Smuggler Archive

Thread: Spice Stacking Removal

Daturaze
Fri May 27, 2005 1:58 pm
#27






Danei wrote:
I don't understand why some spices aren't now used for other, non-combat related stuff, such as Crafting Experimentation, Battle Fatigue Healing or Creature Taming.






I'm sure if that occurred that the Bio Engineers would cry foul, that we were encroaching on their turf, with their tissues.


JTGAlpha
Fri May 27, 2005 2:52 pm
#28

Yes, but they didn't have to outright nerf it, and combined with the cries for nerfing our mezzing abillities because the damn Jedi and the damn BH's can't play nice with one another and because neither of them mind having 9k HAM for themselves, they just don't like it when the other side does and they've come up short on spice.


That functionality should have already been put in. Like slicing, and like I said in the CU, we're getting nerfed with nothing in return, because while the Revamp is theoretically around the corner it doesn't make me feel one iota better getting the Smuggler profession turned back a YEAR to when we had TWO worthwhile spices, and I'm supposed to be frickin' happy because TWO is better than the NOTHING we had.





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JargonScott
Sat May 28, 2005 12:53 am
#29

Didn't the 'In Concept' for smuggler discuss totally getting rid of spice crafting? And that the only way to acquire spice was to skim some (or swipe it entirely) from smuggler missions?


I know that the In Concept isn't gospel, but we might want to consider that spices may be completely removed from the skill tree soon.



Zafo Gentlegrass
Mayor of Riverbend, Naboo
GSA

srotre
Sat May 28, 2005 1:08 am
#30

ANOTHER PUNCH IN THE FACE FOR SMUGGLER LESS BUSINESS



Srotre Tholer
Scylla
Master Smuggler
Master Rifleman
Imp ace
Smuggler who cannot Smuggle
XStarbracer
Sat May 28, 2005 4:33 am
#31

I agree with the other posts about the idoicy of these damn stealth nerfs, this along with the insane difficulty adjustment are probaly just the icing on the cake.



-------------------------------------------------------------------------------------------------------------------
- I support NO DECAY.It should be run like EQ . No 20k price cap on the bazar and everyone can craft. Its has worked for 7 years on everquest and there is no decay plenty of money and no crazy prices.

Decay is only good for crafteres and bad for everyone else.
<>

Endorsi
Sat May 28, 2005 8:22 pm
#32

I agree with no more god mode, but instead of avoiding completly the use of drugs, they could add some sort of malus that èrevent you of using too much drugs. That would be useful and you can sell many kind of drugs and not only Neutron Pixe or Muon Gold.
Grati
Wed Jun 01, 2005 6:33 am
#33






Glyndo wrote:






Grati wrote:


Well, in light of the new patch, I am giving up smuggler.


That was my only bread winner and now that they nerf'd it, I am done. All combat profession.






Haven't been a smuggler very long, eh?


Oh, and smuggler is a very viable combat profession....IF you think before you fight.


And I for one am very happy that they fixed the spice stacking issue.



Message Edited by Glyndo on 05-27-2005 11:30 AM




Yeah, I was a smuggler for about 8 months, but with the post CU slicing, the nerf on the spice stacking, and the promising of the smuggler revamp for what? 1.5 years now??? What the hell, I can make money other way's than just sitting around hoping that one day they will fix the smuggler stuff.


Sure, it has its good actions and combat stratics, but I need more than that. With the way that money and things are nowaday's someone's gotta feed their kids.....oh, wait, not married....well, there was that time on naboo....





gggggggggggggggggWnn[[[grati]]]nnXgggggggggggggggg)

Persuasion
Saarek
Wed Jun 01, 2005 6:38 am
#34

Ah yes, I'm partial to those Nabooian Casino Maids myself...





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