Smuggler Archive

Thread: Ok, Starsider pilots and smugglers.

Arsani
Tue Aug 09, 2005 9:39 am
#27

Maybe I'll just make them call me Cap'n 'Sani.



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
Jaim_Darkstryder
Tue Aug 09, 2005 9:41 am
#28



Arsani wrote:


Jaim_Darkstryder wrote:
Good luck with it Arsani. I hope you can make it work and not fall down the path that this particular guild has a history of following. It would be nice to see a good smuggling/crime guild that interacts with the other RP guilds and maintains it's identity, though I think it will be an uphill battle simply because so many people will consider the group's history when dealing with you as opposed to a fresh start with something new.


Gawd, don't I know it. The whole time they were taking over I was telling them that it'd be easier to just start over, but they were determined. They want the name recognition. But the new leader actually listens to people, and he's already making up the list of people he needs to apologize to over the past actions.

But come on Jaim, why don't you join as my shipwright employee? You know you want to be under me.







Now tempting as that offer may be 'Sani...

Unfortunately I cannot, as I have too much bad history with that guild, directly and indirectly. In addition to that, that name stirs up too many memories of things they have done in the past that were over the line and I can't have that hanging over my head... figuratively and literally. Still wish you good luck with it, even if I think it is like trying to clean out the cesspit to make a swimming pool. (reputation wise)



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
HOTDOG
Tue Aug 09, 2005 10:46 am
#29

Damn, guys!


What the f**k guild am I trying to join here? What did they do to get such a rep?


Nevermind...I think its awesome to be the underdog. I love it when people assume because you belong to (x) you are (y) 'cause then they are shocked as hell when I do the opposite. So I like that this crime guild has a bad reputation. It's fitting I think.


I'm still thinking about goals- Things to do.


I once proposed this idea of Smuggling routes using factories and harvestors- where BHs would be hired to prevent you from taking something from point A to point B but that's kind of "event"-y. We need something that is on going where the score means something.


For example if guild A was able to put (x) amount of items on guild B's vendor they would have to buy them. It would be guild A's responsibility to keep guild B from smuggling stuff in.


Something like that. What do these other guilds do?


I love to RP but if there are no goals- goals that mean something- then I might as well just play the GCW.


You know what I'm saying?








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Arsani
Tue Aug 09, 2005 10:55 am
#30

Heh, did I mention that Jaim used to be my guildmate, in that guild that hates Severed Shade so much that even mentioning the name makes the guildleader contort himself into a furious rage? Old habits die hard.


And goals are definately important. In fact HOTDOG your ideas are great. Must force the Shadescum overhere to read them, and approach the other syndicates out of character to set something up.


And even when I am part of the guild, I also reserve the right to call the leaders shadescum, shadesleeze, sandvermin, sandrat, and dinky twinky.



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
Alpha_Bits
Tue Aug 09, 2005 11:27 am
#31

Arsani: Madame Direktor


I was tentatively going Imp pilot on Starsider, just because I had never played an imp pilot before, 'cept in Beta... if that would be a problem, I'll drop it and go freelance. Just let me know. Profession-wise, I was doing Scout on my way to Ranger with Starsider Gith, along with smuggler, of course. It's a given that I'll be flying something. And... I sent you an e-mail last night, Arsani.


/salute

/smuggle



========
Gith - Professional Scoundrel

"If I kill one of you, will the other two shut up?"

"It don't matter. None of this matters."
- Carl
HOTDOG
Tue Aug 09, 2005 11:39 am
#32

Thanks Arsani, but I'm afraid they are not completely thought out and are going to be hard to implement without a great deal of co-operation from the other guid(s).


Also- there has to be integrity on both sides as it would be very easy to cheat with an alt and get something on the vendor.


Soooo, it all has to be thought out. And I will figure something--


The mechanics are there- but it would be great to set up something that regular players could participate in without even knowing it.


Territoriesare a great idea- but how do you enforce them 24-7?


If the guild was Rebel or Imperial we would have more game mechanics at our disposal but who wants to have a crime guild that isn't flexible.


OHHHHHHHHHHHH!


What if there was a guild that was NOT a crime guild. What if there was a LAW ENFORCEMENT guild!


If they incapped you- you would have to hand over (x) amount of spice or that would be a strike against your guild.


Proof could be handled with screenies and posted on a web site.


I'm on to something, here....








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Alyxian
Tue Aug 09, 2005 2:27 pm
#33

For the mil...have you talked to THM at all?



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
Jaim_Darkstryder
Tue Aug 09, 2005 3:02 pm
#34

Yes, with all the criminal guilds mucking about the galaxy a law enforcement guild would be great. However, every time someone makes one, one or mor of the following occur:


They make an Imperial Law Enforcement guild, with lots of Stormtroopers and problems arise when they assume that they have the massive might of the Empire at their beckon call and expect everyone to treat them that way as well.


They make an Imperial Law Enforcement guild, and behave in everyway possible contrary to what an established regimented unit would.


The Law Enforcers believe that on account of their status they have free reign to harrass people.


The criminals all suddenly become too smart/tough/fast/etc and even if they are arrested (usually requiring a large PvP fight since no ever respects the law at all, even if surrounded/outnumbered) they or their friends simply free them from custody/jail regardless of the situation, usually within minutes of the arrest.


The law enforcers act more like thugs/criminals which kills the point of having an actual law enforcement guild.


Power trips. Happens EVERY time.


The law enforcement decides to make themselves responsible for patrolling an area that by all rights should have minimal police presence (*cough* Mos Eisley *cough*) to try to "force" interaction.


After a while either the criminals (and bystanders) get fed up with the Heavy Handed/We Should Win nature of the law enforcers (most often when they are Stormtroopers) and just stop interacting with them.

Or after a while the Law Enforcers get tired of basically wasting their time as most of the criminals have the "I am the Super Secret Leader of the Super Secret Syndicate you don't know who I am" or "well my friends got a distress signal from me when I was in jail... even though I have been strip searched... and now my whole guild is going to converge upon the Jail from all over the galaxy within 10 minutes" attitudes, and they just give it up.


Would be great to see an actual Law Enforcement guild established, whether CORSEC or RSF or Imperial(NOT STORMTROOPERS think more like FBI not the Marine Corps) or even an INTERPOL like organization that investigates Organized Crime, so that you have police trying to track down and stop major crimes... not pissing people off by harrassing people in the cantina for their IDs.



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
Kav
Tue Aug 09, 2005 3:32 pm
#35

I need to plant a house, do we have a city?



Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Alpha_Bits
Tue Aug 09, 2005 5:15 pm
#36

Is Keck playing anymore? There IS a... well... 'city' of smugglers on Starsider... Keck's the mayor.



========
Gith - Professional Scoundrel

"If I kill one of you, will the other two shut up?"

"It don't matter. None of this matters."
- Carl
Kav
Tue Aug 09, 2005 5:32 pm
#37


hmm... kinda fun being young again. been a loooong time since thugs in the street could kick me around.


The whole galaxy seems a bit more hostile than i remember...


On the lighter side i am one box away from Master Artisan !

Message Edited by Kav on 08-09-2005 08:33 PM



Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
apprentice_of_eld
Tue Aug 09, 2005 5:34 pm
#38

heading over to starsider galaxy forum to try and drum up interest for Policing Guild. (though I don't have the experience or the resources to start/lead a guild) anyone want to donate some advice for running a guild?


mechanics:

If policing guild sees smuggler guild and challenges one of said smugglers to a duel, smuggler must accept. "police officer" must engage ALL of the smugglers present. (i.e. if there are four people in smuggler guild walking around together, and police decides to "arrest" he must arrest all members.


consequences of losing duel. smuggler can "buy" way out of jail, either by slicing or by a payment. if police loses ....???? any ideas other than payment?



this would obviously require honest rp-ers who would play by the rules. this therefore eliminates 90% of the current playing population and most likely ALL uber/l337 players.


whatcha think 'sani? Screw the other crime guilds, you guys could RP with an "anti-crime" guild. Just ideas.



Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
HOTDOG
Tue Aug 09, 2005 6:44 pm
#39


My idea of a law enforcement guild would be based on mechanics of the game more than role play.


Yeah, we would have to police an area and depend on some role play- but I don't see why Policing Corellia- or Naboo- or even Rori would be less fun than Tatooine. Dantooine would be an EXCELLENT choice in a lot of ways.


The mechanics would be that the Law Guild would declare war on the criminal guilds (maybe they could role play discovering their gang- and what have you but it's not necessarry).


I don't like the idea of role playing being arrested and all that cause it leads to the equivillant of "I shot you! Lay down!" "No you didn't you missed 'cause I rolled away!"


Instead, a law enforcement guild would keep known criminals (the other guild) from trafficing/entering policed areas like Starports and shuttle areas. And they would harass those asking for slices or selling spices (as if anyone does that). They would do this by SHOOTING them as they would be red cons.


Leaders andrepeat offenders in these "gangs" would be actively pursued-


Screenies could be posted on a web site and rules could be made for these kills to resemble capture (temporary removal from the crime guild).


NO WAY should the Law Enforcement guild be Imp or Rebel. However they SHOULD have uniforms (armor and apparel) so they can be identified.


Somewhere within these rules there could be a great underground built.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
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