Smuggler Archive
Thread: Well Han had Chewy.... A Smuggler buddy discussion 2.0
I think you need to talk to the developers about how they are treating smugglers - because this is exactly what they are doing to us. Slice bots, anyone?
Smuggler_Caylin wrote:
In an MMORPG I find it important to not seek a way to replace an active, living and breathing player with a lifeless automaton.
KaernLegorah wrote:
My only problem with the NPC "buddy" idea, as a whole, is that it essentially kills the solo-Smuggler. If the NPC "buddy" is so good that it seems stupid not to use it, then nearly every Smuggler in the game is going to have a buddy. It seems silly, in my opinion, to have almost every Smuggler have a buddy, but have very few Smugglers flying solo. Just because Han and Chewie were buddies, doesn't mean nearly every Smuggler in the Galaxy had a best chum that he/she smuggled with.
So, while I can appreciate how good your suggestion is yimaz, I'm still skeptical of the NPC "buddy" idea as a whole.
But you still get 5 stars
How about making it something of a "veteran Smuggler perk". After you're a Smuggler for three months or so, then you can get it.
Or maybe completing a "Smuggler theme park".
But I think the idea sounds awsome. I'd love to have an NPC to follow me around, hang out in cantinas with, lock my MP ship turrets forward, give me a little extra inventory space, help me in ground combat, ect. That would be extremely cool. ![]()
I agree that we should be able to upgrade them, not ditch them from one to another. We should have one as our "pal" throughout the whole time. But I like the idea of being able to pick the race, gender, name and add clothing to it. It would suck to get stuck with a "pal" that you really hated.
Lets hope for this in the Smuggler revamp... whenever it comes around. ![]()
JTGAlpha wrote:This is a MUCH more fleshed out and doable version of this idea.Caylin I would agree with you, but the largest problem with demanding that Multiplayer Ships ALWAYS have another player in them to make them worth while is that even my BEST friends aren't going to be on when I need them 7 times out of 10. Everyone's got their own lives. An "NPC Buddy" could alleviate that. Heck, even just a "Co-pilot" abillity for ALL pilots would be acceptable.
If it's just an issue with the MP ships, then why not push for a slave circuit that essentially does the same thing? Consumes Energy/Mass and can reroute some controls to the pilot station, that type of thing.
Though I always thought that Wookiees should just be pets anyway
JTGAlpha wrote:Because having a co-pilot is more fun. You can always push them aside, send them to the engine room, whatever, when you have REAL people with you.
Will just have to agree to disagree on this issue I think. The only co-pilot I have fun with, is one who actually interacts with me and has a mind of their own. The conceptualization of smugglers as a pet-user does not sit well with me.