Smuggler Archive

Thread: Question of the day II..what would you rather have...a special smuggler pistol or ship component?

zChuckRoastz
Mon Dec 13, 2004 12:57 pm
#14

I want a freaking hand cannon that could be dubbed the "Fecalator" one look at it and the "victim" crapstheir pants.


I don't just want a 35% damage slice. I want a 35% speed slice on my new hand cannon so I can spam Last Ditch every half second.


I want to slice my starships engine for speed, weapons for damage, shields and armor for effectiveness.


I want toshoot Luke Skywalkerwith Low Blow, Panic Shot, and Last Ditch and listen to him whine after I FD when he starts kicking my butt with his glowie stick!.


and . . . I . . .want . . . a . . .




















pony.



Renewed for 30 days.
Smuggler_Caylin
Mon Dec 13, 2004 3:05 pm
#15

The ship thing is something I've thought about for a while to much the same conclusion as many of you ahve.

To enable slicing on components is to render the balance for the existing components rather nonexistant. We then find players who have to be smugglers in order to compete in space. Something that we should not be encouraging.

Personally I'm for smuggler skills granting the ability to add special components, rather than modify existing ones. You add these additions and they are subject to the same mass/energy stuff as any other. Meaning it becomes a balance trade off.

Slave circuits would be right down my alley. Maybe one that would let us fire turrets from the pilot seat, I don't know. I'd also like to find what modifications solo used to get the falcon moving like that. We sure can't get the YT=1300's to do the stuff the falcon does in the game.

/add smuggler compartments
/add slave circuits.
/add sensor kits or some other darn thing

We just have to keep the existing balance.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

rahzaar
Mon Dec 13, 2004 3:21 pm
#16

These are some great points...Caylin's ideas are excellent....he has a point, I just don't see YT-1300's moving around like the Falcon did in Empire. On the same thread, a ship component would alienate those who do not have JTL, and we can't bear to have more of our brothers in what seems like a 'smuggler exodus' as of late. While I love the idea of a unique pistol for the profession, perhaps one that also comes with a non-tradeable schematic so reproductions can be made when one decays all to hell...but when we think of smuggler, our first images are usually those of Han and his like roaming the spaceways dodging Imps, BH's, and fellow underworld associates. It would be really nice to have something unique to us that makes our ships stand out as 'SOB'..not son of a B!tch, but SMUGGLER ON BOARD...I know that first and foremost, we all want to smuggle, and I think if both of these could also get a little love from the devs, we could have one great profession. I see more potential for this profession than any other...now if we can just get SOE to realize it.


That being said...a faster hyperdrive multiplier to get us out of tight spots quicker...IFF scramblers that make it harder for those hunting us to find our slick a$$es, and of course, a DL-44 worthy of being worn on the hip of a master...


Follow up question, would you give some of the perks ar novice, all of the perks, or wait until master to discourage dabblers.


Xal Rahzaar

Master Smugglebunny

Getting flamed over on the BH boards for calling BH's and jedis spoiled children.
Smuggler_Caylin
Mon Dec 13, 2004 3:36 pm
#17

The thing about space is, while you don't want to hurt the non-jtl smugglers if you do things right they wont miss those abilities.

Just because the ability to add that exists, doesn't mean it's the focus. We can accomodate all sides for smugglers to travel in their chosen medium.

For instance, land-based smuggler runs in an instanced dungeon in the same way we could do space. Additional abilities do not insult the player, they provide incentive.

This is a system that I'm very familiar with given my time playing Everquest. I did not have access to some abilities in my profession till I purchased the expansion. I was however fully capable without those abilities. They were just something extra. That's how I see ship mods for smugglers in the future. Providing JTL bonuses to the skill tree only providing an incentive, if we make the ground based smuggler have viable content.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

WillburWright
Mon Dec 13, 2004 4:41 pm
#18

Pistol: Any pistol we choose. Let us get an assured40% slice on it. Only the slicer can use it. We are supposed to take every advantage we've got, right? So what if possession of it is grounds for a nice vacation to Kessel?


Ship Component: Anything. Each smuggler has a different style. Some might want faster engines to get away, some prefer to fight back.

Golrok
Mon Dec 13, 2004 6:37 pm
#19

Pistol yea.


Its BS why didnt they let smugglers slice ships? They have focus threads on components being sub par to looted- what happened to smugglers slcing comps??

Tynvyr
Mon Dec 13, 2004 11:50 pm
#20






Golrok wrote:

Pistol yea.


Its BS why didnt they let smugglers slice ships? They have focus threads on components being sub par to looted- what happened to smugglers slcing comps??







Smugglers slicing Components? They never ever really thought about that once.Don't throwSmuggler in the ring for that.All you get is laughter.I am Master Shipwright and Master Smuggler and somehow I ended up with two Professions who are not what they should be. Spaceloot outruns everything a Shipwright can craft if you put the right parts in your Reverse Engineering Tool. What good is a Profession, which cannot beat the looted stuff? *shrug* I'm used to that anyway, because I am Master Smuggler. *giggles madly* Still do not hijack this Thread. If you want to reply: Start another Thread sweety.


I really would like a Smuggler Pistol. Something with Armor Piercing and a cool look. Not like those Scatters who allways remind me of a butcher running arround with his personal "meat grinder" in the fist.




___________________________________
Ever try. Ever fail. No matter.
Try again. Fail again. Fail better. (S. Beckett)

Master Shipwright by Credits (retired)
Master Smuggler by Heart
cpz
Tue Dec 14, 2004 1:15 am
#21

Weapons and specials are great if you're a fighting Smuggler - which I am, so I wouldn't mind too much if we were given them, but....



Smugglers are not just fighters...we'regunrunners, we're pirates, we're rogues, we're swashbucklers, we're lovers and we're cowards





So give us the ability to slice our spacecraft...that's what I'd prefer given these two options



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
DrevenStrobe
Tue Dec 14, 2004 1:35 am
#22

Seeing as how anything to do with ship components or space would lock out anyone without JtL, I'd have to go with a special pistol.


I mean...space stuff would be nice and all...but a bunch of people would get hosed for not having upgraded to JtL...and the people in this profession can't take too much more hosing...



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Thatguyfubu
Tue Dec 14, 2004 7:02 am
#23

I am big time fan of JTL but I don't think it should be a ship part. I personlly do not feel that they are ready to truly carry over professions into space like that. Plus there are still a lot of people that do not have JTL at this time. I like the idea of the new pistol. However I would much rather they move the DL-44 cert to a someplace on the dirty fighting tree and make it much MUCH better. Isn't the DL-44 suppossed to be one the more pwerful pistols in the SW universe. I say just give it higher damage and make it AP2. While they're at it they should give us the ability to drop casinos.


-Zaran




X Zaran Moonwalker X
[]g[c]g[g][gg]: (gg) (gg) (gg)
__.'///_/ Strength * Honor * Unity
__.///REBEL ALLIANCE SPECIAL OPERATIONS


KaiRan
Tue Dec 14, 2004 10:01 am
#24



Artwork for an appropriate pistol is already on your computer, came down in a .tre file long ago. The "Renegade" should be one of the hardest hitting in the game, if it is to follow already established convention.


As far as preferences in equipment, I myself would prefer a ground-based pistol over space-based parts. Han did the tweaking, perhaps, but relied on owtlaw techs for much of the Falcon's big work (see the book"Han Solo at Star's End").


In space, I would much rather see smuggler content over equipment. Gated missions requireing we make our contraban evasion check, or hold a particular level of slicing or underworld to pass. Quests that require knowlege of Huttese (assuming we would also gain an understanding of Huttese in Underworld), evasive techniques based on our class... These would be more important than any space component, to me.


On the ground, however, I would expect the above to start or finish (meeting contacts and/or making deliveries). Unique equipment would be put to better use here.

Message Edited by KaiRan on 12-14-2004 12:02 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
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maxtheusher
Tue Dec 14, 2004 11:10 am
#25

personally, I'd like to see a new pistol, stylistically like the dl-44 and the like, but more cobbled together looking.

Instead of special components just for us, maybe we could have special commands? Maybe a command related to IFF scramble, but much more in depth, and then something that would fudge the numbers for a hyperjump, as a way to escape from danger more quickly.



大胆框
赏金猎人

动 性交 你 SOE
TarynGuinn
Tue Dec 14, 2004 12:02 pm
#26

really really fast engines... can't be a smuggler if your ship is a slug.



Master smuggler
Rebel alliance Capt.
Oscar-6 of the Fallen Rogue
Impatiently awaiting Ch.3

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