Smuggler Archive
Thread: The Latest Station Emailer
Page 3 of 3
Spec-Ops
Fri Jan 28, 2005 3:26 pm
#27
maybe they will give us a new combat ability by using our lazer knives
/stabyourfreakineyesout
/stabyourfreakineyesout
DrevenStrobe
Fri Jan 28, 2005 3:33 pm
#28
maxtheusher wrote:
DrevenStrobe wrote:
maxtheusher wrote:
Soooooo let me get this straight. We've got 4 tress in our profession. We know DF is being addressed in the CU. We've heard spices are being addressed in the CU. We assume slicing is being addressed in the CU, but Underworld is it's own expansion? that what? we'll have to shell out 30 more bucks for? So what are they going to do for the smuggler revamp, hang a big banner in Theed that says, "Smuggler Revamp YAY!" on it, and shove a bunch more nonsensical schematics into our datapad?
It's funny because I assume that to have smuggling, it would have to go in the Underworld Tree, and to have smuggling, the Underworld as it exists in the game would have to be radically altered. Seems to be the revamp has stalled at the starting line before the gun even went off.
I'll say it again...the underworld that the mailer is referring to as an expansion is NOT the Underworld skill tree.
Yea yours was like the ONLY one I didnt read.
Figures... 
Anyway...I've been giving it some thought, and I think the devs could have chosen "Fringe" as a better word, rather than underworld. Since "Fringe" would have avoided any conflicts and wouldn't have been confused with our Underworld skill tree.
Wes...think you can pass that on to Tyrant?
DrevenStrobe
Fri Jan 28, 2005 4:32 pm
#29
Edited for clarity.
Daturaze wrote:
The ol' Station email just reached my inbox and saw a couple of interesting notes:
Smuggler revamp / non-combat profession upgrades The smuggler revamp is important and detailed design work starts on it and several other of the non-combat professions in January. We need the context of the Combat Upgrade to be finished though before revamping the non-combat professions completely. This doesn't mean we are not going to address critical bugs and issues with professions, see the next item….
FringeAdding to thefringe is not part of our near term plans, and probably is a candidate for a future expansion given its scope. Sorry!
WesBelden
Fri Jan 28, 2005 9:57 pm
#30
DrevenStrobe wrote:
Wes...think you can pass that on to Tyrant?
If he's around I'll mention it 
CorellianCowboy
Sat Jan 29, 2005 12:09 am
#31
Let's not forget that design work begins on the inside. It's entirely possible they've got GreenMarine working on some stuff right now and they just haven't worked it out enough that they're ready to make posts about it... After all, look what they did with the armor posts... they waited until they had something to inform us of before they bothered to post about it.
SmugglinZane
Mon Jan 31, 2005 1:23 am
#32
The original post led me to make my Underworld post that's hyperlinked in my sig. I actually made a sig so I could hyperlink it. CC and the others that have had some great ideas, I'd love for you to post some additional ideas on it. I may not change it, but I'd like some other input on it other than the 5 star posts and stuff. Basicly what I'm saying is if they want the second most important aspect of this game (to be honest the GCW is the first) then let's give em what they're saying. It seems like they need to be given the good ideas early on, or they'll never include them as part of an expansion or upgrade.
Oh yeah, and the time and name and patch game they play is BS. At least before they made mistakes. Ever since you know who opened his big mouth, they won't even acknowledge mistakes or problems. They just pass em off as S/s and U/u and so on. They've become the Old Republic, and the players are becoming the seperatist systems.
Page 3 of 3