Smuggler Archive

Thread: Gordon Walton's Statement: Smuggler and Other Profession Revamps

Jaguarrr
Tue Jan 04, 2005 10:57 am
#27

It roars when you lay it on the back... Well I guess it was supposed to roar.

It sounds more like "mmooowwww"



We couldn't play SWG without Tiggs. Now we can =)
jhara_daran
Tue Jan 04, 2005 2:25 pm
#28

I wouldnt worry too hard an about the Smuggler revamp. Half (or more) of the profession will get revamped as part of CU ir the spices and dirty fighting lines. The slicing would problery be later, saying that it maybe inclueded as part of the weapons and armour changes.
yimaz
Tue Jan 04, 2005 2:35 pm
#29






jhara_daran wrote:
I wouldnt worry too hard an about the Smuggler revamp. Half (or more) of the profession will get revamped as part of CU ir the spices and dirty fighting lines. The slicing would problery be later, saying that it maybe inclueded as part of the weapons and armour changes.





We are looking for a little more then being fixed as a bi-product of the CU and any armor changes. Smuggler has the potential to be much much more then slice and spice, but thanks.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

jhara_daran
Tue Jan 04, 2005 2:57 pm
#30



yimaz wrote:


jhara_daran wrote:
I wouldnt worry too hard an about the Smuggler revamp. Half (or more) of the profession will get revamped as part of CU ir the spices and dirty fighting lines. The slicing would problery be later, saying that it maybe inclueded as part of the weapons and armour changes.


We are looking for a little more then being fixed as a bi-product of the CU and any armor changes. Smuggler has the potential to be much much more then slice and spice, but thanks.




I know we are wanting a lot more than fixes, personally i would like smugglers to have the ability to steal things from NPC's and having an sneak ability like mask scent but for NPC's. We are going to get major changes from CU and from the Profession Revamp. Knowing how long ago we was proimsed a revamp i would say we would get it in the first batch of revamps.
yimaz
Tue Jan 04, 2005 3:13 pm
#31






jhara_daran wrote:





yimaz wrote:





jhara_daran wrote:
I wouldnt worry too hard an about the Smuggler revamp. Half (or more) of the profession will get revamped as part of CU ir the spices and dirty fighting lines. The slicing would problery be later, saying that it maybe inclueded as part of the weapons and armour changes.





We are looking for a little more then being fixed as a bi-product of the CU and any armor changes. Smuggler has the potential to be much much more then slice and spice, but thanks.





Knowing how long ago we were proimsed a revamp i would say we would get it in the first batch of revamps.





/agree



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Ternque01
Tue Jan 04, 2005 4:15 pm
#32

I also like the idea of stealing things from NPC's, jhara. The idea that you can sneak around NPC's also is a cool idea also.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Tue Jan 04, 2005 4:25 pm
#33

I'd like us smugglers to be able to steal authority NPC speeders and use them to smuggle goods past starport blockades with them.


Breaking into banks/spice depots then slicing the vaults would be nice too.


Killing rival smugglers or politicians/cops who are trying to infringe or crackdown on your smuggling.


Intercept caravans with good on them (space or ground), steal the loot, then smuggle and sell it yourself.


Or just beat up on rival crime factions for fun.... sick, but proven enjoyable.



In order to do these things, you need more, stronger, and more aggressive authorities. An Imperial Smackdown if you will... oh yea, make Corsec, Fed-dub, and other cops bigger, stronger, and more oppressive



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
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