Smuggler Archive

Thread: Detailed Proposal: The Maw, the Pit, and the Kessel Run!

NickHeel
Tue Nov 16, 2004 7:41 pm
#27

Updated the "Requirements" section of the proposal.


Requirement - The Kessel Run must be flown in a multiplayer ship (currently, the YT-1300, Decimator, and Nova Courier).


Read the original post's requirements for details but I think it'd be a good change




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Durinthiam
Tue Nov 16, 2004 7:52 pm
#28

Such a great idea and detailed at that, it would be simply beautiful to add this



KTHXBYE!
25179427/Durinthiam - Battlefield 1942/Vietnam/Hidden & Dangerous 2(Saber Squadron)/Raven Shield
Acct. With SOE Cancelled, until the dev/management team get fired, lost or get found dead in a ditch and replaced with a team who actually know what they're fucking doing
NickHeel
Sat Nov 20, 2004 6:11 pm
#29

I just wanted to bump this cause I probably ain't gonna be playing SWG tonight but would be available on the forums...might start a decent conversation.


So, comments? Questions? GreenMarine!? OMG WHERE!? Oh, sorry, thought I saw him...turns out it was the empty spot that's always been there lol




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
WookieBounty
Sat Nov 20, 2004 6:48 pm
#30






NickHeel wrote:

I just wanted to bump this cause I probably ain't gonna be playing SWG tonight but would be available on the forums...might start a decent conversation.


So, comments? Questions? GreenMarine!? OMG WHERE!? Oh, sorry, thought I saw him...turns out it was the empty spot that's always been there lol






LOL still there?



§
Soar...Master Smuggler
Soar....lvl 60 Human Mage
h TarquinasLegion.comh
JerethBane
Sat Nov 20, 2004 8:24 pm
#31

I'm wary of this idea as only for -Master- Smugglers. I just think it makes it kinda non feasable.


This misison you're talking about would be pretty huge. To restrict so much of the player base from it seems like a waste of resources. As you outlined it it could only be done by MasterSmuggler/Aces. What percentage of the playerbase fits that requirement? Does it even reach into double digits?


A more realistic requirement would be Anyone with Underworld, Slicing or Spices 3 or 4. I say those becasue those are the true out and out smuggler trees. Having Dirty Fighting 4 could just mean that you are a stacker or a Jedi. This same logic was used in BH, Investigation makes you a Bounty Hunter; Eye-Shot just makes you a fighter.


When we come up with content to suggest, if we want it implemented, we have to consider the community as a whole. Content accessable by more people rather than fewer is more likely to get green lighted than ultra specialized content (Jedi issues nonwithstanding)
JerethBane
Sun Nov 21, 2004 2:02 am
#32


Why the one star?


Cuz I think that Master Smuggler/Master pilot is a bit to restrictive?


Cuz I think that we'll be ignored if we come up with extremely complex overspecialized content that requires not only an expansion purchase but also Mastery of two sepcific professions to try?


Get some perspective.
WesBelden
Sun Nov 21, 2004 2:15 am
#33


Everyone's opinion is just as important as the next person's, it's just that sometimes people don't like what that opinion is. Don't worry about one star ninjas, they pop up all the time.. although admitedly not as frequently on this board.


As for it being restrictive, that's not entirely true. There is other content in game that requires the presence of one profession or another to access it - the DWB for example requires a BH to get it started.Once you haveyour requirements here you can have anyone else tag along on your ship, manning the guns, repairing the shipor just along for the ride and the view, just like any other ship's crew .


Also, don't for get that the majority of space content is geared towards getting players to master level of pilot - this is where all pilots will be eventually, especially as there is no SP cost and they are unable to have more than one pilot profession.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
NickHeel
Sun Nov 21, 2004 2:35 am
#34

Jereth,I'm kind of up lateand I wanted to reply and clear some things up because it really seems like you disagree with my ideas.


First of all, in my opinion you don't need to be Master/Ace Pilot. But, it would make sense that if you're making a run to Kessel to pick up a load of spice that you didn't go in a TIE fighter, there's simply no place to store it. I understand the arguement that "well, how can I store 100 crates of the stuff on my person and in a single backpack!?". That's what I'm trying to stay away from and give it the feel of piloting the larger 'freigher' type ship which also would add handling challenges versus an A-Wing or TIE. Even if you're only Novice Pilot but you're a Master Smuggler, you could tag along with someone who is a master and ride there like Wes explained.


As far as limiting the content from so many people...well, I simply don't agree. There needs to be some content at the Master box of all the "iconic" professions such as Smuggler, Jedi, Bounty Hunters, and ect. I wasn't too happy that Jedi bounties are placed at Investigation 3. I agree with the theory that mastering a profession should provide more content, skills, and fun factor than dabbling. Otherwise, what's the point of grabbing master if you could simply pick up this and that and be just as good as a master, it'd simply be a waste. I mean, if this wouldn't be considered the cream of the NPC smuggling content (if you put at Underworld 3 or something), then I don't know what would.


Finishing up, I did explain that I would love a ground type quest be put in for a different spice such as Ryll, Carsunum, and maybe Andris. So I'm not leaving anyone out in the cold as far as "you have to buy JTL to have smuggler content". That certainly isn't the case I don't agree with it. We, as smugglers, were described as a very "space based" profession when we were pushed back after JTL.


GreenMarine even posted this, and I quote, "There will be elements of smuggler missions involving space zones & space gameplay, but I can't discuss many space details. The player may have to pick up or deliver goods in space. Players without JTL will not be required to go to space. This is an "after space ships" feature."


I hope I've clarified some things, and I'm sorry if you don't like the idea. I just think, like Wes said, it should be gated to Master Smugglers. Only your toughest, best, most experienced smugglers were sent to Kessel to pick up cargo (mostly Glitterstim) because of the dangerous nature of the mission. Thanks, for reading





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
JerethBane
Sun Nov 21, 2004 10:48 am
#35

First to Wes: DWB is not qute a fitting example her.e You need a BH to start it yes, but an MBH? Also within the DWB there is specific content for other professions. Without Master Armor and Weaponsmiths you aren't gonna get anywhere with the forge. Now, if the game demanded that you be both an MBH and a Master Armorsmith ot use the forge, then that would be a different story.


To Nick:


I liek the idea of the mission, don't get me wrong. However I feel that you are aksing too much to rewrad too few. The same thing has been goin on in the BH Jedi forums as it relates to Bounty Hunters. Jedi want only MBH to be able to hunt them. However the BH community counters that the thing that Makes a Bounty Hunter is Investigation, not anything else.


I disagree with the notion that one is only in a professioin if one masters it, or that anyoen who is not a master is a dabbler. Personally I never intend to be a Master SMuggler. The only reason I would do it is to get the badge then I would immediatly drop the spice crafting tree. I hate crafting, I hate selling items (other than moving high demand rarities) and I don't use spices. I also fankly, don't have the skill points. Now before anyone calls me a dirty stacker, Iintend to get the Underworld, Slicing and Dirty Fighting Trees, PVP rarely at best. Hhe...I've seen more rare loot drops than PvP battles if that's any indication. In regard to what you said in your second paragraph, Master is not supposed to unlock tons of contentfor the porfessions, but rather it is supposedto give one a bit of an edge over those who have not mastered, it is not intended to create a seperate class of Those who mastered and those who went to 4444. Look at most of the master boxes in the game (Smuggler and Politician of course not being in this example). They offer a bit of an edge, but do not automatically dominate those below them. Those that do see a huge jump in skill or power between 4444 and Master are the minority. That is the beauty of the SKill point system rather than a straight class system. You can be a viable part of many different aspects of the community and the economy. If you gated lots of major content to masters or multiple masters you migt as well just turn this game into a straght class based system like DnD.


So, with that said, I understand the need for an Ace Pilot. You have to have the MP ship to amke the mission. To that end though, I have also advocated lowering the cert for the MP ship because in reality it's not an ace level thing. It's kind of liek saying you have to win the Winston Cup to be able to drive a Hummer. I also agree that it should be done in an MP ship for matters of flavor.


However I do not agree with the notion that only Master Smugglers ever tried the Kessel run, or even that Han could be classified as a Master Smuggler every time he made the Kessel Run.


Content issues aside, I stand by what I said earlier. If we go to Sony and offer them content, they are going to do a cost-benefit analazys. How many players can access the content compared to how long we put into it? This mission you lay out would take a -lot- of time to develop. This isn't like turning off PvP inKessel or even mving the Vette mission somewhere else......it ain't even like dustin' crops if you get my drift. So, aside from rewarding a small portion of a long-suffering community what does it benefit the player base to gate this mission or one like it to Master Smugglers/Aces?


As the Unpopular opinion thread stated, we have to look at what is good for the game sometimes rather than what is good for smugglers per sae. That does not mean that we will alwasy have to sublimate our desires to the greater enjoyment of the community but we have to take into account that the things that effect the communtiy as whole are more likely to be listened to and implemented.


It is a far better cause to make Smuggles (of any level) an iconic, necessary ind useful part of the SWG community rather than asking for an ultra-specialized minigame that large portions of the community it is geared to cannot even take part in.
Road-Kill21
Sun Nov 21, 2004 11:19 am
#36


Very nice!


All we can do now is hope.

Message Edited by Road-Kill21 on 11-21-2004 10:20 AM



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
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JediKnightRyan2
Fri Dec 03, 2004 6:51 pm
#37

/bump




Kyen Dawton
~Chilastra~
HeYoU
Fri Dec 03, 2004 11:40 pm
#38

Holy CRAP this is an awesome idea!
It's well thought-out, with lots of input and refinement.
Come on devs, implement this!

I also think that you shouldn't have to be a master smuggler to access the run.
You should have to be at least 2222 or something along those lines.




Nimic Merok: Master Smuggler [Naritus]
North Ska'bre: Master Creature Handler, Master Rifleman, Master Scout [Radiant]
Spice available upon request....if the price is right. Always ready to slice your gear...for a price....
NickHeel
Sat Dec 04, 2004 12:04 am
#39






HeYoU wrote:
Holy CRAP this is an awesome idea!
It's well thought-out, with lots of input and refinement.
Come on devs, implement this!

I also think that you shouldn't have to be a master smuggler to access the run.
You should have to be at least 2222 or something along those lines.






"One of the greates smuggler ideas ever!"


HAHA...you added it to your sig!?


/humble





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
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