Smuggler Archive
Thread: Kind of upset at SOE and players of this game
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Ragnaat
Sun Jul 03, 2005 12:52 am
#27
oh where do we start (well, i should have started not by hitting reply)
1. I personally think we're going to have a problem in a month or two when people have used up their converted simple toolkits. That middle area I do think that drops need to be tweaked.. so that they drop reliably. Not often. Not campable. But in a way that you gan go out and know you're gonna wind up with a couple
2. I think these drops should be stacked. Not stacks of 15, but like 6-8. The big issue i have in numbers is that it just doesn't match th rest of the game well. Look at krayt tissues for example. I get a drop of 6 tissues I can make 6 amazing dl44xts, but to slice just ONE of them I may need 2 simple toolkits and one or 2 other drops? And dont get me started on armor slicing. If they're stacked this would also lessen the need to make them drop frequenly and not hurt the 'quest' factor as much.
3. To the original poster, I almost stopped reading when you complained about money sinks. thats not what this is.. the money is just being transfered to another player. Sinks take it out of the economy.. this game needs more sinks, I don't know if it needs more rich people.
1. I personally think we're going to have a problem in a month or two when people have used up their converted simple toolkits. That middle area I do think that drops need to be tweaked.. so that they drop reliably. Not often. Not campable. But in a way that you gan go out and know you're gonna wind up with a couple
2. I think these drops should be stacked. Not stacks of 15, but like 6-8. The big issue i have in numbers is that it just doesn't match th rest of the game well. Look at krayt tissues for example. I get a drop of 6 tissues I can make 6 amazing dl44xts, but to slice just ONE of them I may need 2 simple toolkits and one or 2 other drops? And dont get me started on armor slicing. If they're stacked this would also lessen the need to make them drop frequenly and not hurt the 'quest' factor as much.
3. To the original poster, I almost stopped reading when you complained about money sinks. thats not what this is.. the money is just being transfered to another player. Sinks take it out of the economy.. this game needs more sinks, I don't know if it needs more rich people.
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