Smuggler Archive

Thread: You think concussion shot is bad now.....

Akiram_Glockem
Sat Jun 04, 2005 7:36 pm
#27


MsNiL wrote:

EnderUK wrote:
not a dig but that's their job. To use ablities to their advantage to take their mark. They are meant to fight ditry with whatever means possible. When they do find a method it is Jedi that whine and cry until it is nerfed. Therefore it's not Bounty hunters getting a move nerfed but the Jedi they are killing. It's believed that bounty hunters will be limited to one vs one against Jedi. Now a one vs 1.5 x alpha class is just stupid. This has come about by Jedi whining about the gank squads. Now one vs one I can kite a jedi all day and even make them run when they run out of force. Killing one however is a different matter. God pvpers use tactics, bad ones cry nerf.

But smugglers dont hunt Jedi. They smuggle spice. Bounty Hunters hunt Jedi.
The BH vs Jedi stuff are bad for everyone involved. It always end up with someone getting hurt.



Fixed.



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
MsNiL
Sat Jun 04, 2005 8:08 pm
#28




Capt_Baobab wrote:
hmmm... so. what you're saying, is that because the devs wrote the code, and that a bounty hunter is using the grey matter behind their eyes, to figure out a way to actualy do what they are made to do, hunt the NUMBER ONE MOST DANGEROUS PREY in the game, another player. And that player having ground/unlocked/rubbed the magic jellybean( yes, i DO know how you unlock your jedi slot)to be able to be FS, then work the even longer path to Jedi, with powers above and beyond the normal player, runs around in front of starports, in starports, and anywhere else they feel like waving the glowstick, and still not want to pay the penalty for visability. that same player, after getting rezed, then heads to the forum of the prof who's special was the one that gave the bh the edge to actualy DO something, and starts moaning long and loud about how " this special is overpowered blablabla" and " how does it feel to be on the end of ther nerfbat" and that it's the Bounty Hunters Fault for ACTUALY DOING WHAT THEY GET "PAID" TO DO, which gets us another notch on the nerfbar?

Fie i say to you, you wretched Mudlark! Oh what a foul, botched work are you, who cast cries of "nerf" as if they were seed. Shame be heaped upon you for actualy declareing that you "I feel bad over the real smugglers who's abilities always end up FotM, abused and then nerfed." it's not our fault the the DEVS can't figure out a way to put the Genie back in the bottle.... i for one never wanted to be a jedi. but it looks like i'm going to be forced to become one, just to enjoy the game i've spent over $400 dollars to play.

show me a "Real Smuggler" because they must not be playing the same game as the rest of us.. if they're Real Smugglers, then they must be smuggling.....





This isjust prejudice.


The problem started when Smuggler became a pistoleer hybrid rather than a business profession, when they decided player killing was good content, when they decided that the Jedi religionwas about King of the Hill, when they built an entire system that promotes visibility rather than fight against itand when they decided that the endgame should be placed in the same area as everybody else.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Akiram_Glockem
Sat Jun 04, 2005 8:31 pm
#29


MsNiL wrote:

Akiram_Glockem wrote:

MsNiL wrote:
But smugglers dont hunt Jedi. They smuggle spice. Bounty Hunters hunt Jedi.
The BH vs Jedi stuff are bad for everyone involved. It always end up with someone getting hurt.

Fixed.

Actually, in the original movies there was this smuggler who where hired to smuggle a Jedi. Before that, however, he was almost shot by a bounty hunter.




Yeah, one smuggler smuggled a jedi, but for the most part we should smuggle spice, weapons, and other contraband. To be honest if they made it so I could smuggle jedi I'd smuggle them right into the hands of a waiting BH gank squad.



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
MsNiL
Sat Jun 04, 2005 8:37 pm
#30




Akiram_Glockem wrote:
Yeah, one smuggler smuggled a jedi, but for the most part we should smuggle spice, weapons, and other contraband. To be honest if they made it so I could smuggle jedi I'd smuggle them right into the hands of a waiting BH gank squad.



Master SmugglerXBounty HunterXPistoleerXAlliance Pilot

Not a spectacular roleplayer I say.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
HOTDOG
Sat Jun 04, 2005 8:49 pm
#31






MsNiL wrote:




Akiram_Glockem wrote:
Yeah, one smuggler smuggled a jedi, but for the most part we should smuggle spice, weapons, and other contraband. To be honest if they made it so I could smuggle jedi I'd smuggle them right into the hands of a waiting BH gank squad.



Master SmugglerXBounty HunterXPistoleerXAlliance Pilot

Not a spectacular roleplayer I say.







He would be if he got paid to do it.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
GanymedePharuu
Sat Jun 04, 2005 9:08 pm
#32






MsNiL wrote:




Akiram_Glockem wrote:




MsNiL wrote:

But smugglers dont hunt Jedi. They smuggle spice. Bounty Hunters hunt Jedi.

The BH vs Jedi stuff are bad for everyone involved. It always end up with someone getting hurt.




Fixed.




Actually, in the original movies there was this smuggler who where hired to smuggle a Jedi. Before that, however, he was almost shot by a bounty hunter.








no he was hired to smuggle a droid that held the plans to the Deathstar.


the Obi-Wan got smuggled because of the fact that the Tantive IV and Leia didn't make it to where they were going.





cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Capt_Baobab
Sat Jun 04, 2005 9:36 pm
#33

This is just prejudice.
The problem started when Smuggler became a pistoleer hybrid rather than a business profession, when they decided player killing was good content, when they decided that the Jedi religion was about King of the Hill, when they built an entire system that promotes visibility rather than fight against it and when they decided that the endgame should be placed in the same area as everybody else.





Prejudice?

when i started playing this game, i was going smuggler/WS,as i liked the idea of a Wookie weaponsmith,selling general stock off a vendor, then doing "Back room deals" for my more illegal wares. Then, when JTL hit, I changed templates, and went towards Shipwright. i was never into PvP. i knew i would never have the Killer instinct, so i stuck with PvE. most of the original pistoleer skills complimented the smuggler template, and the novice lvl pistol Cert, was much better than the master smuggler lvl pistol Cert.

As for the Visability issue... it was desinged into the system to PREVENT just what is happening... when jedi first went live... they were very few and far between. seeing one at that time was something utterly mindblowing... now, you can't swing a dead jawa without having glowsticks waved in your face. there was also this little thing called PERMADEATH for Jedi. which meant IF you decided to go out into the cities and show off, someone would notice, and poof, you're on the terminals. the BH( who at that time were well equiped for doing their jobs) would then hunt the target.. and BAM. sure, you lost your jedi toon if you weren't clever enough. but that's why when you bacame a jedi, you opened a second character slot on the same server.

and those mysterious "THEY" you speak of are your own rank and file..."THEY" are the ones that Pushed for jedi to be a power class. "THEY" are the ones who decided that being "Teh UBERESTEST" was the only way to play, and that everyone else was less than them.. that's also partly the DEVS fault for believeing what the MARKETING department fed them.


and as for this "endgame" you speak of.. there is none.. this is a Massively Multi-player On-line Role-playing Game(MMORPG). Remember when you were a kid on the playground? and everyone was imagining , and making up various games with whatever action figures they had? that's kind of what these games strive for. that sort of "play". adding jedi was fine, but again, it all falls back to the playground. Cowboys and Native Americans... Everyone wants to be the cowboy...


and finaly i will address the prejudice issue...

obviously i must have struck a nerve with you. to be frankly honest, i do not care the cost of a rancid egg about race,creed,religeon,sexual preferance,skin colour,eye colour,hair colour, geographical location, or Beer/melon/Pie/Cheesecake preferance. all i care about is my enjoyment of a game i've put Money into to play. and i, among others, get tired having to see " nerf this, Nerf that" threads popping up in a forum that actively discusses topics on how to possibly improve it's profession, and enhance the in-game experiance.



R.I.P. Chenlambec 6-23-04 to 8.9.05. Rogue Wookie,Smuggler, and Go To Wookie for Radical Limb Removal.
"I was born a smuggler, and I died a smuggler, and only the spicefiends mourned my passing."
The Inimitable Capt. Baobab
Datink_Nieleft
Sat Jun 04, 2005 11:15 pm
#34






MsNiL wrote:





EnderUK wrote:
how are they seeking to get it nerfed? I thought that they were using it on Jedi to root them? I only pop into the smuggler and bounty hunter boards when I want to feel better about my self. They against it becoming a paralysis?




When a Bounty Hunter makes up tactics to use Smuggler abilities, thats the first step towards asmuggler nerf.

I feel bad over the real smugglers who's abilities always end up FotM, abused and then nerfed.



Message Edited by MsNiL on 06-05-2005 01:33 AM




Seeing how this is pointed at me, I will step up.


1). I am a real smuggler. I'm also a very long time player who has been a Smuggler longer than you've been a Jedi. Track my posts,..you will find the vast majority have been in this forum. Yes I also am a RESPEC bounty hunter because of the CU, I could no longer be a Smuggler/Pistoleer/TKM and fight effectively. I guess I am a Combat Smuggler, and I like to SURVIVE my pvp encounters.


2). We real Smugglers do not want your pity party.


3). My "tactic" is nothing more than my game, profession, and SWG historical experience being laid out. Trust me, I doubt I am original in its concept and most likely there are those who have been waiting for this to do exactly what I suggested. I chose the BH/Jedi scenario because it was Jedi who wanted this changed because they didn't like the "overpowered root" that left them stuck to be kited. They got their change all right,.....hence why I call this shot "Instant Karma".


4). Don't get preachy about RP value of Smuggler. We aren't here to Smuggle (s)muggle, or snuggle you. We all play this profession differently, and I really don't think you should go bleating about how we should all be like Han. If you want that,..surrender your Jedi because in the movies..there was only Obi, Luke, Sidious, and Vader. Not you or the 50 billion other Jedi.We don't want Jedi telling us what our proffession should or shouldn't do, we can do that on our own.


5). Who the .... are you anyway?


6). I REALLY, REALLY try to be nice. Nothing,..and I mean nothing burns my biscuits more than these kind of posts.



Dual, round dark spherical objects placed on the prominent point of the mandible of those who cry nerf!


Woe to those that cross the path of the Smuggler Inquisition and the Revamp Smugglers Liberation Front (RSLF).


/CLANG!


Message Edited by Datink_Nieleft on 06-04-2005 10:07 PM



GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


MsNiL
Sun Jun 05, 2005 3:42 am
#35





Capt_Baobab wrote:

Prejudice?

when i started playing this game, i was going smuggler/WS,as i liked the idea of a Wookie weaponsmith,selling general stock off a vendor, then doing "Back room deals" for my more illegal wares. Then, when JTL hit, I changed templates, and went towards Shipwright. i was never into PvP. i knew i would never have the Killer instinct, so i stuck with PvE. most of the original pistoleer skills complimented the smuggler template, and the novice lvl pistol Cert, was much better than the master smuggler lvl pistol Cert.

As for the Visability issue... it was desinged into the system to PREVENT just what is happening... when jedi first went live... they were very few and far between. seeing one at that time was something utterly mindblowing... now, you can't swing a dead jawa without having glowsticks waved in your face. there was also this little thing called PERMADEATH for Jedi. which meant IF you decided to go out into the cities and show off, someone would notice, and poof, you're on the terminals. the BH( who at that time were well equiped for doing their jobs) would then hunt the target.. and BAM. sure, you lost your jedi toon if you weren't clever enough. but that's why when you bacame a jedi, you opened a second character slot on the same server.

and those mysterious "THEY" you speak of are your own rank and file..."THEY" are the ones that Pushed for jedi to be a power class. "THEY" are the ones who decided that being "Teh UBERESTEST" was the only way to play, and that everyone else was less than them.. that's also partly the DEVS fault for believeing what the MARKETING department fed them.

and as for this "endgame" you speak of.. there is none.. this is a Massively Multi-player On-line Role-playing Game(MMORPG). Remember when you were a kid on the playground? and everyone was imagining , and making up various games with whatever action figures they had? that's kind of what these games strive for. that sort of "play". adding jedi was fine, but again, it all falls back to the playground. Cowboys and Native Americans... Everyone wants to be the cowboy...

and finaly i will address the prejudice issue...

obviously i must have struck a nerve with you. to be frankly honest, i do not care the cost of a rancid egg about race,creed,religeon,sexual preferance,skin colour,eye colour,hair colour, geographical location, or Beer/melon/Pie/Cheesecake preferance. all i care about is my enjoyment of a game i've put Money into to play. and i, among others, get tired having to see " nerf this, Nerf that" threads popping up in a forum that actively discusses topics on how to possibly improve it's profession, and enhance the in-game experiance.





When I started Bounty Hunter, I saw myself as some kind of law-enforcement. I would play a vigilante who would hunt down criminals that regular law-enforcement couldnt reach. It was first a month into that I realised that being a Bounty Hunter had nothing to do with regular Bounty Hunters at all. Their one and sole reason to even be in the game was to hunt down Jedi players.


Then I started Jedi, I saw myself as a member of a religion, with the plan to go Jedi so I could help my friends out, acting as a role-model of peace and justice, fighter against ignorance, defender of knowledge. The near I came to the end, I realised that Jedi was very little beyond running around and try to kill eachother for power.


I have been dealt with alot of hate, for no more reason that I tried to pursue the parts of StarWars I like, gamemechanically for the wrong reasons. Jedi in SWG are radically different from what they should have been.


I do not know if there are many non-Jedi who truly understand that the entire system pushes Jedi out of hiding. We who truly tries to keep incognito are punished the most. I have been on the terminal for 4 months now, and believe me, not once have I had a Lightsaber equipped in a city, or my robe. I ended up on the terminals for healing my friends when we did PvE stuff far away from nearest civilization, and I have stayed on the terminal since.


Then we have the FRS system, who places Jedi in the middle of the universe, fighting eachoter, permanently in the GCW, where even Light Jedi must kill to gain "rank and power" that when you try to pursue that system puts you on the terminal, even if its only Jedi who you fought.


Believe me, but the Jedi who ends up on the terminal for running around "showing off" in cities, are very few. Almost every Jedi who do that where on the terminal long before that happens. To play this game as intended (This is a multiplayer game) you will be kept on the terminal permanently, and once that happens you may want to have your lightsaber equipped permanently since its your only defense if a player attacks you out of nowhere.


Then we have the graphical glowing effects that cannot be shut down, that almost screams out "Here I am, I am a Jedi".


Permadeath is not a professional solution. If you host a place where people can create "The greatest saga ever told = yours", you cannot delete their work after a few mistakes.


The mistakes they did with the game was to implement a very sloppy Visibility system that do not promote people into hiding, but ultimately pushes them upon the BH terminal sooner or later, simply by playing the game. They did a mistake when they made the Jedi system based on "King of the Hill" rather than "Defenders of peace and justice". They did a mistake when they made theese players content for another set of players, so that Jedi must be armed and ready at all times, even when walking through cities.


All of this attracts players who only seeks the role for power, who with their attitude becomes the official image of us all.


Regardless what people feel about Jedi players, to me Jedi remains a religion, and I always go back to the very core of what that religion is about. I just have a whole sloppy system slapped upon me that have nothing to do with Jedi in the first place.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Nicolas_Frost
Sun Jun 05, 2005 2:42 pm
#36


MsNiL wrote:


Capt_Baobab wrote:
Prejudice?

when i started playing this game, i was going smuggler/WS,as i liked the idea of a Wookie weaponsmith,selling general stock off a vendor, then doing "Back room deals" for my more illegal wares. Then, when JTL hit, I changed templates, and went towards Shipwright. i was never into PvP. i knew i would never have the Killer instinct, so i stuck with PvE. most of the original pistoleer skills complimented the smuggler template, and the novice lvl pistol Cert, was much better than the master smuggler lvl pistol Cert.

As for the Visability issue... it was desinged into the system to PREVENT just what is happening... when jedi first went live... they were very few and far between. seeing one at that time was something utterly mindblowing... now, you can't swing a dead jawa without having glowsticks waved in your face. there was also this little thing called PERMADEATH for Jedi. which meant IF you decided to go out into the cities and show off, someone would notice, and poof, you're on the terminals. the BH( who at that time were well equiped for doing their jobs) would then hunt the target.. and BAM. sure, you lost your jedi toon if you weren't clever enough. but that's why when you bacame a jedi, you opened a second character slot on the same server.

and those mysterious "THEY" you speak of are your own rank and file..."THEY" are the ones that Pushed for jedi to be a power class. "THEY" are the ones who decided that being "Teh UBERESTEST" was the only way to play, and that everyone else was less than them.. that's also partly the DEVS fault for believeing what the MARKETING department fed them.

and as for this "endgame" you speak of.. there is none.. this is a Massively Multi-player On-line Role-playing Game(MMORPG). Remember when you were a kid on the playground? and everyone was imagining , and making up various games with whatever action figures they had? that's kind of what these games strive for. that sort of "play". adding jedi was fine, but again, it all falls back to the playground. Cowboys and Native Americans... Everyone wants to be the cowboy...

and finaly i will address the prejudice issue...

obviously i must have struck a nerve with you. to be frankly honest, i do not care the cost of a rancid egg about race,creed,religeon,sexual preferance,skin colour,eye colour,hair colour, geographical location, or Beer/melon/Pie/Cheesecake preferance. all i care about is my enjoyment of a game i've put Money into to play. and i, among others, get tired having to see " nerf this, Nerf that" threads popping up in a forum that actively discusses topics on how to possibly improve it's profession, and enhance the in-game experiance.


When I started Bounty Hunter, I saw myself as some kind of law-enforcement. I would play a vigilante who would hunt down criminals that regular law-enforcement couldnt reach. It was first a month into that I realised that being a Bounty Hunter had nothing to do with regular Bounty Hunters at all. Their one and sole reason to even be in the game was to hunt down Jedi players.

Then I started Jedi, I saw myself as a member of a religion, with the plan to go Jedi so I could help my friends out, acting as a role-model of peace and justice, fighter against ignorance, defender of knowledge. The near I came to the end, I realised that Jedi was very little beyond running around and try to kill eachother for power.

I have been dealt with alot of hate, for no more reason that I tried to pursue the parts of StarWars I like, gamemechanically for the wrong reasons. Jedi in SWG are radically different from what they should have been.

I do not know if there are many non-Jedi who truly understand that the entire system pushes Jedi out of hiding. We who truly tries to keep incognito are punished the most. I have been on the terminal for 4 months now, and believe me, not once have I had a Lightsaber equipped in a city, or my robe. I ended up on the terminals for healing my friends when we did PvE stuff far away from nearest civilization, and I have stayed on the terminal since.

Then we have the FRS system, who places Jedi in the middle of the universe, fighting eachoter, permanently in the GCW, where even Light Jedi must kill to gain "rank and power" that when you try to pursue that system puts you on the terminal, even if its only Jedi who you fought.

Believe me, but the Jedi who ends up on the terminal for running around "showing off" in cities, are very few. Almost every Jedi who do that where on the terminal long before that happens. To play this game as intended (This is a multiplayer game) you will be kept on the terminal permanently, and once that happens you may want to have your lightsaber equipped permanently since its your only defense if a player attacks you out of nowhere.

Then we have the graphical glowing effects that cannot be shut down, that almost screams out "Here I am, I am a Jedi".

Permadeath is not a professional solution. If you host a place where people can create "The greatest saga ever told = yours", you cannot delete their work after a few mistakes.

The mistakes they did with the game was to implement a very sloppy Visibility system that do not promote people into hiding, but ultimately pushes them upon the BH terminal sooner or later, simply by playing the game. They did a mistake when they made the Jedi system based on "King of the Hill" rather than "Defenders of peace and justice". They did a mistake when they made theese players content for another set of players, so that Jedi must be armed and ready at all times, even when walking through cities.

All of this attracts players who only seeks the role for power, who with their attitude becomes the official image of us all.

Regardless what people feel about Jedi players, to me Jedi remains a religion, and I always go back to the very core of what that religion is about. I just have a whole sloppy system slapped upon me that have nothing to do with Jedi in the first place.






Fact: There are many types of Bounty Hunters, the Legit type, and the less than legal type. Bounty Hunters aren't the only method to discourage Jedi from showing off, however, they are the primary way. The main problem we see here is that most players don't want to role play in an RPG.

Fact: There are two main types of Jedi, Light and Dark. Light Jedi are supposed to be the Defenders of Justice you spoke of. Dark Jedi are supposed to be concerned with only thier own ambitions. The main problem we see here is that most players don't want to role play, but just be "better" than the other guy.

Fact: The way that Jedi are currently seperated, Light automatically becoming Rebels and Dark automatically becoming Imperial is ruining the GCW. Making Jedi go Factionally Overt automatically is both stupid, and makes the Civil War little more than a Jedi War. This encourages too many Jedi to run around disrupting this game based on Star Wars.

Fact: The Force Ranking System is stupid and encourages Jedi to run about showing off the fact that they're Jedi. Why else would someone climb to the top and be the "best", if they're not going to let anyone know? This system needs to be abolished.

Fact: Permadeath worked. Jedi status itself is supposed to be the reward for risking skill/experience loss. Permadeath made players be very careful, or end up having to start over and feel like idiots. Yes, people exploited the system, but any system out there is going to have someone exploiting it. Experience loss also works, when Jedi aren't exploiting skills to keep from taking thier f_ck_ng medicine because they had to wave thier glowing p_n_s out in public.

Fact: Visibility is avoidable if the Jedi is cautious. Granted, Visibility has had its problems. One of the best solutions I've seen floating around out there is the ability for players to choose who gets reported to the authorities for visibility.

Here's the scenario, if I see Jim minding his own business in a cantina, when out of nowhere comes Bob the Jedi(full robes, title above head, saber out) and attacks Jim. Suddenly Jim whips out a saber and Defeats Bob. Well, I walk down to an "Informant" NPC, start a conversation, and end up with a Dialogue box, listing names of players who did anything Jedi related in front of me. I can turn in both Jim's and Bob's names, or just one, depending on what I felt like. I'd probably turn Bob in only, because Jim was doing his part to keep his identity hidden, even though an enemy attacked him and forced him to show what he is.

However, certain things should automatically generate visibility, without needing to be reported. Wearing the title, robe, and having a saber out in any NPC city should do that in my oppinion. Basicly, a cautious character can keep thier visibility low, save for situations where it is forced upon them, but, that's why there's visibility; to keep those players from showing off and in hiding, so the game actually feels like Star Wars.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


gassygunslinger
Sun Jun 05, 2005 3:10 pm
#37

Think about this! Even smugglers/pistoleers get something like this! Example:


First, they concussion shot... Then, they use firearm strike, knocking them down for another 5... Then, they just use concussion again while they're down. Same idea, more proffessions.





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