Smuggler Archive

Thread: For all the Smuggler Care-Bears...

JTGAlpha
Thu Jun 17, 2004 3:51 pm
#27

How about I DO respect both styles. In fact it's absurd to say I DON"T respect PvE because I'm a PvE'er myself, as I've said. In fact I've LONG been an active proponent for PvE'ers in this game, thank you very much. I was fighting for crafting smugglers back when the boards first started here, and I was fighting Leia4Loot for PvE'ers in general long before that. Hell I've fought alongside of and against Caella on the subject, not that you know who that is. So please tone down the "with us/against us" attitude please. It's bordering on insulting.


My point, which you've not addressed, you only like to keep saying how it's disrespectful to PvE'ers, is that the system is already in place to PLAY this PvE. You have to be more careful, and more calculating, and not so much about "Blasting whoever's in your way." I think that makes it more fun, more immersive, and more in keeping with what it means to be a smuggler. There is nothing in this system which FORCES PvP at any point. PvP is always avoidable. There are more efficient, but riskier ways of avoiding it, and less desireable, but surefire ways of avoiding it. So there's even choice in HOW you avoid PvP in this system.


The switch system, which I have no problem with in theory, is a major change to the design of the game, and I'm not certain has much of a chance of ever passing the devs, nor any clue how it could or would effect the rest of the game at large, so I'm retiscent about it, especially when GM's outlined system has PvE playabillity already built into it.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Merchillon
Thu Jun 17, 2004 6:34 pm
#28

I totally agree with JTGAlpha. The way GM outlines it, the system has built in consensual PvP. You can choose by how you play smuggler whether or not you will partake in PvP. In this system you only partake in PvP by making some very clear choices - some very clear criminal choices. In fact it is very similar to things already in the game - if you want to wear stormtrooper armor or have a ST pet out, you must be overt - must be taking a part in the PvP system. Same thing with this really really cool smuggler content proposal - if you want to rip Jabba off, steal stuff, etc, you necessarily take a risk of PvP. You are willingly and knowingly consenting to it. All actions have consequences and all great rewards come with some risk. I think GreenMarines proposal is quite elegant in providing for PvP and PvE as is. You can easily do those missions without any PvP risks. And by the nature of the rewards and the missions, I think they need the consequences outlined by GM. And my most important point is that doing it with the visibility and player bounties is so much more fun for everyone involved. If you don't like that kind of fun, then don't go there - you can still get the good stuff by skimming off the top without having any PvP happen to you.


Personally I just don't get all this anti-PvP sentiment. As someone else pointed out - how is it better to have NPC's going after and killing you, which would just lead to a greater amount of item decay, than it would be for other players to do it? And as someone else pointed out, with players, there are so many more things you can do! You can have buddies watch your back, you can talk to the guy attacking you and make a deal, you can play tricks, you can run and hide... the possibilities are as endless as your imagination.
RellikCro
Thu Jun 17, 2004 8:34 pm
#29






JTGAlpha wrote:

Well I don't believe it IS anti-PvP sentiment, simply PvE'ers being very defensive guarding their playstyle, which I understand as PvP'ers while mostly a minority (24/7 PvP'ers make up about 10% of the population or did many many moons ago according to some official poll way back when) but they are very vocal, and one only has to visit the server boards to see how much they dominate the culture if not the player populace. So I understand where they are coming from, I just don't think it's quite the problem they believe it will be.






I agree with you. But I am also a hardcore PvE'er, I want to play the game to the fullest, get the most out of it, and do everything anyone else can do without the fear of being put into a PvP confrontation which to me, and alot of others from looking at the GM post, is considered unconsentual PvP no matter how you slice it. (No pun intended).


We want a clear cut way to set PvP/PvE options like in the GCW where if your neutral you can never ever do anything to get a flag to be thrown into a PvP situation. Then there is the factions and covert where you are mostly PvE but, yes, you do take a chance of getting a TEF and being confronted with a TEF and last but not least overt where you are open PvP.


We just want the same in smuggler, nothing more... nothing less.



Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Ka5per
Fri Jun 18, 2004 12:16 am
#30

Why not make it a factional thing?


Create a Law faction and a Criminal faction.
Every slice, created spice, spice use, sliced piece of equipment use, smuggler mission completion, decreases law faction and increase criminal faction.


After all, not only are the smugglers breaking the law creating and modifying illegal stuff, but so are the users of said stuff.


Now make some towns very law abiding(imperial, rebel and cor sec, etc... ), and some very criminal. (jabba, hutt, etc...)


Post said type of guards in and around each type of city that scan players as they visit \ navigate such towns.
If you have low law faction and are scanned by a law controlled faction town guard, they shoot your ass.
Scans success should be based on how much \ little faction you have, ie. -5000 law faction is like 90% success on the scan.


Since Sumgglers can buy faction(like bribes), they should also be able to sell faction to other players. for example they have the contacts to bribe on your behalf.


If your caught as a criminal in a like faction controlled town you have to pay a fine, be it money or faction points doesn't matter to me(or both). Alternately if your caught in any other faction, law abiding towns you are attacked onsite.


One of the main problems with slicing atm is there really isn't any downside to doing it, aside from the cost so everybody does.




Xeeon - Master Armorsmith
Corbantis, Bestine, Tatooine
Ka5per
Fri Jun 18, 2004 12:17 am
#31


Why not make it a factional thing?


Create a Law faction and a Criminal faction.
Every slice, created spice, spice use, sliced piece of equipment use, smuggler mission completion, decreases law faction and increase criminal faction.


After all, not only are the smugglers breaking the law creating and modifying illegal stuff, but so are the users of said stuff.


Now make some towns very law abiding(imperial, rebel and cor sec, etc... ), and some very criminal. (jabba, hutt, etc...)


Post said type of guards in and around each type of city that scan players as they visit \ navigate such towns.
If you have low law faction and are scanned by a law controlled faction town guard, they shoot your ass.
Scans success should be based on how much \ little faction you have, ie. -5000 law faction is like 90% success on the scan.


Since Sumgglers can buy faction(like bribes), they should also be able to sell faction to other players. for example they have the contacts to bribe on your behalf.


If your caught as a criminal in a like faction controlled town you have to pay a fine, be it money or faction points doesn't matter to me(or both). Alternately if your caught in any other faction, law abiding towns you are attacked onsite.


One of the main problems with slicing atm is there really isn't any downside to doing it, aside from the cost so everybody does.




Xeeon - Master Armorsmith
Corbantis, Bestine, Tatooine
JTGAlpha
Fri Jun 18, 2004 1:44 pm
#32

But it IS clear cut.


If you, as a civilian, get caught with contraband, you raise your chances of PvP. You can wait it out, or have a smuggler "Fix" your record. No PvP involved.


As a smuggler you can do your smuggling missions exactly as ordered (they are PvE after all) and never get visibillity, and never ever slice bounty hunting terminals (Because the risk of failure might get you PvP).


That's very clear cut to me.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

HOTDOG
Fri Jun 18, 2004 3:08 pm
#33

I agree with JTAlpha TOTALLY in that it really boils down to being responsible about your actions-

The way I understand it PvE'ers think that they shouldn't HAVE to worry about their actions- SOE said they wouldn't have to worry about PvP and they shouldn't- EVER.

Which is cool too-


We ARE trying to get this to work where PvE players DON'T have to think about what they do in order to avoid PvP. It would just be nice if they came up with more ideas in this vein instead of saying how we don't respect them and their playstyle.


By the way I AM a PvE player but IHATE sacrificingwhat could really be aCOOL and NEEDED change to the game just because people refuse to help figure out a way to protect their"playstyle".


As far as the TEF system goes- If you slice anywhere in the Starport area you should gain a temporary tef TO SECURITY NPCs in that area.Having aTEF to other players simply for slicing is likeencouraging vigilante-ism and would be a major grief to players and the professions. There are so many ways to exploit this- I can't even begin.


This whole arguement reminds me of these forums WAAAAAAY back before beta! Sheeeeesh!








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Ternque01
Fri Jun 18, 2004 3:34 pm
#34

I'll have to second and third JTGAlpha here.


You need to be responsible for your actions.. If being a smuggler means having to check your visibility every once in a while and getting another smuggler to take you off, I don't see a problem.


You people who feel "forced" need to look into "responsibility".


I don't go around complaining because I'm being "forced" to the ground by the cops because they caught me for the fifth time selling cocaine.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
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