Smuggler Archive
Thread: What do we want from smuggler missions
Oblox2 wrote:
AngusMacGregor wrote:
I am completely against Smugglers being able to do anything helpful to Jedi.
I do believe that we should be able to have them think we can help them, only to lead them into a locked room with 20 BH's, all of whom have their mission and some serious bad attitudes.
/Glare
I, and others, suggested smuggling Jedi long ago.
I actually suspect that people at SOE have listened to us.
No idea if they remember what they heard though.
And I know damn well they haven't implimented anything they heard.
I know the whole 'smuggling' thing seems to be quite painful for SOE to get it's head around but WE didn't create this profession, THEY did. I honestly...as a hardware/software engineering manager of three decades...believe that two years is PLENTY enough time to complete a profession that is as iconic of SWG as Smuggler is.
Not sure what I have to offer this thread. I'm too tired of all this to bother resurecting all the ideas I've both suggested and seen go 'round these past two years. You wore me out SOE, you beat me down and all you have to do is stall past July 31 with the smuggling content to get rid of me forever.
The types of missions I can see are broken down into many different types. The first thing we have to look at is the possibility of the smuggler being able to take mission that can and cannot place them on the bounty hunter hit list. I understand that some like the thought of putting a boot in the rear of some bounty hunters and so would welcome that possibility of showing up on the hit list, but I also know of some smugglers that their template is set up to where it would be near impossible to survive a PVP attack by a bounty hunter without some help.
To start the topic on missions that would not give smuggler visibility on the bounty hunter terminals would be missions given by lesser NPC’s and faction members. One example: You are in good standing with Jabba and go to his palace to pick up a smuggling mission. You talk to an NPC and they give you the mission to create some spice and deliver them to a corresponding NPC. On accepting the mission, you get a mission data on your data pad (like any other mission taken of a terminal) draft schematic, the resource crates, and access to a factory to crate the crates of spice. Like any factory, if it’s in use by another player, you’ll have to wait till it’s free or get access to a factory of your own. Once you create the spice you will have to deliver it to the NPC to receive the reward for the mission. This reward might be some of the item/credits/faction points (negative for the opposite factions) and a smuggling prestige point that would open up higher level NPC’s to get missions from. You wouldn’t expect Jabba to give missions to just any smuggler do you?
Ok now for the risk, from the point of accepting the mission, the smuggler is now flagged for greater visibility by NPC’s for searches, wanted by the opposing factions with the greater possibility of being ambushed, and killed by factional NPC’s. If the mission calls for delivery on another planet then on going to spaceport, the option to travel on the starship terminal is disable with a pop-up {Contraband Good prohibits direct travel to your destination}, this making the requirement of having to launch and fly to the planet a key part of the mission. Once launched into space, have a smuggling hyperspace point available with will drop you randomly into the system you are heading to. Key for interplanetary mission would be the requirement of having a ship & cargo hold. Once you are into the system of your delivery, you would have to go to the meeting waypoint if in space or land and go to the meeting point on planet. The risk of being ambushed is always there till the mission completion and up to 30 minutes after completion. You don’t expect the thug would have know you already got rid of the stuff, or maybe he does and just wants to take out some of his competition.
Options a smuggler might have would be one, to keep the supplies given to make the spice. These resources might be highly sought after resources for crafters so selling them on the market might bring more money then the mission would pay, or keeping the spices for the same reason, the schematic you received makes some longer lasting spices, higher stats, or reduce negative effect, but is limited to one use schematic and requirement of the specific resources you where given. By aborting the mission you now receive a negative smuggling prestige for the faction and would have a higher chance of being ambushed by those factions NPC’s to retrieve their supplies or cash back. Two ways to abort the missions are from data pad radial menu, or if in space, having a dump command on the cargo hold, but this option makes you loose all the items and the mission, but causes less negative faction then from stealing the items.
Types of missions along this line would be:
Making and smuggling spices. Slicing weapons & armor and smuggling to NPC’s. Slicing terminals in towns and bases to receive data disc and returning to delivery. Transporting NPC’s from one place to another (requires a multi-passenger ship and/or vehicle.
One mission I had in mind that would make us visible on the Bounty hunters terminals would be in help of our Jedi friends. Many of Jedi hate bounty hunters and have no way of getting there missions off the terminals. Now as a smuggler, being able to smuggle a Jedi off planet to clear his/her mission off a bounty hunters terminal would greatly increase the need for smugglers. One this would require you to be a master smuggler with a multi-passenger ship. Now how I would see this happening is in this manner. A master smuggler slices a bounty hunters terminal and gets the same list of bounty that a BH’s see (minus any bounty’s that might be on them). On finding a bounty on a Jedi, the smuggler can accept the bounty on the Jedi, which would send a message to the Jedi’s {Julieanna Moonclaw wishes to offer you the service of being smuggled off the planet and into hiding at a charge [smugglers inputs fee]} on accepting the offer of smuggling, the master smuggler would get a waypoint to the Jedi’s location and be able to group with the target and start the mission. The mission would limit the group to two players and that being the Jedi and smuggler. (NOTE: This would not clear any bounty hunters missions already accepted on the mark till smugglers mission is completed or take the bounty off the Jedi. This would make both Jedi and smuggler attackable by the BH and update the missions of the bounty hunters with us as a mark. {Jedi Joe found in the present of Julieanna Moonclaw, bounty to increase on the removal of both marks})
The smuggler would have to use a multi-passenger craft and transport the Jedi to a starport and then once more, using a multi-passenger ship fly to a designated place. These places could be a factional space station, base or such. Once there the smuggler would have to bribe the station/base personnel to pay off the bounty on the Jedi. This can be through faction points/prestige points/ or some credits. Bounty hunters would then receive a message for all those that have the marks mission {Jedi Joe has paid his debt to society and no longer is a threat to the empire} or some such message and any bounty on them would be canceled and removed off terminals and data pads. To many smuggling missions by the master smuggler could end up with him/her being themselves on the receiving end of a bounty hunters mission.
Sharvah,
The ideas are good but they have all been proposed time and time again over the past two years. SOE knows about these ideas and many others from us.
I was serious when I said there hasn't been anything new suggested in quite a while, and it isn't for lack of trying. You have to realize that for two years many of us have had nothing to do but dream of smuggling this and that, in this way and in that, for this NPC and for that player...over and over again ad nauseum.
I'm not trying to burst your enthusiastic bubble or anything, just giving you a synopsis of the Smuggler Forum smuggling-content history.
Waiting indefinitely for any kind of content gave us a LOT of time to think of every permutation of smuggler content.