Smuggler Archive
Thread: We've got law enforcement... but only if you're in a Faction!
Ah well, check my last post out, most likely changed. Not touching it anymore, promise.
I need to start taking more time typing and editing less. The right to edit is spoiling me.
Ternque01 wrote:
SpinningCloud wrote:
OMG!
This will bring the birth of the Smuggler Bot!
Just like buf bots we can automate our acceptance to a group then automate an auto 'follow' and not even be there while some group drags us around town running errands. Afterall THIS form of 'smuggling' doens't require us to do ONE DAMN ACTIVE THING.
This ISN'T smuggling folks. It's more like passive babysitting.
Are you just going to complain and spread negativity without adding something to the situation?
How many rediculous things can we find to be afraid of?
I agree that this is a bit extreme, as long as you agree that the changes aren't so great for everyone.
Message Edited by SmugglinZane on 02-09-2005 02:29 PM
yimaz wrote:
Ternque01 wrote:
How many rediculous things can we find to be afraid of?
I'm afraid ofswimming out indeep ocean waterand being attacked by a very large shark......
Don't worry - the pollution will kill you long before the shark will!
"We now return you to the existing thread already in progress"
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LaughingWolf wrote:
No he mean to smuggle peoples past contraband scans, not stuff.
I'm not sure an auto follow in a town would work well tho.
I'm not sure I understand you SpinningCloud. The changes suggested (and let's remind ourselves it is In Development, not in TC, so still can change) are bringing us closer to a system where they could, with minimal changes, implement REAL Smuggling for us. Something you have been bemoaning the lack of in 95% of your posts here. (disclaimer: that statistic, like 90% of all statistics, was made up)
You should be concerned with a dash of very cautious optimism, but instead you start in a cruisade against the changes.
BTW, for peoples to start playing Smuggler bots would mean we are very in demand to smuggle persons trough, or you said elsewhere we would never be with this system. So wich one is it? Beside, eventually they will make such bots impossible by removing recursive macros. (yes so they are taking their time with that, as they should because macros are used by a lot of peoples, and not just to afk stuff.)
Ok, that was very close to a rant for me. I am not attacking you SpinningCloud, just trying to understand you.
Time for me to grab a coffee. hehehe
Message Edited by LaughingWolf on 02-09-2005 02:08 PM
QFE
Message Edited by LaughingWolf on 02-09-2005 02:26 PM
LaughingWolf wrote:
In case I was not clear, let me say I have nothing against expressing some conserns, asking questions, or suggesting some tweaks that could make the system better. It is crusades I have problems with.
Message Edited by LaughingWolf on 02-09-2005 02:26 PM
SmugglinZane wrote:
I agree that this is a bit extreme, as long as you agree that the changes are so great for everyone.
Ternque01 wrote:
SmugglinZane wrote:
I agree that this is a bit extreme, as long as you agree that the changes are so great for everyone.
Hehe! On a serious note, what do you think the proper punishment should be for neutrals, rebels, and imperials?
I am thinking here: exercising some thoughts
We've got way too many threads going on about this stuff because we all keep posting the same stuff on multiple threads!![]()
What I'd really like to see is along with a $1k fine, a1k faction loss everytime a neutral or non high ranking faction player fails a scan. This would allow those who carry illegal goods to become "criminal" after a reasonable amount of scan failures. Neutrals still get attacked regardless, but at least it's a progression towards harsher punishments. Players still have the option of killing opposing factions to regain points with that neutral faction so there is a way out of being in trouble.
I also think this makes the neutral factions more neutral and more like law enforcement than just another layer of GCW. I'm still in favor of an opt in system of PvP for neutral players, but right now, this is tops on my list of things to get added to the new stuff.
Daturaze wrote:
WesBelden wrote:In my view it's a start. I take issue with the faction rank perk (it's the thing I take the issue with most) and I'd like to see harsher penalties enforced, but this is not the end of the road. There will be more changes to come and we have a revamp on the horizen (well, just over the CURB mountain range anyway).This was primarily something to tide the GCW over until its own revamp (with possibley more to come, I don't know about that); the fact that they included an addition of neutral scanning teams is promising to me.We should stick to our guns and let it be heard what we're after, but that doesn't mean we should shoot down in flames the prologue just because it doesn't include the rest of the novel.Thanks for that Wes.
Gotta admit I'm more in the Zane camp this time around. I think the changes are good for the game - and I can see how Down the Road this could be cool for the Smuggler, but right now, right here, I don't think this is going to make much difference.
With that said, I'm looking forward to running my Imperial Colonel badness down Coronet's streets and seeing what happens!
Cheers
Dat
Our job isn't to look at the here and now, its to keep an eye out for our revamp. We won't get all the lovin we need till our revamp. In the meantime, the fact that they're taking these steps, and essentially giving us a reason to be in the game down the road is pretty significant.
Ipseck wrote:
Daturaze wrote:
WesBelden wrote:
In my view it's a start. I take issue with the faction rank perk (it's the thing I take the issue with most) and I'd like to see harsher penalties enforced, but this is not the end of the road. There will be more changes to come and we have a revamp on the horizen (well, just over the CURB mountain range anyway).
This was primarily something to tide the GCW over until its own revamp (with possibley more to come, I don't know about that); the fact that they included an addition of neutral scanning teams is promising to me.
We should stick to our guns and let it be heard what we're after, but that doesn't mean we should shoot down in flames the prologue just because it doesn't include the rest of the novel.
Thanks for that Wes.
Gotta admit I'm more in the Zane camp this time around. I think the changes are good for the game - and I can see how Down the Road this could be cool for the Smuggler, but right now, right here, I don't think this is going to make much difference.
With that said, I'm looking forward to running my Imperial Colonel badness down Coronet's streets and seeing what happens!
Cheers
Dat
Our job isn't to look at the here and now, its to keep an eye out for our revamp. We won't get all the lovin we need till our revamp. In the meantime, the fact that they're taking these steps, and essentially giving us a reason to be in the game down the road is pretty significant.
Right, but there are some logical and reasonable changes that can be made to an "In Development" concept... that's why I feel like raising hell about thos changes.