Smuggler Archive

Thread: I'm sorry, but I have to say this.

Bzzzz
Wed Jun 29, 2005 10:19 am
#27

I haven't tried it post-19 yet, but I succumbed to the hype and picked up some Commando for the area weps, in hopes of having more CC effectiveness..


..and was totally underwhelmed. I don't know if this holds true for post-19 Concussion, but allthe Corellian Destroyer and Launcher Pistol did was AGGRO every mob in the cone while only actually hitting ONE with the effect. So instead of a CC device, it creates a CC nightmare.


So I guess I'm dropping it for 0004 pistols. I need that root more than I need an aggro hose.



-Zz
Nifty
Wed Jun 29, 2005 11:17 am
#28

Let me list the situations where Stopping Shot is better than Concussion shot (better, not equivalent or inferior):


1 or morevs 1 combat where the target has a range of less than you (or your group).


Yup. That's the only time stopping shot is better than concussion shot.


1 vs 1 where the target has a rifle and you have a pistol? Neither shot is useful, unless your objective is to escape, and then Concussion Shot is better (as they stop firing immediately, you have to get out of range before they stop firing with Stopping Shot.)


1 vs more than 1? Well, the object is to remove one threat and deal with another. In both cases, you hit target #1 with the special, then damage target #2 while target #1 is out of the fight. Both are equally effective against melee targets. You shut one down, you kill the other. What if the targets have carbines or rifles? Well, Stopping Shot means you root it, and then run outside the range before you stop getting hit by target #1. Concussion Shot means instantly shutting down target #1.


So I guess if all you ever do is fight melee targets 1 on 1, then yeah, Concussion Shot sucks for you now. If you do anything else, then no, Concussion Shot doesn't suck.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
EnderUK
Wed Jun 29, 2005 11:29 am
#29

I'm really sorry to say this but smugglers will get nerfed. I really really hate to say this but concussion shot and panic shot are over powered in PvP. PvE they are fine and dandy, trouble is balance passes happen for PvP reasons not PvE reasons. These two skills will be chained into an "I win 2 button Combo." People will abuse it PvP ( I would love to be ablet o abuse these skills PvP if I was still smuggler ) and they will get nerfed, probably with an 30 second resist timer or a very large SAC modifer.

Message Edited by EnderUK on 06-29-2005 07:31 PM



I too use to have a fancy sig, then it got pwned - Kenney Ender
Ternque01
Wed Jun 29, 2005 11:33 am
#30

If I had Concussion Shot as a mez yesterday night, I wouldn't have died to the 4 NPC's and 2 PC's beating on my ass. I'd have area Concussioned them gotten the hell outta dodge.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
maxtheusher
Wed Jun 29, 2005 11:44 am
#31



EnderUK wrote:
I'm really sorry to say this but smugglers will get nerfed. I really really hate to say this but concussion shot and panic shot are over powered in PvP. PvE they are fine and dandy, trouble is balance passes happen for PvP reasons not PvE reasons. These two skills will be chained into an "I win 2 button Combo." People will abuse it PvP ( I would love to be ablet o abuse these skills PvP if I was still smuggler ) and they will get nerfed, probably with an 30 second resist timer or a very large SAC modifer.

Message Edited by EnderUK on 06-29-2005 07:31 PM





uh it seems to already have a large SAC cost... I ran out of action way earlier than usual it seems.

Also, if anyone can figure out a way to chain this crap. Panic and Concussion DO break each other, but do NOT replace each other. That is, Concussion does NOT lay a root/daze on a mob that already has the panic daze on them, but DOES break panic's daze. So your only choice is basically, /concussion /damage shot, and maybe it'll stick again if you use it.

They do NOT need to be nerfed because they don't work for crap.



大胆框
赏金猎人

动 性交 你 SOE
Gaitan
Thu Jun 30, 2005 12:51 am
#32






AngusMacGregor wrote:




I wouldn't go that far. I mean really, the day I get sent to a cloner by a kreetle is the day I hang up my blaster for some hawtpants and go cantina crawling singing Elvis tunes in falsetto.




Just like real life then eh?





Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
EnderUK
Thu Jun 30, 2005 12:56 am
#33






maxtheusher wrote:

uh it seems to already have a large SAC cost... I ran out of action way earlier than usual it seems.

Also, if anyone can figure out a way to chain this crap. Panic and Concussion DO break each other, but do NOT replace each other. That is, Concussion does NOT lay a root/daze on a mob that already has the panic daze on them, but DOES break panic's daze. So your only choice is basically, /concussion /damage shot, and maybe it'll stick again if you use it.

They do NOT need to be nerfed because they don't work for crap.





hee hee I'll believe you, I haven't tried it myself. If it's anything like the CM paralysis and time well with damage and other moves it will rip people apart. I'm sure it won't be long before the right combo of moves comes along. Okay not an I win button technecly I know, more a combo. Try concussion shot, high damage, panic shot, high damage, concussion shot. You'll probably wear them down to a point they die.



I too use to have a fancy sig, then it got pwned - Kenney Ender
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