Smuggler Archive

Thread: Master Smuggler Should Have a Vender!

Whiteness
Wed Aug 11, 2004 3:53 am
#27






TashunkaSapa wrote:

Precisely. Point being, there's nothing stopping a Smuggler, or any other prof that can craft a consumable item, from picking up business skills or Merchant.


Think about it, people - how many shady underworld types have a public identity as a respectable businessman, and perhaps a front company? The means are available but they should not be free when another prof pays so much for the privilege.






Exactly. Asking for other profession's skills is not the best way to "help" smugglers. There is plenty on the plate of things to be fixed/added already.




Whiteness
MASTER SMUGGLER - Who never smuggled

See How the Devs Have Lied to Smugglers

Anem
Wed Aug 11, 2004 8:04 am
#28

A solution to this issue...

After publish 10, do force quests, become force sensitive, unlock your second slot and use it for a merchant. I currently pay for 2 accounts and the second is just to add a citizen to our player city and also my merchant I'd much rather not pay for the second account if I don't really have to but I like my two combat professions and having the name Smuggler so I'm not gonna budge until then.

Message Edited by Anem on 08-11-2004 08:05 AM

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