Smuggler Archive

Thread: Well Han had Chewy.... A Smuggler buddy discussion 2.0

yimaz
Tue Mar 01, 2005 7:28 am
#27






Smuggler_Caylin wrote:
In an MMORPG I find it important to not seek a way to replace an active, living and breathing player with a lifeless automaton.....









WesBelden wrote:


It would be very cool to have a Smuggler buddy of this type, someone who goes around with you and watches your back, mans the guns or even takes the pilot seat while you blast things to hell. However, I would far rather that buddy be in the form of an actual player......





I agree 100% with both you guys but keep in mind a NPC buddy would never be able replace a good crew for a number of reasons:


1. the ship is not very effective with a crew smaller then 3.


2. NPC when an engineer would only be able to fix one ship part.


3. On the ground he is no more then an NPC pet used to watch your back as we are not always traveling with friends.


If you cant put a full crew together this NPC pet helps, for example you have 2 gunners but no one wants to be an engineer. You now have the NPC at your more critical station. Or you only have one gunner and no one else you can now have control over one gun yourself (at master). If you have a full crew you can always use another hand again at a critical ship station to fix a part other pleople may not be able to get to in time. There is no way an NPC pet could replace a crew, its just not practical however an NPC would give you a little protection in space and on land if you need it and act as an extra crew member when your ship is manned by friends.




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

RogueCloudwalker
Tue Mar 01, 2005 9:29 am
#28

Yes, this idea works great for taking care of the problem with multiplayer ships. We could make them way be useful by this since I could never get a crew to come with me on my server. Its the only way unless they are going to lock the turrets forward and let us fire from the cockpit.



Captain Trevick Cloudwalker of the YT-1300 "Corellia Star"

If you like my ideas, you would probably like the others too! Please support me!

My Instanced Starport Proposal GCW NPC Prisons in Space Proposal
My GCW/PVP/Player Bounty Proposal
A very feature rich Hoth
MISTagent01
Tue Mar 01, 2005 12:54 pm
#29

I'm going to chime in (as usual) and say that I'm going to have to agree with Caylin and Wes...there should be no substitute forplayer interaction.


However, with that said, all I want is a huge wookiee to follow me around and glare at people. Non-attackable, no HAM, nothing. Just walks around with me on the ground and glares at random targets. Maybe cracks his knuckles and the like.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Skelestoner
Tue Mar 01, 2005 12:56 pm
#30

this is an AWESOME idea, id love it. of course, id have to be able to design my sidekick myself. or trade them in untill i find the right one.





N
Odimon
Master smuggler Novice BH Master Scoundrel
! creeping all over Lowca !

SmugglinZane
Tue Mar 01, 2005 4:20 pm
#31






yimaz wrote:

FYI


For a MP Ship you need:



  1. Pilot

  2. Co-pilot

  3. Gunner

  4. Gunner

  5. Engineer

  6. Engineer

  7. Engineer

  8. Medic w/Fire Blankets



So you can see one NPC that can fix one ship part or give you one gun in a locked forward postion does not really hinder the need for a crew in anyway yet will help in a small way if you are alone.





The flames subside when you walk away from the affected area.


The rest is a "perfect" crew to have... but I've never actually had that many going at once.







"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Kamileon
Tue Mar 01, 2005 5:55 pm
#32

For balance, having your sidekick out could slightly lower the smuggler chance to succeed scan, as having more than one person travelling with you is a liability.


Alternately, having your sidekick out could slightly raise your chances, if they have an ability to act as a distraction... penalty having to pay to bail your buddy out.



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

FrankLee
Tue Mar 01, 2005 6:13 pm
#33

There is a livable compromise between the 'no NPC should replace a player' and 'we need a partner' camps.

First, figure out what we want our 'partner' to be able to do. I envision a partner in crime to mean a few things: (written in male gender, but only to dampen confusion - insert 'she' wherever)

When I'm attacked, he helps out.
When he's attacked, I help out.
He's familiar enough with my ride to be a copilot.
He knows my house's combination, and can get in when I can't.
He'll wait up at the corner while I make a deal, and make sure no cops ride in on me.

I'd propose that a Smuggler (insert ability level) be allowed to designate another Player Character as their 'partner' and thereby entitle that partner to some benefits. Shared TEF's (or the future equivalent) both ways; if I'm attacked, he can attack the aggressor, and I can attack his aggressor. Regardless of his present faction/standing in space, when he's in my copilot's chair, he can run any routine I've loaded on to the droid. House access can be done by admin lists on domiciles anyway. Perhaps we inherit the bonuses of our partner's factional alignment while in their direct presence. IE, if my wookiee pal has great Corsec faction, and I have terrible Corsec faction, he does the talking - I get the benefit of his rating, it supercedes my own.
There'd have to be a waiting period, or a probation period or something, maybe a minimal investment in the Smuggler tree for the 'partner' as well. It would however satisfy the drive to have something more like the movies, without replacing a living breathing player.
If they ever code a master/apprentice system for Jedi, they could halve the development overhead by making a parallel system for Smugglers/Partners.



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
JediArashi
Tue Mar 01, 2005 6:42 pm
#34






MISTagent01 wrote:

I'm going to chime in (as usual) and say that I'm going to have to agree with Caylin and Wes...there should be no substitute forplayer interaction.


However, with that said, all I want is a huge wookiee to follow me around and glare at people. Non-attackable, no HAM, nothing. Just walks around with me on the ground and glares at random targets. Maybe cracks his knuckles and the like.







Your just a 'yeswoman" for the establishment!!! Have your own opinion for a change!!!!




Ummm, in case you didn't know...I was being sarcastic...your opinion is always appreciated...not always wanted...but appreciated.


Oh, ummm, again, that was sarcasm...I'll just stop now.....





Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
JediArashi
Tue Mar 01, 2005 6:44 pm
#35






FrankLee wrote:
There is a livable compromise between the 'no NPC should replace a player' and 'we need a partner' camps.

First, figure out what we want our 'partner' to be able to do. I envision a partner in crime to mean a few things: (written in male gender, but only to dampen confusion - insert 'she' wherever)

When I'm attacked, he helps out.
When he's attacked, I help out.
He's familiar enough with my ride to be a copilot.
He knows my house's combination, and can get in when I can't.
He'll wait up at the corner while I make a deal, and make sure no cops ride in on me.

I'd propose that a Smuggler (insert ability level) be allowed to designate another Player Character as their 'partner' and thereby entitle that partner to some benefits. Shared TEF's (or the future equivalent) both ways; if I'm attacked, he can attack the aggressor, and I can attack his aggressor. Regardless of his present faction/standing in space, when he's in my copilot's chair, he can run any routine I've loaded on to the droid. House access can be done by admin lists on domiciles anyway. Perhaps we inherit the bonuses of our partner's factional alignment while in their direct presence. IE, if my wookiee pal has great Corsec faction, and I have terrible Corsec faction, he does the talking - I get the benefit of his rating, it supercedes my own.
There'd have to be a waiting period, or a probation period or something, maybe a minimal investment in the Smuggler tree for the 'partner' as well. It would however satisfy the drive to have something more like the movies, without replacing a living breathing player.
If they ever code a master/apprentice system for Jedi, they could halve the development overhead by making a parallel system for Smugglers/Partners.






Hmmmmm, a very profound compromise there Frank. I think that would be very cool, and definately agreeable by me. Of course, there is a door open to griefing, but then again I think that is the risk you accept for this profession. With the appropriate checks and balances, it could definately work.


Nice job.





Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
RogueCloudwalker
Tue Mar 01, 2005 7:12 pm
#36

Thing is guys, these low population servers make it harder to find that player partner that will help you out. Its impossible on my server. I do a search for Master Smuggler at primetime in Coronet and Theed and I'm lucky if I can get a Novice to pop up. Heck, its like that on all the planets. I wish I had an NPC so it could help me, but perhaps you guys could opt for a player character? Just gimp the NPC so it doesn't help much but let the player character have something special. Please take this into consideration.



Captain Trevick Cloudwalker of the YT-1300 "Corellia Star"

If you like my ideas, you would probably like the others too! Please support me!

My Instanced Starport Proposal GCW NPC Prisons in Space Proposal
My GCW/PVP/Player Bounty Proposal
A very feature rich Hoth
yimaz
Tue Mar 01, 2005 7:44 pm
#37

Some people love the idea of having an NPC smuggler buddy, I thinkeveryone would agree it shouldnot take away from real players being on our ship crews and on the ground supportI would love a side kick but not if it damages player interaction. I brought it up because at some point we will have a re-vamp and it was mentioned as a possible addition. This idea I believe is a profession perk and not the "be all and end all" of smuggling (in other words if we all found a happy simple place with NPC buddys it might be something easy for the dev's to work with as one small and real addition to our profession)


Now with that said FD was nerfed a ton of GCW changes just happened and no Dev is talking to us. Rather then be pissed about FD or any hopeof getting a /maskteff skill, and rather then tryto figure out new way to smuggle (which we have been doing for years, 13 I think) maybe we can pick apart this silly idea for a few days and see if it's cool (and yes I do kinda think it is)



Here is a thought



If smuggler was simply give an NPC pet just like a rebel or Imp as a small part of our re-vamp what would you do with it and what small (SMALL) changes would you make? Everyone, what would you like to see if the Dev's say today this is one thing your getting in the re-vamp?



Maybe this? What else? (simple) or what instead of what?



1. It would be the same NPC (unlike reb NPC)everytime you called it, sono you dont get to pick but yes its the same person....Yes I would like to pick one outas wellbut it will not happen.


2. That addition of asmuggler storage data pad on the NPCworking just like a droid's (its just storage nothing crazy)


3. At underworld 1 to 4 you would simply (simply as in what the dev's would do vs what we want) return this pet for a new one with better combat skill (again just like a system the Dev's have in place)


4. At Master smuggler you get the best combat rated buddy and the ablity to place the pet next to only one repair station in a MP ship. Loaded with the correct repair kit thispet would fix that damaged part untill it runs out of kits.





Thats it.. nothing more nothing less, remember its just a perk to being a smuggler not a reason everyone in the game would want it which in turn gets it nerfed at some point down the road. Also Caylin Veela, Wes and others are right in that if this pet is uber powerful it will hurt the need to have real buddys.A smuggler buddywould be one small addition in a group of many to underworld in our up coming (2109) re-vamp.









Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

SmugglinZane
Tue Mar 01, 2005 7:48 pm
#38

Yimaz, I probably wouldn't use him then.


Like I said, the only thing useful to me would be for him to be in the copilot seat so i could use my flight computer. The one person I fly with the most is a Rebel Pilot and I'm a Privateer. It creates problems for us.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
yimaz
Tue Mar 01, 2005 8:03 pm
#39






SmugglinZane wrote:

Yimaz, I probably wouldn't use him then.


Like I said, the only thing useful to me would be for him to be in the copilot seat so i could use my flight computer. The one person I fly with the most is a Rebel Pilot and I'm a Privateer. It creates problems for us.






Zane I understand Im a privateer as well. Here is the issue,wont that over balance the way the dev's haveMP ships set up?On thisI dont know...If the answer is really no then I'm all for it and say yes, make that the master skill and not repair a ship partbut if the dev's wont even think of it then what could we use a pet for? (something other then nothing )Zane Im sure you would have your wookiee pet out and near a vital ship part if you needed him, I mean granted you and I would both like more but we have to slow downand thinkinside not outside the box from time to time. Again Im fairly sure GM was talking about this as just a small perk.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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