Smuggler Archive

Thread: WARNING: Don't slice PUPed weapons

Vampiric_Hoshi
Mon Jul 25, 2005 6:56 am
#27

You'd think this development team would go about each publish like this:


Additions :- Improvements and additions to the game such as content, dungeons etc
Bug Fixes :- Fixes and tweaks to bugs
Balance Issues :- Balancing and tweaking anythign that "doesnt fit"
Correspondant Issues :- 1 fix/change/addition to each profression suggested by a correspondant. This can be an addition to any of the above 3 categories


This way, all the main bugs get fixed while each profression continues to get somekind of "love" with each profression, of which would be something the community has asked for.


You'd also think that posting atleast once in every profression's forum would be a neccessity of a "community relations manager".



Abandon all hope
DoMakk
Mon Jul 25, 2005 7:16 am
#28






Vampiric_Hoshi wrote:

You'd think this development team would go about each publish like this:


Additions :- Improvements and additions to the game such as content, dungeons etc
Bug Fixes :- Fixes and tweaks to bugs
Balance Issues :- Balancing and tweaking anythign that "doesnt fit"
Correspondant Issues :- 1 fix/change/addition to each profression suggested by a correspondant. This can be an addition to any of the above 3 categories


This way, all the main bugs get fixed while each profression continues to get somekind of "love" with each profression, of which would be something the community has asked for.


You'd also think that posting atleast once in every profression's forum would be a neccessity of a "community relations manager".




...but they don't!



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mmmmmpie
Thu Jul 28, 2005 6:04 pm
#29

/devslap2



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Vampiric_Hoshi
Thu Jul 28, 2005 6:38 pm
#30

"Having to remove PuPs before slicing is hardly the biggest issue in the world.certainly doesnt warrant the gripes ive seen in this thread.Try being a Weaponsmith and finding that the stats of weapons you are crafting arent being updated as you craft it. You basically have to craft blind hoping you are putting the points in the right area"

Fabkins, try telling that to the Smuggler not aware of this bug just after he has broken a weapon someone spent several million on. The crafting bug is a pain, but 9 times out of 10 if you are an experienced crafter you know what the outcome of your experimentations are going to be so its not that big of a deal.


Though I obviously see from a Weaponsmith's point of view that this bug is good for you and that you know doubt hope we'll continue to break people's high-end weapons so they have to buy more



Abandon all hope
David665
Thu Jul 28, 2005 11:37 pm
#31

Newsflash;


You are not supposed to slice with a PuP on......




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Legato_Bluesummers
Fri Jul 29, 2005 9:20 am
#32

My straws of putting up with this game run thin. Before I saw this thread I sliced my one and only LD-1... it had a powerup. I don't think it's fair to say "everyone who plays the game as a smuggler reguardless of if they read the forums regularly, should KNOW you can't slice a PUPed weapon because it will permanently lower the stats." It makes me sick to think of the people who paid me 900k to upgrade their weapon to damage lvl 3 and they left a powerup on. I'll stop complaining because it gets old, but I just need to show my concern with this problem. Before long I won't be able to handle things like this anymore.



_________________________________________________________________
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In-Game -Legato- Imperial Smuggler
dentorious
Sat Jul 30, 2005 11:34 am
#33

I had a smuggler slice my LD-1 last night to lvl 3 damagewith the same result. It says that my customization is stillat 40%. I wonder if I could remove the PUP and have the smuggler do it again. Would it work properly then?






Lt. Colonel Dentisorus Likeinacar - carnivorous Imp eater
Loyal servent in queen Chu'ma's army
AngusMacGregor
Tue Aug 02, 2005 6:51 am
#34






dentorious wrote:

I had a smuggler slice my LD-1 last night to lvl 3 damagewith the same result. It says that my customization is stillat 40%. I wonder if I could remove the PUP and have the smuggler do it again. Would it work properly then?






Short answer... nope.




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themester
Fri Aug 05, 2005 4:20 pm
#35






DoMakk wrote:


I've been telling all my customers remove pups first...I'm tired of doing it myself!


And some weapons are 'not complex enough' or whatever the message is to get any beyond lvl 1 and 2 speed and damage slices.


And for heaven's sake, make sure they do NOT biolink it first!!! Cannot slice after biolinking!!


Message Edited by DoMakk on 07-18-2005 02:35 PM




pub 21, you can slice biolinked, and dont bother taking them off, if they dont know about the bug, and they use PUPs, they dont need their wep sliced...



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themester
Fri Aug 05, 2005 4:25 pm
#36

hmmmmmmm, mabey this isnt a bug, but a measure to make sure that wepons are not sliced with a PUP.........



Runawayace- TK 0404, Novice Bounty Hunter, medic 4040

Pilot of the USS Guppy(JSF) and captain of the Rustbucket of DOOM

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
thebestpageintheuniverse.net, truely the best page in the universe, GO TO IT OR DIE A MADDOXY DEATH!!!!!!!!!!!!!!!!!!!!1111111111111111
DigiDante
Mon Aug 08, 2005 9:36 pm
#37



themester wrote:
hmmmmmmm, mabey this isnt a bug, but a measure to make sure that wepons are not sliced with a PUP.........





no-chit it is intended. it was intended prior to the CU and it was really a bug that it was removed, the same with the slicing tag.



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