Smuggler Archive
Thread: Whats your template? Looking for ideas for mine.
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LexanderFarlander
Wed Feb 16, 2005 4:18 pm
#27
Well right now im 4/4/3/1 Smuggler 4/4/3/4 Shipwright Novice Merchant Novice Medic Novice Pistoleer im hoping to end up at Master Smuggler/Master Shipwright holding onto Novice PistoleerNovice Medicand 4/0/4/0 in Artisan but since ive finally invested in Composite Armor ive felt a lesser need for my medic skills so i might go up Pistoleer a bit more so my pistols will actually be competitive but who knows
Gunga000
Wed Feb 16, 2005 8:57 pm
#28
I'm a Master Smuggler / Master Pistoleer. Medic2 2 0 0 (which i find very useful). I was also considering adding more medic boxes. Not sure what i'm gonna do with the rest of the points, i will wait till the combat rebalance or smuggler revamp.Which ever comes first in the next decade. I dont like any of the melee professions. This is Star Wars, not Dungeons and Dragons. So, i think ranged weaponsare more Star Warsy. I was also thinking of picking up Luck in the FS tree, but it doesnt really do anything but increase credits from MOBS. Kind of disappointing. Its tough to decided because changes are on the horizon. I say just wait , get master smuggler and one combat mastery (ranged or melee) and just wait it out.
I do like the idea of running up some artisan blocks for vendors and such, but we dont have a market for spices or other good. Selling clamps etc, isnt really profitable. We need more smuggler content first. Until then i'll just stick it out.
o0-Brink-0o
Thu Feb 17, 2005 11:24 am
#29
Does this sound crazy?
Brawler 4/4/0/0
Marksman 0/4/0/2
Fencer 4/0/0/0
Pistoleer 4/4/4/4
Smuggler 4/4/4/4
TKA 2/0/0/3
Fencer and TKA trees for resists/meditate. Smuggler because I'm a smuggler, Pistoleer because, well, I like pistols. Sacrificed some defenses by going two up the combat tree in marksman in order to get better accuracy. Uses all 250 points.
Brawler 4/4/0/0
Marksman 0/4/0/2
Fencer 4/0/0/0
Pistoleer 4/4/4/4
Smuggler 4/4/4/4
TKA 2/0/0/3
Fencer and TKA trees for resists/meditate. Smuggler because I'm a smuggler, Pistoleer because, well, I like pistols. Sacrificed some defenses by going two up the combat tree in marksman in order to get better accuracy. Uses all 250 points.
molovian
Fri Feb 18, 2005 7:33 am
#30
What I'm planning on trying out.
Master Smuggler 4/4/4/4
Master Pistoleer /4/4/4/4
TKA 4/0/0/4
Scout 1/0/0/0 or 0/0/0/1
Novice Entertainer
Overdwarf
Fri Feb 18, 2005 8:29 am
#31
I have chosen the easiest Template.
Marksman (0-4-0-1)
Brawler (4-0-0-0)
Master Smuggler
Master Pistoleer
Master Teras Kasi Artist
Works good for me !
Marksman (0-4-0-1)
Brawler (4-0-0-0)
Master Smuggler
Master Pistoleer
Master Teras Kasi Artist
Works good for me !
Jandel-Har
Fri Feb 18, 2005 8:31 am
#32
Lets see I am
Master smuggler
Master gunfighter
4000 scout
2140 medic
and have one stinkin skill point left anyonewant to buy it 
Ragnaat
Fri Feb 18, 2005 8:34 am
#33
screw pistols... this smuggler don't need 'em!
The next template for my wook is:
Master Smuggler
Master Rifleman
TK 4004
and Medic 1000 or Scout 1000 depending on mood
I just wish i could low blow with my bowcaster
The next template for my wook is:
Master Smuggler
Master Rifleman
TK 4004
and Medic 1000 or Scout 1000 depending on mood
I just wish i could low blow with my bowcaster
Epak
Fri Feb 18, 2005 6:12 pm
#34
I am a force sensitve doctor with feign death ability (smuggler 0040).
I'm trying to figure out what the feign death change means, but it looks like I will have to find something else to do with my extra points after FS/doc.
Probably will end up leaving smuggler all together: force sensitive, doctor with CM 4404
I'm trying to figure out what the feign death change means, but it looks like I will have to find something else to do with my extra points after FS/doc.
Probably will end up leaving smuggler all together: force sensitive, doctor with CM 4404
Message Edited by Epak on 02-18-2005 05:22 PM
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