Smuggler Archive
Thread: P23: Coming soon to a live server near you
JamesHighwest wrote:
Osrid wrote:
Have you ever had to step into someone elses code and start working with it?I think that alot of the current devs were not there when the game was started and had to step in and try and figure out what is going on. Also when you are making games (especially one like this) you have to try and test everything when you fix a bug. I'm sure that when they fix a bug they do some internal testing and then put it on TC or live. With that said 100 people looking at a bug instead of 100,000 is a big difference.
Not to mention the field of programming is different. dlc3007, saying you're a programmer doesn't mean you are qualified to critique the way Sony's programmer's operate. Do you program MMORPG's? If not then do you at least know what it's like to be in their shoes?
Yes, I've had to fix other people's code. Many companies use something called Coding Standards and require documentation so that you're not stuck with an obfuscated mess of spaghetti code. Of course, this requires that the project managers and programmers be organized and competent.
Many companies also have standard regression testing procedures to make sure that a fix to one problem doesn't cause three others. This isn't a particularly interesting or original idea. In many places it is standard practice.
As for specifically programming mmorpgs, I don't care if you're programming an inventory database, an operating system, or a game -- these are basic, general programming practices. These are general, first-year CS ideas... nothing complicated and certainly not project-specific concepts.
All of that said, no one has provided a defence for releasing a rifle that doesn't fire into the game!!
zakalex wrote:
Jaim_Darkstryder wrote:
But it is really pathetic that they will be pushing out half finished crap like this, yet they are announcing a new expansion... oh wait, the expansion is for Jedi, no wonder.
Hey, therewill becontent for non-jedi in the expansion. /ROFL Sorry, I couldn't keep a straight face and say that.
I'll bet that there will be only onenon-jedi quest, which will be to go kill a level 110 lava monster so that we can recover Obi-Wan's pocket lint that he dropped during the fight with Vader/Anakin. The uber reward will probably be a datapad written by Yoda urging us to become jedi.
Ahahahahahahaahahahahahahahaahahahahahahahahahahaahahahahahahahahahahahahahahahahahahahahahahahahaahaaaaaaaaaaaaaaaaahhhhhhhhhhhhaaaaaaaaaaaaaaaaahhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Jaim_Darkstryder wrote:
WesBelden wrote:
Jaim_Darkstryder wrote:
from_beyond wrote:Least I finally get my friggen master medal.
Yes, but for you it is just a battered soup can lid with a smiley face painted on it, hanging from an old sock.
You get a sock!?!?!? Why don't I get one!?
Hey, you wanted the frilly pink ribbon with your Mister Macho Man! Don't complain about her getting a sock when you wanted ribbon! Nerf! Nerf correspondents!
I don't think it is physically, mentally, or spiritually possible to nerf them any more than SOE already has lol. You think we get ignored? Try having a forum that is supposed to be specifically for communicating with them and still getting feckall in response when you spend hours compiling lists, researching data created from testing, and writing diatribes that would make the unibomber smile in admiration. I pity and respect the Correspondents for undertaking this admirable, if foolish, windmill hunt. So thanks again Wes. We're behind you, and nobody saw who gave you the wedgie.
A) stick to primarily bug fixes
B) refrain from a lot of Jedi changes
they meet one or both of those and I am fine. Its the crap like the 'lets swing from obi-wan's sack, and follow his ghost all over mustofar' that irritates me. Thats not something positive to every profession and class, an expansion should have something for everyone.
from_beyond wrote:Only about 103 people will get this but....
:armed:
LOL
dlc3007 wrote:
JamesHighwest wrote:
Osrid wrote:Have you ever had to step into someone elses code and start working with it? I think that alot of the current devs were not there when the game was started and had to step in and try and figure out what is going on. Also when you are making games (especially one like this) you have to try and test everything when you fix a bug. I'm sure that when they fix a bug they do some internal testing and then put it on TC or live. With that said 100 people looking at a bug instead of 100,000 is a big difference.
Not to mention the field of programming is different. dlc3007, saying you're a programmer doesn't mean you are qualified to critique the way Sony's programmer's operate. Do you program MMORPG's? If not then do you at least know what it's like to be in their shoes?
Yes, I've had to fix other people's code. Many companies use something called Coding Standards and require documentation so that you're not stuck with an obfuscated mess of spaghetti code. Of course, this requires that the project managers and programmers be organized and competent.
Many companies also have standard regression testing procedures to make sure that a fix to one problem doesn't cause three others. This isn't a particularly interesting or original idea. In many places it is standard practice.
As for specifically programming mmorpgs, I don't care if you're programming an inventory database, an operating system, or a game -- these are basic, general programming practices. These are general, first-year CS ideas... nothing complicated and certainly not project-specific concepts.
All of that said, no one has provided a defence for releasing a rifle that doesn't fire into the game!!
Right and I don't mean to flame at all just saying. I'm sure they do have a testing procedure that they follow how ever there is so much in this game that has to be tested with each fix. They may change something to combat and they still have to test to make sure they didn't mix something up in crafting. I'm sure as most places the do document their code but like the above poster said is a misplaced decimal gonna be documented?
Another thing is why is it when they work on bug fixes people always complain that there is no new content and when they work on new content the same people complain about the bugs not being fixed?
Test Center
Version 0.130329
AI
- When a creature or NPC is attacked by multiple players and then exits combat after deathblowing one of the players, the new behavior allows the AI to continue combat with all attacking players, even after deathblowing one of the players. /shrug Never knew there was a problem....
Avatar
- Player light (CTRL-L) now extends further into building interiors
Combat
- Elemental damage will now be applied to a target for weapons that have bonus elemental damage.
- Moves requiring cool-down (ex. overcharge shot) should work properly if you have recently been moving. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Crafting
- Crafters will no longer erroneously receive use-XP.
Force Village
- Players who have completed Captain Sarguillo's quest to unlock Range Speed or Melee Defense but were not granted the quest rewards should be granted their rewards when logging in.
- Phase 2, Melee Speed: The Durable Lathe quest reward item is once again usable as a melee weapon power-up.
- Phase 3: Melee Accuracy Quest: The Sith Shadow commander will now run and can negotiate steep terrain more effectively.
- You should now be able to convert entertainer experience to Force sensitive experience.
- Corrected typo in Force-sensitive experience conversion text.
Galactic Civil War (GCW)
- Force Cloaked Jedi will take damage from turret attacks.
House Pack-up Yay! I like this one.
- New Feature: The owner of a player house may choose to "pack-up" the structure and all its contents into a house control device. This control device is stored in the player's data pad (CTRL-D). The option to pack up the house is available on the structure's control terminal. You can access the structure's control terminal by using the radial menu.
Once the house is packed up, a player can interact with the house in a limited fashion via the house control device in the data pad. The player has 3 options available:
- Check Status: This is identical to the check status available inside of the placed house. It allows a player to see the number of items stored in the house as well as the current maintenance situation on the house.
- Pay Maintenance: This is identical to the functionality of the same name on a placed house. It allows the player to make maintenance payments for the structure.
- Unpack house: This feature will cause the house to go into the placement mode. This works the same way as placing a house from a deed. All placement rules are followed.
** Note: Houses with vendors inside can not be packed. The vendors must first be removed before a house can be packed.
** Note: Only player houses may be packed up.
When a house is packed up:
- The waypoint to the packed up house is removed.
- If a player's city residency was declared with the packed up house, the residency is reset.
- If a player was a citizen of a city with the packed up house, that citizenship is revoked.
Inventory
- Auto-stacking items will no longer stack to items in a different container than the one they are being moved into.
Loot
- Resources will more often be found as loot in dungeons.
- Resources found as loot in dungeons will no longer always be in a quantity of 1.
- Resources found as loot (or harvested) will no longer be divided into multiple containers if the quantity exceeds 100. gotta be in useful amounts....
Misc.
- Players should be able to execute certain commands right after moving. For example: dancing, singing, placing harvesters, placing houses, etc. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Player Associations
- If your guild is currently in a guild war with another guild and after you clone, you will incur a 5 minute guild war "cool down" period during which you cannot engage in guild war combat (attack or be attacked). This rule affects guild war PvP only. All other PvP rules are still in effect. Never knew anyone used that....
Profession: Bounty Hunter
- Only Master Bounty Hunters will be able to draw Boss level Marks.
- Increased the amount of bounty droids in crates.
- Increased the amount of charges on bounty droids.
- The Track option on Seeker droids will now consume a droid charge.
- Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Profession: Creature Handler
- Pets now properly use their speed enhancing abilities.
- On Test Center , Triggered L1 Pet Abilities should now work properly.
- Removed the ability to have Elite or Boss class pets. Pets will automatically return to their standard statistics for their given level.
- Changed all Elite tamable creatures to non-Elite.
Profession: Dancer, Entertainer, Musician
- Entertainer professions will now be able to apply non-combat profession specific inspiration buffs.
- Inspiration buffs should now give the proper bonus to crafting experience.
- Typing /flo will once again expand to the /flourish command.
- Fire Jets 2 and Bunduki 2 icons should display correctly now.
- Twi'leks should no longer have unused innate skill modifiers.
- The Dance Floor command has been renamed to Floor Lights (/floorLights) to avoid conflicts with the /dance emote.
- Entertainer experience should now use the proper XP point limits.
- Inspiration Buffs should now properly use an entertainer's Music or Dance Enhancement skill modifiers.
- Music Wound Healing and Dance Wound Healing skill mod tapes should convert to Music and Dance Enhancement respectively.
- Test Center - Profession: Dancer, Entertainer, Musician - Adding entertainer enhancement bonus when performing in an entertainer specialized city.
- Test Center - Dance props will now be unequipped if you revoke a skill and are no longer certified to use them.
Profession: Jedi
- Changed the way the Padawan Robe functions are displayed. It is now displayed as a buff effect.
Profession: Ranger/Scout
- Phecnacine Darts will no longer cause creatures AI to turn off
Profession: Smuggler
- Auto-stacking looted items such as Smuggler slicing components can now be split and restacked with the 'Split' and 'Stack' radial menu options.
- Old smuggler slicing components which previously did not stack will become stackable will re-stacked with new smuggler slicing components
- If this works, schweet!
Quests
- Some quests may now be abandoned using the Quest Journal. In the future, additional quests may be abandoned using this feature. Maybe an answer to bugged dead-end quests? Please! Pretty please?
- Secrets of the Syren quest givers should now give the chapter 3 quests.
- Secrets of the Syren quest, chapter 4 should be able to be completed.
- Lady Valarian's Quest Series: Kavas Urdano has temporarily stopped giving out her first quest if you have never spoken to her before.
Space
- Female pilots which should have received their ace medals will be granted a medal for each master pilot badge they have acquired when they login.
- Non-Ithorian female pilots will now properly be awarded their ace pilot medals.
- Pilots will no longer be awarded multiple ace pilot medals.
- Players are now able to access components in ships in their datapad that are not the same space faction as their current space faction.
User Interface
- You can now detach, attach, rename, delete, and reset chat window tabs. The chat window settings are saved properly.
- Flytext should always be visible inside buildings now.
- You should no longer get a 'listen' or 'watch' option on an entertainer's radial menu if you are already listening to or watching them.
- The glare that results from looking directly at the sun has been substantially reduced, and there is now an option to turn it off under Options->Graphics->Enable Glare.
- The command browser (CTRL-A) should no longer contain a code string.
- Added a de-buff which is applied when you have been Dazed to prevent the instant re-application of Daze.
Vehicles
All vehicles, jetpacks and restoration:
- Restoring a disabled vehicle will now require a vehicle restoration kit (formerly "the BARC speeder repair tool").
- The BARC speeder repair tool is now a general-purpose vehicle restoration kit which can be used to restore any disabled vehicle.
- Vehicles can no longer be restored at parking garages without a vehicle restoration kit.
- The Flash speeder may still be restored for 20,000 credits (no change).
- The vehicle restoration kit is now a stackable item.
- /brushin off the dust on my black and gold AV-21.

Japan
- When IME input is enabled, the IME Pad will not activate if you hit F5.
- You can now correctly type in Japanese in Mail. Woot!

- Resource category names are now localized.
zakalex wrote:
Did I fall through a time rift here? Some of these items in the publish seem like they are from previous publishes.
Combat
- Elemental damage will now be applied to a target for weapons that have bonus elemental damage. (Wasn't this suppost to have been "fixed for good" like two publishes ago?) Tough nut to crack.
Profession: Bounty Hunter (Again, weren't these items added in just added a publish or two back?) Nope. This change makes it impossible for the jedi padawan/ novice Bh farmers we've been seeing. Needed to be done.
- Only Master Bounty Hunters will be able to draw Boss level Marks.
- Increased the amount of bounty droids in crates.
- Increased the amount of charges on bounty droids.
- The Track option on Seeker droids will now consume a droid charge.
- Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Quests
- Secrets of the Syren quest givers should now give the chapter 3 quests.(I did chapter 3 and 4 in one game session a couple days after chapter 4 started with the last publish) Well, good for you. Chapter 3 didn't work for me, still havent' done it.
- Secrets of the Syren quest, chapter 4 should be able to be completed. (umm...we've been on chapter 4 for at least a publish now) Yep, and like I said, some people other than "you" haven't been able to.
WesBelden wrote:
Does anyone still have their PLKs handy? Might need someone to give me some close up expert help peeling me out of this wedgie
No, sorry Wes. But I got a Ryyk blade. Will that help?