Smuggler Archive
Thread: Actualy an ORGIONAL IDEA
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tralita_tusnami
Wed Feb 23, 2005 8:53 am
#27
ok lets follow your system
ill use 0 for 10
12345678901245678903 1256789034 1267890345 1278903456 1289034567 1290345678 1203456789
1345678902 1356789024 1367890254 1389027456 1390284567 1302345679 13
1456789023
1567890234
1678902345
1789023456
1890234567
1902345678
1023456789
yep at this point my brain is fried
there are over 1000 posable combonations for each weapon, at say 6k for each weapon thats 6million jsut to figure out strikers, and another 6 million for cdef's, not saying that its perfect or not figureoutable, but am saying that its kinda like that in real life, people use thing to cheat all the time. so having a guide to do so would actualy be kinda smugglery, its a hell of a lot of work and thats no joke. you figure it out how many posable combos are there if there are 10 # ??? if there is 24 for 4 numbers there has to be like 2600 or more posable combos for 10 its kinda crazy but yes people will get a guide, who cares if they figure it out or if they buy it. we will have our favorate slice that will give good % not everyone will want a 35% speed slice, not when you could get a 25% speed and a 5% dammage also.
oh well like i said my idea was crap from the begining, what do i know i jsut drink beer and play the game *ohhh reminds me 2 hours till beer time*
Nicolas_Frost
Wed Feb 23, 2005 9:23 am
#28
Yes, butyou see, when you get to the point that you cut ten wires for each item sliced, it becomes very time consuming to slice more than three items. Then you end up with a skill that is rarely used, not due to illegality, but due to annoyance.
Plus, you don't need just one person to check out the entire list of combinations. One person in charge with eight or so people under him can do this quickly. You break the entire list into nine partial lists. The workload becomes lighter, and it gets done faster. Each person uses thier own credits, and one person is no longer out many million for each weapon and months of time spent.
Plus, you don't need just one person to check out the entire list of combinations. One person in charge with eight or so people under him can do this quickly. You break the entire list into nine partial lists. The workload becomes lighter, and it gets done faster. Each person uses thier own credits, and one person is no longer out many million for each weapon and months of time spent.
Tinkergirl
Wed Feb 23, 2005 9:58 am
#29
I like the thought behind the idea - don't get disheartened my drunken (or soon to be drunken) friend!
But they wouldn't have to do every combination, with your system. It would be reduced in time by some clever working on their end. If they get 0% on a certain slice, they know that those numbers were way out. If they get 1% (I think, from your original idea) then they know they have one number adjacent to a 'goal' number.
With a bit of thought, or a program to work out the odds, they could reduce the number of attempts by half at least.
Believe me - the idea of having a non-cookiee-cutter system for slicing is very popular, and you're to be commended for coming up with an original idea to change it. Just maybe this one needs a bit of work.
But they wouldn't have to do every combination, with your system. It would be reduced in time by some clever working on their end. If they get 0% on a certain slice, they know that those numbers were way out. If they get 1% (I think, from your original idea) then they know they have one number adjacent to a 'goal' number.
With a bit of thought, or a program to work out the odds, they could reduce the number of attempts by half at least.
Believe me - the idea of having a non-cookiee-cutter system for slicing is very popular, and you're to be commended for coming up with an original idea to change it. Just maybe this one needs a bit of work.
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