Smuggler Archive
Thread: The Smuggler Ship???????????
Solo4114 wrote:
As you start your pilot career, these skills are relatively low. As you increase your experience, these skills increase as well. Maybe this means new maneuvers are learned, you are able to target ship subsystems specifically (or are more likely to hit them), or can tweak your ship in new and different ways. The point is, your skills are what increase.
But, from day one, you should be able to fly every ship available. OR, and if you want to treat it like drivers licenses, you should be able to train to fly every type of ship from the start.
This is called Novice Pilot...you're just learning your skills are not so good.
This is in there...you learn new maneuvers as you go up in skills.
This is already in there as well.
This is called certification to use higher end parts
You can train to fly every ship of your faction as your skills increase. As for the "I want to fly every ship in the game" that is just ridiculous. Why would an Imperial be flying around in an X-wing...or evena YT1300...as for rebels they wouldn't be in Tie fighters and if you look at the rebel armada ONLY Han's ship is a YT1300. Even if he later joined the rebel alliance doesn't matter. I'm a member of the rebel alliance but I went privateer because first and foremost, like Han, I am a smuggler out for myself. These restrictions add the star wars feeling in the game.
As for the leveling system I think the devs did a great job. There are quests that have to be performed in order to train and I for one am enjoying working on my boxes. Grinding is for power gamers who want to be the best and have the best skills right away. Just because people choose to play the game that way does not mean the Devs did a bad job.
Message Edited by KiayaWi on 11-05-2004 11:08 AM
Nicolas_Frost wrote:
Solo4114 wrote:
Nicolas_Frost wrote:
-2 points for every question mark after the first.
There is no "Smuggler Ship". Ships that are used by Smugglers are just transports/frieghters that have been used/modified to Smuggle.
Which, correct me if I'm wrong, isn't possible (smuggling, that is). So, what exactly are you modifying?
That's another point for another conversation. I'm simply trying to point out that there is no predefined "Smuggler" ship. Its not like, there's a company out there that goes: "You know, lets make a line of ships for Smugglers.". That's like a car company going: "You know, lets make a line of cars for crack dealers.".
Dude my crackmobile kicks ass what are you talking about? lol
Exactly...spaceships/airplanes are a lot more complicated to operate than a car.
KabaI wrote:
Yeah, but you really can't equate driving a car on the ground (which is really the same no matter what you learned in), with piloting a starfighter. It's more accurate to compare planes. Say you trained in a Cesna prop, completed your course, and got your certification. Does that mean that now you'll be able to get into a DC-10 and take off with no extra training? How about an old WWII era P-32? How about an F-14? Each of these planes have different cockpit layouts, instrumentation, startup procedures, flight characteristics, etc.
KabaI wrote:
Yeah, but you really can't equate driving a car on the ground (which is really the same no matter what you learned in), with piloting a starfighter. It's more accurate to compare planes. Say you trained in a Cesna prop, completed your course, and got your certification. Does that mean that now you'll be able to get into a DC-10 and take off with no extra training? How about an old WWII era P-32? How about an F-14? Each of these planes have different cockpit layouts, instrumentation, startup procedures, flight characteristics, etc.
Solo4114 wrote:
Yes, I live in the states, yes, I have a drivers' license, and yes, I understand the rationale you're describing.
Ijust don't agree with it. Here's the thing. I can get a license to drive any non-specialized motor vehicle (IE: car, pickup truck, van, etc.). I am then able to get into any car and drive it. Maybe I can't drive it as well as someone else who's more experienced, but I can still drive it. Once I make it past that initial hurdle, ALL vehicles are open to me. In real life, I drive a 2003Subaru WRX. But here's where real life differs from SWG. As much as I love my WRX, I recognize that, for example, a Lamborghini is a much higher-end car. In real life, however, if I wanted to drive a Lamborghini, and had one available to me, I wouldn't need some special certification to drive it. TheLamborghini may be at the "top" of the car tiers, in a sense, but it's not like I have to drive lesser vehicles before I can drive it. The only thing preventing my driving aLamborghini is money. Period. If I can afford it, I can drive it, no questions asked. Likewise, it's not like I have to drive a Pinto or a Yugo before I can drive my WRX.
Precisely my point. All those cars you mentioned, Solo, those would all be the Novice vehicles. Afterwards comes semis, freight vehicles, tanks, cargo trucks, motorcycles.
Just because a McLaren is faster, more responsive, etcetera, does not make it the next level in cars. It simply makes it a high performance car that anyone with a Class D license without endorsements/restrictions can drive. But, can you go out and legally drive a dump truck with that same license? Or a tractor trailer? No.
Thusly, starports will not let you launch with ships you're not licensed(certified) to fly.
As for weapons, I agree, each class should have its own damage mods, however, each weapon shouldn't be the same ammount of damage. I mean, that's like saying a guy packing a .22 pistol should be able to deal as much damage to a guy with a .357 magnum.
Personally, I prefer the FWG5, as opposed to the DX2 or the Republic Blaster I also carry, but sometimes, situations call for different tactics. Maybe my target is hellishly resistant to Heat damage, but not so much against Energy, and vulnerable to acid, or any number of scenarios.