Smuggler Archive

Thread: Question of the day!! What is the one thing you'd like to see in the prof more than ANYTHING??

mrbleepbleep
Sat Dec 11, 2004 2:58 am
#27






CabbageHead wrote:



Slicing CAs or other ways to make slicing more than random. Crafted items aren't randomly assigned quality and I don't think slicing should be completely random either. Make it like experimetation, or something. Have CAs, food or tool qualityraise your maximum and minimumslice percentage.

Message Edited by CabbageHead on 12-11-2004 03:07 AM




I'd hate it if there were slicing CAs. We'd soon see the same things as in most of the crafting professions - the "12-point" slicers will be /tell-helled multi-billionaires in no time, and smugglers without CAs will be lucky to ever slice again (and so won't be able to afford CAs anytime soon,that's the "loot-made vicious circle"). Never mind thatmany slicer/weaponsmiths will probably be able to afford enough CAs right away to be able to match a master smuggler without them...


Tool quality I wouldn't mind so much, but I do think it could push us too much towards becoming a crafting profession. It might end up working more like the Docs, where some craft buffpacks and some buff, but few do both. I'd be quite happy with a food forslicing though.


(Edited for spelling).

Message Edited by mrbleepbleep on 12-11-2004 10:01 AM



Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
fishbrains
Sat Dec 11, 2004 7:29 am
#28






Bockeroo wrote:
im not actually a smuggler, just a melee tank that needs good weapons. other than the fact i think you smugglers should be able to pick what kind of slice you want, i think it would be cool to have an ultra rare 100% slice or a less rare 50% slice. wouldnt that be cool?





if you are talking about a 50% or 100% increase slice then no, no, no, no. Slicing allready makes some game breaking weapons even more game breaking. we don't need to compound that.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


cpz
Sat Dec 11, 2004 9:44 am
#29

I would dearly, dearly love to be sat in a dark, smokey cantina healing up and get a tell...a tell not requesting weapon slices, not demanding armor slicing, not asking for rebel faction and not asking for Dirty Fighting IV training


I'd like ot get a tell asking me to take a Jedi to Dantooine, or to take a crate of uber T21s to Tatooine, or to take a shipment of Muon to Yavin



That's what I want, I know some/most of you feel the same. I just hope someone in a position of power can see it too





oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
WillburWright
Sat Dec 11, 2004 12:01 pm
#30

Big smuggling quests. From Jabba, Nym, Karrde, ect.... Can be ground-based, or a mix.



Basically delivery missions, with a twist. Some figthing on the way, and puzzles to solve. In these quests, the uber-smuggler wouldn't necessarily win, but a cunning one would. Big missions with huge payouts. (in the hundred-thousands). You smuggle rare and expensive weapons, resources, ect.... The twist is, you can deliver them for a huge payoff, or you can keep them, and try to sell them for, possibly, a bigger payoff. Stealing the items would cause a bounty to be put on your head.

Bockeroo
Sat Dec 11, 2004 1:54 pm
#31

im not actually a smuggler, just a melee tank that needs good weapons. other than the fact i think you smugglers should be able to pick what kind of slice you want, i think it would be cool to have an ultra rare 100% slice or a less rare 50% slice. wouldnt that be cool?



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WesBelden
Sat Dec 11, 2004 7:43 pm
#32






yimaz wrote:

To Smuggle





QFE



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
lurdanta
Sat Dec 11, 2004 7:54 pm
#33



cpz wrote:
I would dearly, dearly love to be sat in a dark, smokey cantina healing up and get a tell...a tell not requesting weapon slices, not demanding armor slicing, not asking for rebel faction and not asking for Dirty Fighting IV training
I'd like ot get a tell asking me to take a Jedi to Dantooine, or to take a crate of uber T21s to Tatooine, or to take a shipment of Muon to Yavin
That's what I want, I know some/most of you feel the same. I just hope someone in a position of power can see it too





/agree

which is to say, the one thing I want is to smuggle.

Ezis
Sat Dec 11, 2004 8:35 pm
#34






WillburWright wrote:

Big smuggling quests. From Jabba, Nym, Karrde, ect.... Can be ground-based, or a mix.



Basically delivery missions, with a twist. Some figthing on the way, and puzzles to solve. In these quests, the uber-smuggler wouldn't necessarily win, but a cunning one would. Big missions with huge payouts. (in the hundred-thousands). You smuggle rare and expensive weapons, resources, ect.... The twist is, you can deliver them for a huge payoff, or you can keep them, and try to sell them for, possibly, a bigger payoff. Stealing the items would cause a bounty to be put on your head.





This idea is actually a lot better than mine when i look at it, but you'd have to look at it from certain aspects. Just dying wouldn't be enough of a penalty for the smuggler. You would have to either lose all of the items you stole from the mission if you die, but if you manage to kill the bh, the mission is then failed and your visibility is cleared. Potentially some form of xp loss could be in order, but i don't see how a smuggler would really be too terribly upset by this, unless they implemented some sort of system where the smuggler would lose a box in underworld for dying, or even if the xp gained from completeing the mission wasn't given for stealing, and a bh mission death caused you to lose say 10x the ammount of xp you get per mission, which is a big setback for non-master smugglers. The only downside to the latter would be how would it deter a master smuggler from stealing other than just dying??? perhaps the reward for the mission would be taken out of the smuggler's bank, where jabba puts out a 200k hit on a smuggler (the smuggler only has 130k in his bank account), the smuggler then is killed by a bounty hunter who completes the mission. Suddenly, the visibility on the smuggler is gone, and now the smuggler is in debt 70k. Now we actually have a reason not to steal, however let's say what you steal will pay you 40k, you can get 60k out of it, the bounty on your head would be somewhere around 50k... this keeps stacking as long as you steal until it either reaches ungodly ammounts and you die, or a bounty hunter actually takes your mission and gets killed by you.


my .02 on this idea... wish the devs would hurry up and implement this instead of keeping us with a false sense of hope





Ezis Johns
Corbantis's First Jedi Pirate
Captain of the TIE: Oppressor "OMGWTFUGotPWNED"
Captain of the VT-49 Decimator "OMGWTFIGotPWNED"
My lightsaber is bigger than yours!
(gggggggggggggggggggggggggggggggggxnnntnnnnnn<

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