Smuggler Archive

Thread: The CU Smuggler Skill Tree and skill description

Cloudchasing
Fri Apr 01, 2005 9:08 am
#27

Don;t forget, we get the Death-Hammer too


WOOT, this is one nice-looking smuggler skill-set.


And, while I do think that it's a bit odd that they have combat-skills and mods in the spice/slice trees, I prefer them there to having dabblers get all our combat specials in one tree.


this looks VERY cool



Shaidown Lack-Lowca Galaxy
Master Smuggler
Docbengal
Fri Apr 01, 2005 10:32 am
#28

I fell in love with the Intim pistol the moment the pics came out, too bad the death hammer looks like crap. But the renegade could be ok. I just really really like that Intimidator, but I'll live.


In beta, the skill descriptions were bugged last night so I couldnt get a good feel for what did what. Has that changed today any?





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


zazo
Fri Apr 01, 2005 11:04 am
#29

I think i just peed a lil



Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


Sengis
Fri Apr 01, 2005 12:52 pm
#30



zazo wrote:
I think i just peed a lil





zazo wrote:
I think i just peed a lil





zazo wrote:
I think i just peed a lil



qfe³ lol



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Docbengal
Fri Apr 01, 2005 12:54 pm
#31






Sengis wrote:





zazo wrote:


qfe³ lol





Great response mate!





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


Smuggler_Caylin
Fri Apr 01, 2005 1:14 pm
#32

You shouldn't have to regrind. If you didn't like the visual presentation of it earlier, then it is as bit different now. Probably not what you had but I hope it's close enough for you not to worry.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

GrimBear
Fri Apr 01, 2005 6:50 pm
#33

Combat bonuses = long overdue


ranged combat skills in the spices tree = some dev has been smoking something illegal.


Stick all the combat stuff in dirty fighting where it belongs and switch general ranged accuracy for proper pistols mods.



GrimBear
Ramsey_Lanclo
Fri Apr 01, 2005 7:09 pm
#34

Too bad both of our certed weapons are BUTT FUGLY.

I'm disappointed (mind you with this primarily) - I was really hoping they were gonna make the DL-44 worth something and give it to us.

I _loathe_ the new pistols. The first one looks like it should be ID certed and the second one looks like a broken pencil.

La-de-freakin'-da.

I'm actually happy with everything I'm hearing come out of the CU... But these weapons are weak (and I'm not talking damage).



"Hokey religions and ancient weapons are no match for a good blaster at your side..."
####################################################
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####################################################}} Ramsey Lanclo
####################################################}} Scoundrel for Life
####################################################}} Captain of the Chicanery
####################################################}}
####################################################}} "Quiet, Jedi...
####################################################}} Grown-ups are talking."
####################################################
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bell1202
Fri Apr 01, 2005 8:01 pm
#35

I haven't seen it asked anywhere else, so....


Does a Master Smuggler get the 1000 Health bonus or not?




Myth: Luke Skywalker blew up the Death Star

Fact: It was Stimpy and the shiny red button.


Haljo Rann, Elder Jedi
AvramV
Sun Apr 03, 2005 12:31 pm
#36

I think it looks so great, along with what i've read about the supposed smuggler revam, that I dropped MBH, and have picked up smuggler....Smuggler 1131 after two hours (have a lot of spare pistol XP :smileywink




Avram Virracocha
Master Smuggler / 12 Point Master Weaponsmith
Colonel, Rebel Alliance (Retired)

IMPERIAL Lower Enlisted
90 NoHup XP
As FunkyFresh said, "Its freakin Star Wars" and I just can't let it go...
Ravert Virracocha "The Crafter Alt - Droid Engineer" AV IMPORTS VENDORS at -800, -1749; Nemisis, Dantooine and in Mini-Mall Creations at -3978, 4677 near Theed
HOTDOG
Sun Apr 03, 2005 4:04 pm
#37






bell1202 wrote:

I haven't seen it asked anywhere else, so....


Does a Master Smuggler get the 1000 Health bonus or not?








YUP.


That is to say you get (x) amount of health bonus per combat (and doc/med) boxes you take. SO you don't necessarily have to MASTER anything to get the bonus. Just achieve enough boxes.


At least that is how I understand it.







TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
SpinningCloud
Sun Apr 03, 2005 5:57 pm
#38

GrimBear; "Stick all the combat stuff in dirty fighting where it belongs and switch general ranged accuracy for proper pistols mods."


I like the combat skills spread out, it stops the one-branch-dabbling.

And spices are NOT going to be manufactured by us soon so that branch will become something else.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

DragonSnack
Mon Apr 04, 2005 6:33 am
#39

Spice Tree gone it is now Delinquency Tree....


My time was linited this week end due to ISP failure so what I have is incomplete; I plan on investagating this in much more detail..


I didn't see the second Smuggeler weapon Ionly saw the Renegade pistol cert'ed at Master level.

At 95% packet loose I didn't have much chance to getdecent information; but at a glance I did get the following.


The spice (Delinquency) tree now takes combat XP - probably becasue it is being changed for our crowd control skills.

I only saw concussion shot and overwhelming shot.

The spice crafting is still in the tree.


Be very careful how you plan your new skill set.

With my Master Commando/Maste smuggler template I'mloosing the certs in Marksman rifles and carbines.


There are armor certts in the trees. Novices can't wear armor but as you progress up the trees you will get that certification.

Also if you are not certtified for a weepon or item of armor you will not be able to equip it as we cold before.

VKs for novice brawlers - armorusing buffsand this includes faction armor - not factioned y9ou wont get faction armor and if the AS is not factioned then the AS wont be able to craft the faction armor.


Would it be possible to create a section in the FAQfor each skill box. To completelydisect the box and analyze it item by item?







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