Smuggler Archive
Thread: Holy Smokes, the Devs WILL change prereqs for professions...
Rivern wrote:
HOTDOG wrote:Man, that template sounds DEADLY- but you really miss out on the FUN stuff from each of the fields-No bounties for BH-No Slicing and Spicing for Smuggler- (and probably no bounties on your head)Just a breath of Commando is really a teaseMaster Pistoleer- Well, there is always the combat balance.I guess you would be awesome at ranged though.
Forget Commando, lag pistol ain't worth it. I would do:
Master Smuggler
Master Pistoleer
BH 3X4X --> Terrain Negotiation, Jedi Bounties, and Desperado..too cruel
I've been looking for a good enough reason to drop TKA
<3 <3 <3
Damn, nvm, that doesn't work... I'd probably drop a little pistol in that case, probably the Accuracy or Speed lines.
JediArashi wrote:
I would say that this sets a very interesting precedent Caylin, I have to agree. I would assess that this would pair well with GM's idea of making the pistol xp more optional.
We'll see what happens.
-Arashi
Bloodfin
Aye... whenever I thought of GM's idea though, it was along the lines of making all specials in smuggler akin to what is found with Overcharge 2.
If you are unfamiliar with it, it is a special that can be used with just about any type of ranged weapon in the game.
Smuggler_Caylin wrote:
I never thought they would do this. Yet there is quite a difference from removing parts of the prerequisite, and adding different ones as some smugglers are wanting. I wonder how this can evolve.
JustG wrote:
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
Maybe I'm forgetting my history... but isn't this the second time they've done this? I thought Commando was originally master brawler / master marksman, and that they dropped the brawler reqs down to unarmed.
Smuggler_Caylin wrote:
I never thought they would do this. Yet there is quite a difference from removing parts of the prerequisite, and adding different ones as some smugglers are wanting. I wonder how this can evolve.
Iniaes wrote:
Maybe I'm forgetting my history... but isn't this the second time they've done this? I thought Commando was originally master brawler / master marksman, and that they dropped the brawler reqs down to unarmed.
KaernLegorah wrote:
The new super pistol template is Master Pistoleer, BH Pistols, Smuggler Dirty Fighting, and Novice Commando. With 18 skills points to spare. While I'm glad for the BH's that this is getting changed for them; I'm wary as to whether or not the new template will be imbalancing or not. Should prove interesting.
Why Novice Commando?? I made the Mistake of doing that. I figured "wouldnt it be cool to be a smuggler and get to use the launcher pistol!!" I only thought of this cuz i got a message saying i qualified for novice commando. So there i went and picked up novice commando and started using a launcher pistol. Thought is was cool with the explosions and all. Then found out even though it was a pistol, i was getting HEAVY WEOPONS XP instead.
Was I pissed ![]()
I wasted all that combat xp. So did i miss something there?? Is there a weopon or skills that help with novice commando??
I'm starting to think xbox live was better.
Maloso