Smuggler Archive
Thread: an irritating comment...
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Stawei_Idow
Thu Jan 06, 2005 2:11 pm
#27
insult or not, smuggler is considered a non-combat profession. i have seen it refered to this way several times.
i do not belive this is true.
we are a hybrid profession and do deserve some specials and skills but we get very little.
3 pistol specials and a 'tactical' move, feign.
who knows what will happen with feign, the use and abuse by bh, jedi, greivers, but this is not about that.
i personally have not use unarmed since i finished up unarmed 4 so i could become a smuggler. i think carbines from marksman would have been a better choice. but this is not a new opinion im sure. many have been around longer than i, and have suggested and seen many good ideas.
we get marginally useful skills as our 'combat' skills. to be really useful, the pistol specials must be combined with either pistoleer or bh pistols line.
did you know that a bh actually has a higher pistol speed than master pistoleer?
smuggler requires marksman pistols 4, giving you a speed of 25, and at master pistoleer you get +49, giving you a total of 74 pistol speed.
bh requires master marksman, giving you a speed of 30, and bh pistols 1-4 gives a +50, making for a total of 80 pistol speed. master bh adds no speed mod.
6 points is not a huge difference, but its interesting all the same.
should this be? i dont know, again this is about smuggler, not bh/smuggler, one of which is another hybrid profession.
this could all be changed whenever smuggler gets revamped. who knows.
the combat balance/update should be done, making combat more skill based rather than profession based, at least for pvp. pve will probably not change as much based on player skill, you will still be able to kill the mobs, but maybe not quite as quickly as before. and maybe not quite solo anymore.
those are the reasons we are considered non-combat.
we dont really get combat skills, and the ones we do get are for only one of our prerequisites.
we have spice crafting. we have slicing. and we have faction.
dont need to go over any of those, you all know what there benifits and faults are.
3/4 of our skill boxes are non-combat. thats the big reason, i believe.
should this change? certainly.
what will it change to? who knows.
there have been many good suggestions. some are excellent and should be able to be implemented fairly easily. some are excellent and would probably not be feasable. most are at least good ideas that could be combined with others to make a functional addition to smuggler.
like changing the faction buying to allow us to buy as much as we want at a time, or at least more than 125 and perhaps cap at 1000 instead of 500, or making spices better, perhaps slicing is sligtly more skill/tool based.
these are not new ideas, just things that are hopfully being looked into.
all it takes is the manpower and desire to make the changes. hopefully it will happen sooner rather than later.
i do not belive this is true.
we are a hybrid profession and do deserve some specials and skills but we get very little.
3 pistol specials and a 'tactical' move, feign.
who knows what will happen with feign, the use and abuse by bh, jedi, greivers, but this is not about that.
i personally have not use unarmed since i finished up unarmed 4 so i could become a smuggler. i think carbines from marksman would have been a better choice. but this is not a new opinion im sure. many have been around longer than i, and have suggested and seen many good ideas.
we get marginally useful skills as our 'combat' skills. to be really useful, the pistol specials must be combined with either pistoleer or bh pistols line.
did you know that a bh actually has a higher pistol speed than master pistoleer?
smuggler requires marksman pistols 4, giving you a speed of 25, and at master pistoleer you get +49, giving you a total of 74 pistol speed.
bh requires master marksman, giving you a speed of 30, and bh pistols 1-4 gives a +50, making for a total of 80 pistol speed. master bh adds no speed mod.
6 points is not a huge difference, but its interesting all the same.
should this be? i dont know, again this is about smuggler, not bh/smuggler, one of which is another hybrid profession.
this could all be changed whenever smuggler gets revamped. who knows.
the combat balance/update should be done, making combat more skill based rather than profession based, at least for pvp. pve will probably not change as much based on player skill, you will still be able to kill the mobs, but maybe not quite as quickly as before. and maybe not quite solo anymore.
those are the reasons we are considered non-combat.
we dont really get combat skills, and the ones we do get are for only one of our prerequisites.
we have spice crafting. we have slicing. and we have faction.
dont need to go over any of those, you all know what there benifits and faults are.
3/4 of our skill boxes are non-combat. thats the big reason, i believe.
should this change? certainly.
what will it change to? who knows.
there have been many good suggestions. some are excellent and should be able to be implemented fairly easily. some are excellent and would probably not be feasable. most are at least good ideas that could be combined with others to make a functional addition to smuggler.
like changing the faction buying to allow us to buy as much as we want at a time, or at least more than 125 and perhaps cap at 1000 instead of 500, or making spices better, perhaps slicing is sligtly more skill/tool based.
these are not new ideas, just things that are hopfully being looked into.
all it takes is the manpower and desire to make the changes. hopefully it will happen sooner rather than later.
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