Smuggler Archive
Thread: Who are the real smugglers?
yimaz
Mon Jan 31, 2005 3:00 pm
#27
Mac_Leod wrote:
Ternque01 wrote:
Zeon_Zaku wrote:
Damn straight!
And don't forget the hookers. They're not easy to smuggle in either.Of course... not that I'd... umm... ever know that.
If only I had the money...
Real men don't have to pay for it.
Oh, my young friend in the end....one way or another, we all pay for it. 
WTS
Mon Jan 31, 2005 7:49 pm
#29
back on topic...
i think the original message makes a good suggestion... why not have a /maskscent like skill that works for NPCs that smugglers have?
that would definitely make the profession more "smugglery". 
JTGAlpha
Mon Jan 31, 2005 7:55 pm
#30
We've actually suggested that...That idea got kicked around a lot by us during the hell of the Imperial Letdown, amongst other times.
yimaz
Mon Jan 31, 2005 8:22 pm
#31
WTS wrote:
back on topic...
i think the original message makes a good suggestion... why not have a /maskscent like skill that works for NPCs that smugglers have?
that would definitely make the profession more "smugglery".
I said that months ago,
cyst22
Mon Jan 31, 2005 8:28 pm
#32
The real smugglers are service members families that smuggel them Booze when their in the middle east, Or the RBM (Royal Bristish Marines) that smuggeled us their beer rations in the 'Stan for phone calls to the UK
SmugglinZane
Mon Jan 31, 2005 9:18 pm
#33
cyst22 wrote:
The real smugglers are service members families that smuggel them Booze when their in the middle east, Or the RBM (Royal Bristish Marines) that smuggeled us their beer rations in the 'Stan for phone calls to the UK
And they are the most important Smugglers of all... Can't tell you how I looked forward to the special packages that came when I was deployed. Thanks to the military postal service, it usually took sending 3 packages before one would get through.
Ternque01
Mon Jan 31, 2005 9:36 pm
#34
The British armed forces get beer rations???? Chalk that up for another part of American society the prudish Puritans have scorched.
WTS
Mon Jan 31, 2005 10:09 pm
#35
yimaz wrote:
I said that months ago,it would be a mask tef for overts and a mask tracking for us (if we ever get on the BH terms) and jedi. It would be a 15min mask, enough time to slip away. So as to not over powerthe skillit would only work once an hour and if your enemy was close you would still be attackable. In other words a tef'd or overt player would look like a blue dot to the enemy but if the enemy was sharp enough he could still figure out the ploy and attack, making us have to hide our titles (so as not to give the trick away) and truly smuggle people. For jedi it gives them time to get a BH off thier backs, this way we could smuggle players both jedi and faction. if I were not so lazy i would go find the original post, i think it was called "tying it all together"
but why something so complicated? why not just have it work exactly like mask scent does on creatures? it only affects NPCs... not anything to do with tef's, factions or anything.. just a way to sneak around stormtroopers, corsec, nym or whatever.....
yimaz
Mon Jan 31, 2005 10:46 pm
#36
WTS wrote:
yimaz wrote:
I said that months ago,it would be a mask tef for overts and a mask tracking for us (if we ever get on the BH terms) and jedi. It would be a 15min mask, enough time to slip away. So as to not over powerthe skillit would only work once an hour and if your enemy was close you would still be attackable. In other words a tef'd or overt player would look like a blue dot to the enemy but if the enemy was sharp enough he could still figure out the ploy and attack, making us have to hide our titles (so as not to give the trick away) and truly smuggle people. For jedi it gives them time to get a BH off thier backs, this way we could smuggle players both jedi and faction. if I were not so lazy i would go find the original post, i think it was called "tying it all together"
but why something so complicated? why not just have it work exactly like mask scent does on creatures? it only affects NPCs... not anything to do with tef's, factions or anything.. just a way to sneak around stormtroopers, corsec, nym or whatever.....
Becuasemost (if not all) Smugglerswant to smuggle real players as well as missions/quest to smuggle cargo. Its really not all that complicated, push for the big idea's we are getting a full re-vamp (some time in the next 36yrs) who cares about NPC's it's not player smuggling.
Jaguarrr
Tue Feb 01, 2005 5:07 am
#37
*drinking beer since the age of 16*
I was in the US when I was 20, it is quite funny when they asked for an ID and I showed them my Service License from the German Airforce. Confused them totally. The birthdate is is only shown in the ID-number. 
If that didn't work my father just ordered 2 beers 
And I usually live near the border to the Netherlands... 
yimaz
Tue Feb 01, 2005 7:24 am
#38
I have smuggled, err "tobacco"
into clubs/concerts, to my house from the...err "store" on an airplane (personal use only and pre-rolled, errr "cigarette" for the airplane). Funerals and family functions (there is always that Uncle in everyone's family who is very happy to share your, "cigatette" with ya.) For personal use and in low quantitys I've smuggled "tobacco" into and out of many, many places. 
TomoRainer
Tue Feb 01, 2005 1:05 pm
#39
Hmm.. while we're on the topic, I'm thinking we should probably get smuggling bonuses by consuming Vasarian brandy, Jawa beer, Mandalorian wine, etc. I found it was many times easier to smuggle open containers of beer via subway between various NYC boroughs when we were already under the influence. We even had a name for our contraband: "train beer."
Sadly, most of the contents were lost in transit.
Sadly, most of the contents were lost in transit.