Smuggler Archive
Thread: Poll: Contraband on Vendors
SpinningCloud
Fri Mar 18, 2005 3:35 pm
#339
Sorry Robwren, HOTDOG is dead on in his analysis.
There is no point in calling something 'contraband' unless you're going to treat it as such. You want a free pass to sell contraband on a vendor...I don't think so.
Either you remove the idea of illegal goods or you put in place an enforcement mechanism, or in this case game mechanics, such that it is treated DIFFERENTLY than other legal goods.
It is just plain ludicrous to call something contraband yet openly sell it on the bazaar and vendors.
Robren911
Fri Mar 18, 2005 3:52 pm
#340
The point is obivous. And I'm certainly not missing it. The point is you want to alter the gaming experience from what already exists to fit your idea of what a Smugller should be. I go thru the same thing with Bounty Hunters mad because they want only Master level to hunt Jedi. They don't have any consideration for anyone else's gaming experience as long as it fits into the idea of what "they" think it should be.
Not having a vendor is your choice. Don't penalize me because I choose to buy weapons, slice them and resell. That fits pretty clear into my idea of a Smuggler running guns. The Sales come from a home not a mall. Customers have to travel to my home to buy my products. That is Smuggling for me.
As for adding a "black market" that's an excellent idea. But if you seriously want to make something contraband. Then have real consequences, have everything that is found in a search, seized. Including those Krayt DE-10s mentioned earlier.
There are plenty of possible changes to enact to benefit everyone. If removing sliced weapons from vendors does happen, I can guarantee you it won't last thru the first publish update before everyone is up in arms.
And as for the slicing changes hurting Smugglers like me who resell weps? That couldn't be further from the truth. Now Buying a crate of T-21's means getting all controlled high dmg slices.
It makes no sense whatsoever to improve the ability to slice then reduce the general public's ability to have access to these slices.
I'm not interested in altering anyone's gaming experience from what it already is. You made a Smuggler you knew the content availablr and limitations when you did. Mkaes very little sense to whine after the fact for changes that affect people who made a character under the same rules and choose to play a different style.
TomoRainer
Fri Mar 18, 2005 4:09 pm
#341
Considering I've been a smuggler since three weeks after launch, no, I did not know the limitations at the time. Nobody sold sliced weapons on vendors. Slicing at that time was the domain of smugglers. It's since become the domain of merchants as slicing was turned into a commodity.
However, that balance will shift back to us once the slicing changes are made, so I'm not worried about that. What I do want is for smugglers to feel like smugglers.
However, that balance will shift back to us once the slicing changes are made, so I'm not worried about that. What I do want is for smugglers to feel like smugglers.
Jasarina
Fri Mar 18, 2005 4:17 pm
#342
There needs to be a C option in this poll. I would prefer a compermise between A and B. Yes illegal contarband should be treated as such but Iam casual player and do not want to spend my limited playtime sitting around trying to hawk my wares. We need a blackmarket or something along thoses lines that you must be a smuggler to use and/or contrband vendors.
There has to be a fair compermise somewhere that will make both thoses who favor A and thoses who favor B happy.
Rheassi
crazyScotsman
Fri Mar 18, 2005 6:18 pm
#343
Would be cool if Smugglers could slice any vendor and place an item on the black market. Yes? No?
SpinningCloud
Fri Mar 18, 2005 11:14 pm
#345
Robren; "It makes no sense whatsoever to improve the ability to slice then reduce the general public's ability to have access to these slices."
It makes perfect sense to "reduce the general public's ability to have access" to contraband...absolutely perfect sense.
Instead of slapping it on a vendor where it is nice and safe and publically displayed contraband this change is forcing you to sell person-to-person.
The only thing that would make it better is if scans were more prevelant and severe so the person-to-person sales had to take place in secret out-of-the-way places.
You make the mistake of assuming because it has always been this way that that is the way it SHOULD be. Thathas been proven to be a falacy over and over again in MMORPGs where developers 'fix' things WAY after the fact. The recently announced changes to combat professions is a perfect example. Many of the professions are getting ADDITIONAL requirements thus taking away skill points players had been using elsewhere and changing their game-play.
JTGAlpha
Sat Mar 19, 2005 1:44 am
#346
Scotsman, that's an idea we've had for a while. I still like it.
And I DO have a vendor. You wanna penalize me for selling contraband? Fine. You wanna make it HARD for me to sell contraband on my vendor? Fine. But don't just come up and say-"Sorry, Merchant is now USELESS with smuggler." It's hard enough not being a combat smuggler as it is. I mean I can only master ONE profession unless I want to be a Triple threat like EVERYONE else. Why does everyone assume that I want to be the same kind of smuggler they are? I do not want to be Han Solo. I do not want it to be me and my wookiee against the galaxy in my trust YT-1300. I do not want to live paycheck to paycheck and grind out stupid missions over and over to make my living. If I want I should be able to buy all the spice you make from your mission and sell it on MY vendor. Because I sacrificed the skill points to do it. Why is that so wrong?
Robren911
Sat Mar 19, 2005 4:24 pm
#347
I've yet to see any mention of a class getting additional requirements. If this is the case can you post a link? I'd be interested in viewing that, because I've heard no mention of anything like that.
As for limiting the general public's access to items. I'll try to explain it in terms where some of you folks can understand it.
Let's say you work at Taco Bell. As I'm sure many of the Jedi who post here do. Let's also imagine that you worked on commission. For each Nacho Belle Grande you sold, you got a % of the profit. Let's now say the recipe was changed and a new salsa added that tasted exactly like the general public wants and they went crazy over it. Now let's take Nacho Belle Grande completely off the menu and say you have to be approached by customers and asked for it.
ShouldI go further and explain loss of volume sales or time spent attempting to sell vs. playtime? As someone recently mentioned they didn't want to spend their limited playtime attempting to sell sliced weapons.
Slicing in in reality simply weapon enhancement. if you sincerely want to make it illegal and remove it from vendors, go all the way. have all items confiscated when found in a search. Be it a 500 credit bracer or a 5 million credit weapon. Sinply removing sliced weapons from vendors if a bad solution to what isn't a problem in the first place. It's like cutting off your nose because you have the sniffles..
I think most of us would like to see a C option with some middle ground.
RichardBryant
Sat Mar 19, 2005 7:01 pm
#349
Robren911 wrote:I've yet to see any mention of a class getting additional requirements. If this is the case can you post a link? I'd be interested in viewing that, because I've heard no mention of anything like that.
clicky for teh win