Smuggler Archive
Thread: Smugglers dont want the loot system to do their jobs:) Sign here..
DigiDante wrote:
Romulus76 wrote:
DigiDante wrote:
If you people are so against loot give alternatives.
At the moment I see slicing as:
-Something for the underworld / elite of the galaxies.
-Something no longer being on every vendor you open
Those in my opinion outweighs the loot. It's been 2 days and people are crying like babies.
Lets just give it a week n see how it goes. If anything, loot drops should be more frequent.
The point is it shouldn't be LOOT. We shouldn't have to kill Krayts in order to customize a weapon decently. The only thing smuggler's craft at all now is spice, of which, what 2 or 3 are actually useful? Not to mention those of us that have 1000's of pre-19 smuggler items that are now useless. If the implimentation of the new system had been better there may have been less complaining. But as is true to SOE form, yet again they push out a half-assed system.
Hmm... would you prefer each WUK and AUK use 2k different space resources?
I much rather enjoy loot hunting by killing chit then sitting in space for an hour to slice one item.
Why does it have to be in space? I still have a problem with "looting" anything from destroying a space ship. You should be forced to "disable" and /inspect to get anything from space and then destroy. But that is beside the point.
The point is that at slicing 2 we should get a schematic to craft simple toolkits, and actually have experimentation so that the best kits would be made with the best resources and experimentation.
At Slicing 4 we should get the schematic for the Finely "CRAFTED" Toolset. If it's crafted why does it have to be a loot? Drop us a schema.
Make the upper tier parts (mandalorian interframe, delicate trigger, etc) as a mission drop for Jabba or Borvo or Valarian where the quest is open ended like the "duty missions" of space. Can even keep the drops off the high end mobs so long as there's an alternative for those people that want to actually PLAY a smuggler the way the type of character was developed in the SW universe and not make them a freaking hunter/mass murderer.
Romulus76 wrote:
DigiDante wrote:
Romulus76 wrote:
DigiDante wrote:
If you people are so against loot give alternatives.
At the moment I see slicing as:
-Something for the underworld / elite of the galaxies.
-Something no longer being on every vendor you open
Those in my opinion outweighs the loot. It's been 2 days and people are crying like babies.
Lets just give it a week n see how it goes. If anything, loot drops should be more frequent.
The point is it shouldn't be LOOT. We shouldn't have to kill Krayts in order to customize a weapon decently. The only thing smuggler's craft at all now is spice, of which, what 2 or 3 are actually useful? Not to mention those of us that have 1000's of pre-19 smuggler items that are now useless. If the implimentation of the new system had been better there may have been less complaining. But as is true to SOE form, yet again they push out a half-assed system.
Hmm... would you prefer each WUK and AUK use 2k different space resources?
I much rather enjoy loot hunting by killing chit then sitting in space for an hour to slice one item.
Why does it have to be in space? I still have a problem with "looting" anything from destroying a space ship. You should be forced to "disable" and /inspect to get anything from space and then destroy. But that is beside the point.The point is that at slicing 2 we should get a schematic to craft simple toolkits, and actually have experimentation so that the best kits would be made with the best resources and experimentation.
At Slicing 4 we should get the schematic for the Finely "CRAFTED" Toolset. If it's crafted why does it have to be a loot? Drop us a schema.
Make the upper tier parts (mandalorian interframe, delicate trigger, etc) as a mission drop for Jabba or Borvo or Valarian where the quest is open ended like the "duty missions" of space. Can even keep the drops off the high end mobs so long as there's an alternative for those people that want to actually PLAY a smuggler the way the type of character was developed in the SW universe and not make them a freaking hunter/mass murderer.
lol we should experiment on something that has absolutely no value towards experimentation.
class act.
and space MINING doesn't involve destroying chit in deep space.
I'm off to work, done argueing with a tard as such
SpinningCloud wrote:
/signWhy did you CHANGE the slicing concept from what we discussed for 5 months and you NEVER bothered to discuss back? Why the bait and switch SOE?What's going to happen with our SMUGGLING content? The same thing? Switch what we discussed for 5 months with something as lame as your now infamous "Slicing Plan B"?You, SOE, have not learned ONE THING about customer communication in the past two years since Live...not ONE THING.
In its current iteration, no, but I don't think they're done yet. Supposed to be 2 parts, lets see if they put in the graphical deal in the next part.
/sign
all they need is for it to be craftable, we need uber space just to have parts to slice now, not to mention is it really better to be master if you all get the same outcome, and if it means that you cant use the uber delicate trigger, well it really don't sound that bad at the moment, ooooh an extra few % in speed, i have pre patch 19 T-21's that have sick slicing done to them compared, who cares i cant slice em, their UBER!
ditto, I'm not going to do the Death toFrosti Bunker solo just to get a tool for a one off slice.
Frosti /sign /sign (2 smugglers)
Master Pistoleer/Smugger
Master Weaponsmith/Smugger
indeed get rid of this loot required crap.. you shoulda tweaked the old system ya morons....*sigh
but doesn't affect me anymore anyways since unfortunatly I have dropped most of smuggler...
Message Edited by atone48732 on 06-30-2005 06:37 PM
I agree with this 100%. But I am disappointed that this whole loot thing came about without some discussion.
Wolph wrote:
/sign
and another idea.
Why not treat the looted parts like Krayt tissues etc?
Instead of a required part for a normal slice, make the looted pieces replacement "upgrades"
Current system stays as is with the removal of the loot parts. but...
If sliced with a dropped replacementpart, we can achive a certain % over 100 customization or maybe over dmg cap.
Make the drop parts something special, not a required part for a mediocre level slice.
We have joined the Jedi in being a profession where you MUST loot farm in order to perform your professional skills.