Smuggler Archive
Thread: Ternque's Rock-Solid Plan for Player Smuggling
CorellianCowboy wrote:
I'm going to post an adapted version of what I just posted in another thread...
You know what you get when you combine:
Nic's idea for punishment for carrying contraband
My ideas for contraband scanning
and Ternque01's ideas for player based smuggling?
You get a good start on the Smuggler Revamp.
Very, very true!!! I would like to see it! If you could add in Caylin's ideas, JTGAlpha's third faction idea, yimaz's smuggler evasion skills, and the other TON of new ideas that have surfaced around here in the past few days, then we will have a fully-fleshed-out design made!!!
I think that alot of us have been lately designing very good "modules" that could be used to make the smuggler revamp. If only someone less lazy than myself would compile them, the end product would kick ass!!!
Ternque01 wrote:
CorellianCowboy wrote:
I'm going to post an adapted version of what I just posted in another thread...
You know what you get when you combine:
Nic's idea for punishment for carrying contraband
My ideas for contraband scanning
and Ternque01's ideas for player based smuggling?
You get a good start on the Smuggler Revamp.
Very, very true!!! I would like to see it! If you could add in Caylin's ideas, JTGAlpha's third faction idea, yimaz's smuggler evasion skills, and the other TON of new ideas that have surfaced around here in the past few days, then we will have a fully-fleshed-out design made!!!
I think that alot of us have been lately designing very good "modules" that could be used to make the smuggler revamp. If only someone less lazy than myself would compile them, the end product would kick ass!!!
I have a strong feeling that the devs will be the ones who need to adjust these to fit into their new combat system and the new doctor buffs. Since we aren't privy to this information, I really think that we would be hard pressed to think up appropriate spices to fit without the inside information.
yimaz wrote:
I think a spice revamp would be the next issue to look at. /shrug
Ternque01 wrote:
I have a strong feeling that the devs will be the ones who need to adjust these to fit into their new combat system and the new doctor buffs. Since we aren't privy to this information, I really think that we would be hard pressed to think up appropriate spices to fit without the inside information.
yimaz wrote:
I think a spice revamp would be the next issue to look at. /shrug
yimaz wrote:
Ternque01 wrote:
I have a strong feeling that the devs will be the ones who need to adjust these to fit into their new combat system and the new doctor buffs. Since we aren't privy to this information, I really think that we would be hard pressed to think up appropriate spices to fit without the inside information.
yimaz wrote:
I think a spice revamp would be the next issue to look at. /shrug
good point
TarynGuinn wrote:
we still need spices for recreational use...
CorellianCowboy wrote:
Wouldn't we all?
Only the semi-realistic people, not the people that want to push a button, have "You Win" pop up on thier screen, and confetti drop from the ceiling.
AS for the two "stealing option", I could easilly live with option 1, as long as it is not exploitable. Since nothing is really stolen the playerbase would not complain, and the Devs would not look like they are condoning stealing. Option 2, while it sound real exciting, I do see JTGAlpha and yimaz's point on it.
And yes, we do need someone to compile all thoses great ideas and make it an uniformed document. GREAT stuff have been tossed around lately!