Smuggler Archive
Thread: Great, they are going to be negating one of the few useful skills Smugglers have.
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Ebonfire
Sun Oct 03, 2004 5:24 am
#27
The current jedi system was designed around the idea of a player progessing up the skill trees, and gradually leaving his/herold skills (non-jedi)behind. Truth is that most of the jedi using feign are lower level, and lack the "jedi" skills to protect themselves. The overuse of this skill has occured because of big changes to the visibility system that leaves players with few other options to deal with being hunting 24/7, and 3 hours of lost grinding exp apon death.
I've played a master smuggler template on two different characters now, and I'm sorry to see the possible denaturing of another oneof the fewuseful skills in the smugglers arsenal. Its very unfortunate for smugglers that the changes in visibility pushed young jedi to the point to where they need an "I win" button. The skill points that padawan invest into getting the feign skill could be much better spent in other places, but instead of asking why eveyone is using it.. they are asking "how do we make it unattractive".
The community in general has a long road ahead of it because SOE is caught with a double edged sword in their hands. Every phase is going to bring a bulk load of new jedi,and they have decided that jedi population control beings after a person becomes padawan. I can't understand how encouraging griefing of a profession is going to help anything at this point, and all it leads to is the "I cancel" button. Yeah something has to be done to Jedi, but it shouldn't be circumventedby nerfing dabbling skills that solely shouldbelong to another profession.
DaPrez
Sun Oct 03, 2004 5:51 am
#28
Why would someone attack someone else they thought was dead? Isnt that what "feigh death" is? If we are succesful in feigning death then people shouldnt attack us. Real (in game)Jedi'sshouldnt be able to use feign death. What kind of Jedi would play dead. That isnt how Jedi are supposed to be. Get it right Devs.
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