Smuggler Archive
Thread: Oh YEA ... I'm glowing!!
Page 3 of 3
SpinningCloud
Wed Sep 08, 2004 8:34 am
#27
Still haven't seen the sith yet, maybe tonight.
I can get most of the six lines by giving up the vestiges of Scout I still have. Then I'll give up Master Medic.
I'll NOT give up any of Master Smuggler unless I decide to go full Jedi one day. I may though go padawan/master smuggler...that would be interesting.
I'm a bit worried about the Persuasion and Luck lines though...not sure what exactly they DO for us.
BTW, I really doubt any of them affect slicing...and I'd REALLY be skeptical of anyone claiming over 35% weapon slices due to them. LOL, that WILL be the next great uber-slice claim you know!
DrevenStrobe
Wed Sep 22, 2004 6:38 am
#28
Well...
I'm glowing and I've talked to the Old Man...
Now, where are these Sith I'm supposed to kill?
*shrug*
I've realized I have a small issue though. I've only got 1 skill point left in my template.
Master Smuggler
Master Pistoleer
Brawler 4000
Marksman 2424
Scout 3000
Novice Medic
Now...I can probably get away with dropping Marksman Carbines 1&2, which I have no use for. And the only reason I keep Rifles 1&2 is for the /takecover command...which is very handy when going up against humanoid targets that shoot back at you (yes, you can use /takecover with a pistol equiped).
And, while vehicles have largely eliminated the need for terrain negotiation, there are still times when it is necessary to have SOME terrain neg. skills.
No way am I dropping Novice Medic...it's saved my life too many times, especially considering how fast I burn through my Action bar as a Master Pistoleer when I'm not buffed.
And dropping either Master Smuggler or Master Pistoleer isn't even an option.
So, where do I find the points to actually put toward FS skills? At this point, a trip to The Village is a waste of time for me...
Page 3 of 3