names (provided of course we've done something risky enough to warrent it).i mean come on...we make spice and we make wpns and armor better by slicing them. which is all fine and stuff. but nothing realy shady.If you'd have read the rest of my post (where i explained where my previously quoted sarcastic statement) you'd see that our skills, such as they are, are a hodgepodge collection put in to makes us appear to be smugglers instead of Smugglers.
I got no problem with creating more of an underworld feel for this profession, but i want that feel directed to DO what our names implies. I want to Smuggle. I don't want the devs spending time creating /pickpocket skills before i'm able to move illicit cargo for players. Once they find a way to give me an immersive, player-to-player Smuggling role within the greater context of SWG, then they can feel free to add additional "criminal" skills like pick pocketing or whatever. I'm afraid if we let them get sidetracked by implimenting "thief" or "thug" or "Criminal" skills before "Smuggling" skills, well then we're never going to be actual Smugglers.
Orcajum wrote:
I want to Smuggle. I don't want the devs spending time creating /pickpocket skills before i'm able to move illicit cargo for players. Once they find a way to give me an immersive, player-to-player Smuggling role within the greater context of SWG, then they can feel free to add additional "criminal" skills like pick pocketing or whatever. I'm afraid if we let them get sidetracked by implimenting "thief" or "thug" or "Criminal" skills before "Smuggling" skills, well then we're never going to be actual Smugglers.
QFE
Its not all that important ATM so can we move on now?
yimaz wrote:Orcajum wrote:
I want to Smuggle. I don't want the devs spending time creating /pickpocket skills before i'm able to move illicit cargo for players. Once they find a way to give me an immersive, player-to-player Smuggling role within the greater context of SWG, then they can feel free to add additional "criminal" skills like pick pocketing or whatever. I'm afraid if we let them get sidetracked by implimenting "thief" or "thug" or "Criminal" skills before "Smuggling" skills, well then we're never going to be actual Smugglers.
QFE
Its not all that important ATM so can we move on now?
And i was just starting to get comfortable again... ah well, it was nice while it lasted