Smuggler Archive

Thread: an irritating comment...

WesBelden
Thu Jan 06, 2005 12:28 am
#14




Bzzzz wrote:





SpinningCloud wrote:

Ternque; "They said that in January, they will begin detailed work on the smuggler profession. "




Right. Just the 17 other times they've worked with us to come up with detailed plans on a revamp. Or is it 18 times? I lost track after the first dozen or so.



-Zz









Call me a fool, but I believe Tyrant, he's stuck to his word thus far and from his comments on in the Be nice tothe new guy thread lead me to believe he'll actually inform us of a change in priority and plans.


Feel free to beat me to death with painful knobly things if I'm wrong




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Nicolas_Frost
Thu Jan 06, 2005 6:25 am
#15



WesBelden wrote:
Try the crazy dance music from the first Blade film (at the beginning, the bit at the vampire night club where there are masses of them dancing) on repeat. at 4am, while box modelling space ships, for at least 2 hours .
Now that was wierd.





"Confusion" by New Order



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


yimaz
Thu Jan 06, 2005 7:01 am
#16

It seems they really want to fix the game before everyone leaves.

With luck the CU will move "swift like a bunny" and with in a few months a smuggler re-vamp will be on the table.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Stawei_Idow
Thu Jan 06, 2005 9:10 am
#17


WesBelden wrote:
All professions with combat abilities are being altered in the CU and as Smugglers have combat abilities, the profession is part of the revamp. What I suspect he means by this is that the combat system, what pretty much the entire game is based around, must be finished first in order for the none combat professions to be revamped.




every time i have seen any statements about an update/upgrade/revamp, smuggler is always refered to as a non-combat profession.
and we are not a pure combat profession, i dont have a problem with that. just remember it.

this is my first mmorpg, and ive only been playing for about 4 months, and only as a smuggler for about 2, and have not been 'pushed back' several/many times, but everyone needs realize smuggler is a non-combat profession, and as wesbelden just said, the game is mostly based around combat, and anything/everything else takes a lower priority.
thats the way i am interpreting it.

i started reading the boards about 6 days after i started playing and i have seen a lot of gripes, suggestions, flames, and hatred.
there are many things that are not working properly, which seems wrong to me, after 1.5 years there are many broken skills/specials in the game, not including attachments that still drop with mods for skills that were removed in beta or shortly after.
they just put several new things in the loot table, you couldnt take a few out too???

they have stated that they have hired more people and maybe that will help. perhaps the devs realized that the community as a whole is tired of these things and are trying to fix them quickly so the players will be happy. i hope that is the case.
happy customer = $$$$$

the entire player base does not post on the forums so the whole community is not represented, and there are some who just complain because they think something is too hard and want it to be easier, there are also many who ask/discuss if something is truely broken, and they have the right to know if the problems will ever be fixed. they are paying to play this game and should not have to keep paying for something that doesnt work.

in the 'be nice to the new guy' thread mentioned above, if you read the link in the first post, it basically asks for input/ideas about the game, etc, and asks to give those ideas in that thread.
but, one specific statement says "Aside from "post more", is there anything you'd like to see with regard to our communication on the boards?"
which means, yes, we know you want to know what is going, what we are doing, what bugs we are fixing, when it will be done, but we are not going to tell you so stop asking and read the release notes when we publish an update.

Message Edited by Stawei_Idow on 01-06-2005 10:16 AM




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

rexan
Thu Jan 06, 2005 9:28 am
#18






Stawei_Idow wrote:


this is my first mmorpg, and ive only been playing for about 4 months, and only as a smuggler for about 2, and have not been 'pushed back' several/many times, but everyone needs realize smuggler is a non-combat profession, and as wesbelden just said, the game is mostly based around combat, and anything/everything else takes a lower priority.
thats the way i am interpreting it.

Message Edited by Stawei_Idow on 01-06-2005 10:16 AM




Smuggler is hybrid profession. We have both combat and non-combat related skills. We actually have more combat skills than Scout, Ranger, SL, Doctors, and Combat Medic (I could be wrong about CM). As well as more combat pre-reques than any combat profession other than Commando and Bounty Hunter.


To say that Smuggler is a non-combat profession is an insult to our profession.





Rexan Ryu
Master Smuggler
Flurry Server
Nicolas_Frost
Thu Jan 06, 2005 9:44 am
#19

Also an insult to the fact that we need over two million pistol experience total to get to Master Smuggler from Pistols 4 + Unamrmed 4.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Ternque01
Thu Jan 06, 2005 10:12 am
#20

2 million pistol xp isn't much Nicolas.


Well... hmmmm... maybe it is... I just finished grinding out rifleman... BOOORRINNGGG



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Nicolas_Frost
Thu Jan 06, 2005 10:19 am
#21

It is when you don't actually get *better* with the pistol.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Ternque01
Thu Jan 06, 2005 10:48 am
#22

Yea, that sucks. I really mean this. If a person would start from scratch and have the goal of the all-star pistols template (bh pistols, mp, df4), their best bet would be to master allll of marksman, pick up the exploration line in scout then go immediately up the BH pistol tree.


Nowhere will you find such suculent speed and accuracy mods in the same line...



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Maxil
Thu Jan 06, 2005 11:01 am
#23

The pistols xp ain't a problem, just buy some crates of pups, use point blank area, like a TK uses unarmed spin on a lair, jus area shoot the lair...

I got the two pistol branchess of smuggler in bout 3 hours



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
Kamileon
Thu Jan 06, 2005 11:49 am
#24

I think it makes sense to revamp combat before Smuggler. Much as I'd rather be a neat Smuggler sooner rather than later.

And it's not just Smuggler's they're putting off until after the revamp, either.



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

TomoRainer
Thu Jan 06, 2005 1:45 pm
#25

Besides, this is the first new promise we've had in a while. If they break this one, too, at least we'll get to add it to EN's thread.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Zandergeef
Thu Jan 06, 2005 1:50 pm
#26

A New Hope -- its the title of Star Wars episodeIV and its what we smugglers have.


I am hoping they actually let us smuggle but until then.. Ill just make weapons and get filthy rich.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

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