Smuggler Archive
Thread: How the crackdown should work.
I'm tellin you guys, the way to go on this issue is fining and travel restrictions.
Orcajum wrote:
So what if the searching authority were allowed to simply remove the slicing enhancements from a piece of equipment and 'lock' it from being enhanced in the future? Obviously slicing Uber weapons would go down (because if people consider a 25% spd slice 'ruined' then imagine how ruined an unslicable weapon would be), but would allow cheaper weapons to be sliced and made semi-comporable with those Uber weapons. No more whining about 'ruining' a 5-million-cred Kryat DE10 with a 30% speed slice.
Now, I don't know how the mechanics in the game are currently worked, if the coding for a weapon still retains its pre-sliced stats in memory or whatever. If it weren't possible to simply remove the slice, perhaps the search party would just degrade the damage range of the weapon (or effectiveness of the armor) by around 10-15%. Or if even that were too harsh, the item could just suffer an instant 50% decay. These would all be some ways to make the penalties more than just monetary while not completely confiscating million credit equipment.
One of my biggest fears, however, is that the CURB will balance weapons based on the assumption that those weapons will eventually be sliced. That development would essentially destroy any chances of making sliced weapons a rarity instead of the norm. And obviously, if they are still a norm, there can be no criminal enforcement as to the possession and use of such weapons, essentially keeping us useless to the playerbase.
QFE on JTG's idea ![]()
ana-mo-cara wrote:
I think you guys missed a critical point in my idea.
Temporary slices of weapons and armor.
Permanant slices what we have now.
Temporary slices last for a couple hours. You slice someones gun and armor. The slice lasts for a couple hours. Thats it after a couple hours the slice wears off, and its no longer a sliced item.
Permanant slices are exactly like we have now. Its sliced it stays sliced. It cannot be unsliced.
The devs could just pop this in to let players decide whether they want the item sliced or not when they pop on. They get a little notice its not like someone is borked off the mark. They logon after it was patched in and get a choice do you want to keep your sliced items sliced. Warning sliced items can be seized by the imperial authorities with no chance of return.
It brings strategic slice use in to focus. If its a pop gun you have thats weak and pathetic. Then you might go with a perma slice. If its a krayt flamethrower with a form fitted stock. You might decide I probabally do not want this sliced until I need it sliced.
Aren't powerups basically a "temporary slice?"
I'm looking at it this way: When you slice a weapon you are messing around with the workings of the weapon to the point that you are not able to undo what has been done. If slices were temporary, it would be the same as a powerup. A temp fix that boosts one of the stats. I don't think your idea is bad, just redundant unless they remove powerups.
I would be more interested in some item that conceals the fact that the weapon has been sliced, giving the person a % chance that they can avoid the scan. Smugglers craft it and have to use it when slicing the item (as it would have to be placed on the weapon at the end of ths slice), and permanently affects scans.
This could even be an item like the different items shipwrights use to enhance one aspect of an item with a loss to another. Meaning a higher slice but lower % on scans or the other way around.
My 2 cr. Thoughts anyone??
Graby
Now, I don't know how the mechanics in the game are currently worked, if the coding for a weapon still retains its pre-sliced stats in memory or whatever. If it weren't possible to simply remove the slice, perhaps the search party would just degrade the damage range of the weapon (or effectiveness of the armor) by around 10-15%. Or if even that were too harsh, the item could just suffer an instant 50% decay. These would all be some ways to make the penalties more than just monetary while not completely confiscating million credit equipment.
One of my biggest fears, however, is that the CURB will balance weapons based on the assumption that those weapons will eventually be sliced. That development would essentially destroy any chances of making sliced weapons a rarity instead of the norm. And obviously, if they are still a norm, there can be no criminal enforcement as to the possession and use of such weapons, essentially keeping us useless to the playerbase.
ana-mo-cara wrote:
Actually powerups are slightly different, but it is a valid point that powerups and slices are far too similar. In my oppinion powerups shouldnt do the same thing as slices anyway. They should be for hams accuracy that sort of thing.
Though if you look at the TEF/GCW patch they are pushing now. You will realize that the crackdown is literally over, and smugglers will be worth even less. I can afford to go on leave, and simply pay the 1000 credit fine.
They can do that. Damage and speed pups are just way more popular.