Smuggler Archive
Thread: Daze / Mez: What is the point on...
Nicolas_Frost wrote:
Thomen wrote:
Ahh ok. sorry
BUT..
Concentrate your fire, and kill them. When the first Concussion Shot wears off, use it again. If the first target isn't dead yet. Include him in the mez, to keep him from healing. Once the group is mezzed again, continue as you had earlier. Tactics.
This is not gonna work, because of the timer thats on the target for the daze re-use
It doesn't have to be immediately. Also, this is for a group, you'll likely have people with snares, roots, skills that slow attack speeds, and other such abilities. Use them all to keep your opponents from getting you. Know what skills you have, what skills your teammates, and how to use them.
Aye, but dont forget, after the Mez wears off.. they are all after YOU.. you can then try to applyAoE root.. given its not on the same timer as the Daze/ROOT effect from Concussion Shot, Aoe Snare or KD.. or FD and hope that it doesnt fails.. hehe
In PvP situations its kinda different. If your group got the first mez thru? Kill the enemy Mezzer.. them their healers.
JoKen_Jash wrote:
So we're relegated to this:You're in a squad of several groups of overts who run into a vastly superior force.You area mez everyone on the opposite side with your Acid Rifle.The groups begin to target and immediately as a side effect, un-mez different people.A commando accidentally fires an area attack and everyone goes un-mezzed.You can't mez them again because of the timer.Therefore, everyone dies.And that makes this skill useful for what again?Battles across the world have been won and lost because of mistakes. Someone accidentily using an area attack fits in with this. Keep your wits about you, keep your teammates heads clear, and do your best to avoid breaking your enemies mezz when its most advantageous.KD was never meant to be a big move, it was just so you could do more damage to your target and delay them for a few seconds. Concussion, on the other hand, was DESIGNED to be able to stop people and/or groups of people en mass. It's one of the few skills that makes smugglers coveted. Now, unless you have some type of insanely organized group, concussion becomes practically useless, you'll slow someone down for a few seconds and then they'll pop back up and kick your arse.-Which would urge you to use caution in such a situation, would it not?
Thomen wrote:
Nicolas_Frost wrote:
Thomen wrote:
Ahh ok. sorry
BUT..
Concentrate your fire, and kill them. When the first Concussion Shot wears off, use it again. If the first target isn't dead yet. Include him in the mez, to keep him from healing. Once the group is mezzed again, continue as you had earlier. Tactics.
This is not gonna work, because of the timer thats on the target for the daze re-use
It doesn't have to be immediately. Also, this is for a group, you'll likely have people with snares, roots, skills that slow attack speeds, and other such abilities. Use them all to keep your opponents from getting you. Know what skills you have, what skills your teammates, and how to use them.
Aye, but dont forget, after the Mez wears off.. they are all after YOU.. you can then try to apply AoE root.. given its not on the same timer as the Daze/ROOT effect from Concussion Shot, Aoe Snare or KD.. or FD and hope that it doesnt fails.. heheIn PvP situations its kinda different. If your group got the first mez thru? Kill the enemy Mezzer.. them their healers.
Now you're thinking tactically. Its never the best idea to take that Master Rifleman out if they have a Combat Medic or Smuggler in thier group. Always go for who you believe to be the most dangerous first; however, danger doesn't always mean the most hard-hitting.
Nicolas_Frost wrote:
Thomen wrote:
Nicolas_Frost wrote:
Thomen wrote:
Ahh ok. sorry
BUT..
Concentrate your fire, and kill them. When the first Concussion Shot wears off, use it again. If the first target isn't dead yet. Include him in the mez, to keep him from healing. Once the group is mezzed again, continue as you had earlier. Tactics.
This is not gonna work, because of the timer thats on the target for the daze re-use
It doesn't have to be immediately. Also, this is for a group, you'll likely have people with snares, roots, skills that slow attack speeds, and other such abilities. Use them all to keep your opponents from getting you. Know what skills you have, what skills your teammates, and how to use them.
Aye, but dont forget, after the Mez wears off.. they are all after YOU.. you can then try to apply AoE root.. given its not on the same timer as the Daze/ROOT effect from Concussion Shot, Aoe Snare or KD.. or FD and hope that it doesnt fails.. hehe
In PvP situations its kinda different. If your group got the first mez thru? Kill the enemy Mezzer.. them their healers.
Now you're thinking tactically. Its never the best idea to take that Master Rifleman out if they have a Combat Medic or Smuggler in thier group. Always go for who you believe to be the most dangerous first; however, danger doesn't always mean the most hard-hitting.
I mostly do. ![]()
But here in SWG it might not be that easy to identify you worst enemy. Dabbling and such makes it hard to find out who is what and such. Knowledge about the enemytemplates will most likely have ahuge part in over coming the enemy group.
The-GunShark wrote:
from what i read the root from concusion would still hold for its normal amount of time, its the daze affect that breaks when you attack. So just leg it to your max weapon range and blast away till root wears off, then apply a fresh one. you may geta fresh daze or it may resist the daze but still get rooted, thats if i understand the patch notes right from TC
No.. Blixtev said that both will break on Damage..
Blixtev wrote:
ThetaDaAriga wrote:
i guess iam too stupid to understand this. lets make it a yes or no question:
i use concussion shot and the mob gets hit after the daze + root effect sticked.
will the daze break and the root still stick? yes or no.
will both break? yes or no.
Will the daze break and the root still stick? yes or NO.
Will both break? yes or no.
They are not sperate effects, it is all tied up in the same effect, if one breaks you lose the entire effect.
Thomen wrote:
The-GunShark wrote: from what i read the root from concusion would still hold for its normal amount of time, its the daze affect that breaks when you attack. So just leg it to your max weapon range and blast away till root wears off, then apply a fresh one. you may geta fresh daze or it may resist the daze but still get rooted, thats if i understand the patch notes right from TC
No.. Blixtev said that both will break on Damage..
Blixtev wrote:
ThetaDaAriga wrote:
i guess iam too stupid to understand this. lets make it a yes or no question:
i use concussion shot and the mob gets hit after the daze + root effect sticked.
will the daze break and the root still stick? yes or no.
will both break? yes or no.
Will the daze break and the root still stick? yes or NO.
Will both break? yes or no.
They are not sperate effects, it is all tied up in the same effect, if one breaks you lose the entire effect.
Hmm according to the june 24th tc patch notes............
Smuggler
- Overwhelming Shot should now fire correctly
- Panic shot's Daze effect now works (Daze effects break on damage)
- Concussion shot is now a root + a Daze (Daze effects break on damage)
- Some slices now require components that drop in various locations throughout the game world.
Message Edited by The-GunShark on 06-27-2005 05:49 AM
Message Edited by The-GunShark on 06-27-2005 05:51 AM
The-GunShark wrote:
Thomen wrote:
The-GunShark wrote: from what i read the root from concusion would still hold for its normal amount of time, its the daze affect that breaks when you attack. So just leg it to your max weapon range and blast away till root wears off, then apply a fresh one. you may geta fresh daze or it may resist the daze but still get rooted, thats if i understand the patch notes right from TC
No.. Blixtev said that both will break on Damage..
Blixtev wrote:
ThetaDaAriga wrote:
i guess iam too stupid to understand this. lets make it a yes or no question:
i use concussion shot and the mob gets hit after the daze + root effect sticked.
will the daze break and the root still stick? yes or no.
will both break? yes or no.
Will the daze break and the root still stick? yes or NO.
Will both break? yes or no.
They are not sperate effects, it is all tied up in the same effect, if one breaks you lose the entire effect.
Hmm according to the june 24th tc patch notes............
Smuggler
- Overwhelming Shot should now fire correctly
- Panic shot's Daze effect now works (Daze effects break on damage)
- Concussion shot is now a root + a Daze (Daze effects break on damage)
- Some slices now require components that drop in various locations throughout the game world.
This is The Info i saw
Yea.. i know. Blixtev mentioned later also that those "fixes" will not be included in the next publish. More likely in Publish 20 or 21.
Message Edited by Thomen on 06-27-2005 12:49 AM
dlc3007 wrote:
no, no... the timers are supposed to go in patch 20-21... the changes to our specials are going in patch 19. They realized that chain-mezz was an issue but they don't have time to fix it right now - afaik. I could be mistaken.
Nah. You are correct. Only the timer will be fixed in patch 20 or 21. I'm not even sure if there is a need for it- but there you go.
Blixtev said they couldn't have it where one effect would stick and the other break. They have to break together.
That is why you have Panic Shot.
And I will have to see how effective Restraining shot is again since I haven't used it in quite some time.
edit:
Dude! Restraining shot SUCKS. At least NSs seem to walk through it like water. /shrug. Might have to invest in pistoleer after all.
Message Edited by HOTDOG on 06-27-2005 08:37 AM
they realy just need to remove the daze from concusion and make it a good root with a reaplication timer on it
and then buff up panic shot as a daze
we dont need a daze+root
and a daze
so give us one of each