Smuggler Archive

Thread: Question of the day II..what would you rather have...a special smuggler pistol or ship component?

rahzaar
Wed Dec 15, 2004 7:27 am
#27

/shameless bump for my post
Iniaes
Wed Dec 15, 2004 8:19 am
#28


KaiRan wrote:
Artwork for an appropriate pistol is already on your computer, came down in a .tre file long ago. The "Renegade" should be one of the hardest hitting in the game, if it is to follow already established convention.

I was thinking of another one of those unused weps sitting in the TREs... the blaster fist.

It basically looks like a VK with a hemisphere instead of a blade. The hemisphere has a row of nozzles on it, which I would assume shoot blaster bolts. If they were to make it so you could perform both pistol and unarmed specials with it equipped, it'd be a hell of a smuggler weapon. Not only for the triple masters, but for any smuggler who decided to improve on one or the other of their combat skills.

As for a ship component, I'd rather we just got our own ship. Maybe the design from the "Smuggler's Run" painting, or possibly a variant of a current ship (modified YT?). It could have a "smuggler slot", where you could load hidden storage, transponder spoofer, black market hyperdrive improvement, etc.
KaiRan
Wed Dec 15, 2004 2:20 pm
#29






Iniaes wrote:

As for a ship component, I'd rather we just got our own ship. Maybe the design from the "Smuggler's Run" painting, or possibly a variant of a current ship (modified YT?). It could have a "smuggler slot", where you could load hidden storage, transponder spoofer, black market hyperdrive improvement, etc.






Heh... how about giving Smugglers the option to modify and outfit the SoroSub for more than just gentle crusing, like Lando did...

Message Edited by KaiRan on 12-15-2004 04:20 PM



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rexan
Wed Dec 15, 2004 5:08 pm
#30






rahzaar wrote:

Hello again fellow rogues...my last thread witha similar question went into TWO pages of replies, a personal best for one of my posts...so tonight's continuing question...if you could have on or the other, what would you chosse....a smuggler only pistol, like a modified dl-44 or a smuggler only ship component, that would make our ships faster, harder to hit, whatever the case may be?


Let's hear it...pistol or component, and what type....dl-44, fwg5, something new and unique....capacitor, reactor, weapon?


Let's hear your ideas, fellow smugglers. What do you think would be a better piece of uniqueness would you like to see for us, something that would became synonomous with a smuggler in the swg world? You never know, maybe we can pass this up to our intrepid correspondent, and he could work some magic.


Yeah, I know, but one can dream, especially in our prof.


Xal Rahzaar,

Master Smuggler,

Kett


" Life's tough...but it's tougher if you're stupid."







I'd like to be able to smuggle.


But aside from that,


How about a 50% reduction in timeto do hyperspace calculations.




Rexan Ryu
Master Smuggler
Flurry Server
Zeon_Zaku
Wed Dec 15, 2004 5:14 pm
#31


We need a pistol. A special Smuggler-only pistol. I'd thought about this for awhile, and we should be able to customize that pistol to be unique to us... much like a Jedi is able to customize their lightsaber's look. We should be able to customize the grip, barrol and laser bolt color, maybe even how it fires, to make it our personal weapon. Of course, this pistol couldn't be traded or anything.

And none of this quest or dungeon crap to aquire the pistol. We should be able to buy a basic pistol for a Weaponsmith, then Master Smugglers should be able to customize that pistol however we want with different parts we make.

Message Edited by Zeon_Zaku on 12-15-2004 04:15 PM



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Nicolas_Frost
Sat Dec 18, 2004 3:04 am
#32

First off, I'd like to thank the gutless wuss who seems to be following me arround one-starring every second post of mine.


Second, I'd like to say we already have a Smuggler Pistol.




Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


mrbleepbleep
Sat Dec 18, 2004 7:34 am
#33

Given the two options, I'd definitely go with the gun (partly for the reasons stated previously, that non-JtL players would get nothing from the ship mod). I think it should be a "modified DL44" (something like how the "modified Republic blaster" is a special version of the basic weapon), and the certification should be at Slicing 4 to reflect the Slicer's skill required to keep such an oddly modified weapon working right. That would pretty much take care of the idea for it to be self-sliced, but without any extra coding needed. Slicing 4 locks out the pistoleer/BH/rogue pistol dabblers; most Slicers are either WS/AS dabblers (who wouldn't get much benefit from a gun since they can't fight well anyway),or aspiringsmugglers on their way to master (since the pistol XP grind for Underworld doesn't really give anything, I don't see any harm in making it a little easier with a special gun).



Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
Shambler9
Sat Dec 18, 2004 8:41 am
#34


Pistol all the way. Space is a frustrating bore.

WillburWright
Sat Dec 18, 2004 8:48 am
#35






Iniaes wrote:




KaiRan wrote:



Artwork for an appropriate pistol is already on your computer, came down in a .tre file long ago. The "Renegade" should be one of the hardest hitting in the game, if it is to follow already established convention.




I was thinking of another one of those unused weps sitting in the TREs... the blaster fist.

It basically looks like a VK with a hemisphere instead of a blade. The hemisphere has a row of nozzles on it, which I would assume shoot blaster bolts. If they were to make it so you could perform both pistol and unarmed specials with it equipped, it'd be a hell of a smuggler weapon. Not only for the triple masters, but for any smuggler who decided to improve on one or the other of their combat skills.

As for a ship component, I'd rather we just got our own ship. Maybe the design from the "Smuggler's Run" painting, or possibly a variant of a current ship (modified YT?). It could have a "smuggler slot", where you could load hidden storage, transponder spoofer, black market hyperdrive improvement, etc.





/drool

01201986
Sat Dec 18, 2004 9:04 am
#36

I would definately like a smugglers only pistol, and i like the general idea about a DL44. Frankly, at this point, i hope they dont waste their time and ours on a ship component. Because as far as JTL is concerned, once u master, there is nothing left to do. Oh sure, u could take some of the missions from the space stations, but those r just repeats of what u already did in your profession quests. And Kessel and the Wild Zones get really boring, really fast. So I would much rather have something to aid in the semi-functional ground game.



____________________________________________
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Ezis
Sat Dec 18, 2004 11:10 pm
#37

I'd rather just have them send me a coffee mug to my house that says "I've waited over a year and a half for the smuggler revamp and all I got was this cruddy T-Shirt."



Ezis Johns
Corbantis's First Jedi Pirate
Captain of the TIE: Oppressor "OMGWTFUGotPWNED"
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My lightsaber is bigger than yours!
(gggggggggggggggggggggggggggggggggxnnntnnnnnn<

AudioOrgana
Sun Dec 19, 2004 12:18 am
#38



Lots of interesting ideas in this thread. Here's my take :


1. A smuggler-only Pistol (or two, one at novice, one at master) is essential. Fighting as a smuggler without other combat skills is ineffectual in most situations. I don't want a melee move - I want them to remove the unarmed requirement, like they reduced requirements for BH. We don't use the skill (unless you pick up TKA as well) for the majority of us. If they'd just do that, and give us a pistol, combat-wise I'd consider Smuggler "balanced". I finally had to mess up my Master Merchant/Master Smuggler template to pick up Pistol skills - ours just suck. Even in the mission balance - I got 1-2K missions as a Smuggler, but as soon as I picked up even Novice Pistoleer I was getting 5-6K missions from the same terms(for comparison).


2. Ship component slicing doesn't have to be unbalancing, if it's done RIGHT. Not as a copy/paste of the ground system (take weapon/component, slice, increase one stat by random percentage), but as it's own unique system. For example, let's say a Smuggler is slicing a capacitor - you can slightly increase it's recharge rate *BUT* as a penalty mass (or some other stat- random) is increased/decreased considerably as a penalty. The problem with implementing ground-based slicing in space is that ground-based slicing has no reprecussions for the item - even if it doesn't get the result you wanted (damage vs. speed) it's still a "better" weapon, no matter what. Making it a trade-off on space components would prevent the ubiquity of everyone having every ship component sliced like every ground weapon is sliced, and instead make it a choice, something you do only to select components for a specific purpose. It also should cost a lot more than a molecular clamp and two uses on a knife.


3. I don't think we should ask for any special existing components - though I do wish there were smuggler-only perks, like being able to "slice"a MP ship to hold more items, etc. You know, so we can "smuggle" when they come up with something for us to smuggle.


AO
TheRugger
Mon Dec 20, 2004 4:32 am
#39

I would prefer a ship component, specifically a lightweight engine that is superfast and agile. I have 3 reasons for this;

1. I never use a pistol or a ranged weapon, I am a TKM, so what good would a pistol do me or any smuggler who has a melee skill? or rifle skill, or commando or .... (any skill other than pistoleer?)
2. In the Star Wars Universe, Han Solo appeared to have standard-issue (probably sliced) blaster, but he did have a ship that could 'outrun anything in the sector' (probably not the exact quote, but you get the idea).
3. According to my (admittedly superficial) reading of the forum, in the not too distant future Smugglers are going to be hunted by BHs and possibly by NPCs (scanners and such). Do you really want to carry a weapon that screams "Smuggler"? Smugglers are supposed to maintain a low profile, why do you want to advertise you are in an "illegal" profession?

To those who say this would be unfair to those that aren't JTL enabled, I would suggest a compromise: If the Smuggler is not JTL enabled, he can chose to slice one weapon (of his/her choice) by 50% (speed or damage). The Smuggler can only have one such sliced weapon at a time and it will not be tradeble, sellable or droppable. If he/she wants a different weapon, the first must be destroyed before they can slice another. If the Smuggler is JTL enabled, they can chose to slice one engine by 50% (speed/agility or weight). The same restrictions apply.

Comments?
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