Smuggler Archive
Thread: WARNING: Don't slice PUPed weapons
You'd think this development team would go about each publish like this:
Additions :- Improvements and additions to the game such as content, dungeons etc
Bug Fixes :- Fixes and tweaks to bugs
Balance Issues :- Balancing and tweaking anythign that "doesnt fit"
Correspondant Issues :- 1 fix/change/addition to each profression suggested by a correspondant. This can be an addition to any of the above 3 categories
...but they don't!
Vampiric_Hoshi wrote:
You'd think this development team would go about each publish like this:
Additions :- Improvements and additions to the game such as content, dungeons etc
Bug Fixes :- Fixes and tweaks to bugs
Balance Issues :- Balancing and tweaking anythign that "doesnt fit"
Correspondant Issues :- 1 fix/change/addition to each profression suggested by a correspondant. This can be an addition to any of the above 3 categories
This way, all the main bugs get fixed while each profression continues to get somekind of "love" with each profression, of which would be something the community has asked for.
You'd also think that posting atleast once in every profression's forum would be a neccessity of a "community relations manager".
Newsflash;
You are not supposed to slice with a PuP on......
I had a smuggler slice my LD-1 last night to lvl 3 damagewith the same result. It says that my customization is stillat 40%. I wonder if I could remove the PUP and have the smuggler do it again. Would it work properly then?
dentorious wrote:
I had a smuggler slice my LD-1 last night to lvl 3 damagewith the same result. It says that my customization is stillat 40%. I wonder if I could remove the PUP and have the smuggler do it again. Would it work properly then?
Short answer... nope.
DoMakk wrote:
I've been telling all my customers remove pups first...I'm tired of doing it myself!
And some weapons are 'not complex enough' or whatever the message is to get any beyond lvl 1 and 2 speed and damage slices.
And for heaven's sake, make sure they do NOT biolink it first!!! Cannot slice after biolinking!!
Message Edited by DoMakk on 07-18-2005 02:35 PM
pub 21, you can slice biolinked, and dont bother taking them off, if they dont know about the bug, and they use PUPs, they dont need their wep sliced...
themester wrote:
hmmmmmmm, mabey this isnt a bug, but a measure to make sure that wepons are not sliced with a PUP.........![]()
no-chit it is intended. it was intended prior to the CU and it was really a bug that it was removed, the same with the slicing tag.